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In this video: A falco that knows how to play the game vs a mario that will not stop jumping into the ****Not a repost *
https://www.youtube.com/watch?v=hqS1HCer1hE
Whyyyyyyyy is this a related video D:In this video: A falco that knows how to play the game vs a mario that will not stop jumping into the ****
Either shield button is broken, or they're simply horrible at strategyNot a repost *
https://www.youtube.com/watch?v=hqS1HCer1hE
Rather than changing the power/knockback of Fox's Up Smash, possibly adding a few frames for the attack's cooldown might be a better alternative. Raising the total frames from 41 to 43-49 might do the trick. This way, Fox players can still keep the kills they get off of a successful Up Smash, and they can still time their Up Smashes as they normally could...though they will be slightly more punishable on wiff or block. This should reduce excessive spamming of the move slightly, and allow other characters more of a chance to get in on Fox if they successfully predict his attack. My only concern about doing this is that it will nerf Fox's combo potential after a successful Up Smash. Then again, Fox has a monolith of of other options to choose from even if that were to happen.IMHO the hitboxes are fine, it's just that they look really high because of interpolation.
Also, in case people were curious, here's the hitboxes and frame data for Fox's USmash taken from this thread.
Total: 41
Hit: 7-17
Head invincible (but not snout): 1-9
Charge frame: 2
Add a frame or two to shine's startup, add lots of ending lag to Fox's upsmash. Done.
Adding more cooldown to Fox's strongest smash wouldn't nerf his killing potential, though it would provide a nerf to his staying power should a player fail to land his Up Smash. Considering the startup speed the move has, as well as Fox's speed in general, I would say more cooldown is a fair trade.yeah, basically. I spammed upsmash because I could.
and it's hilarious
So usually, in logic, you use comparative relations to understand function.just because it goes unpunished doesn't mean it's unpunishable.
LOL @ complaining at Fox U-Smash speed.
Are you people living in 'Slow reflex world' where you can't punish anything?
I punish fox like 95% of the time for whiffing an U-smash next to me or on my shield....apparently these figures aren't universally shared.
I get stupid punishes from a whiffed/blocked Fox Upsmash. Hell I have more trouble trying to punish Mario's whiffed/shielded smash attacks than punishing Fox's. It's not hard to punish unless you have pretty bad reaction time.LOL @ complaining at Fox U-Smash speed.
Are you people living in 'Slow reflex world' where you can't punish anything?
I punish fox like 95% of the time for whiffing an U-smash next to me or on my shield....apparently these figures aren't universally shared.
Depends on what character I am and if I have OoS killing or combo move and stage positioning or the opponents percent since I might want to use another move in a certain situation, there's no punish I ALWAYS punish it with because it's situation and character dependant, but a free grab is pretty much a universal punishment for that whiff.W
What do you punish it with, out of curiosity?
Just curious, can you punish a shielded Fox USmash with C4 sticky OoS? If not, how would you typically punish it?Depends on what character I am and if I have OoS killing or combo move and stage positioning or the opponents percent since I might want to use another move in a certain situation, there's no punish I ALWAYS punish it with because it's situation and character dependant, but a free grab is pretty much a universal punishment for that whiff.
A Safe move to spam on shield would be something like Peach's D-Smash, and even that's punishable but with strict timing.
Yes you can punish it with a C4 stick OoS, but you are sort of open afterwards to get hit since it's not the most lagless free move.Just curious, can you punish a shielded Fox USmash with C4 sticky OoS? If not, how would you typically punish it?
just because it goes unpunished doesn't mean it's unpunishable.
I'm pretty sure Oro was talking about the speed your shield drops from standing in a neutral position shielding and letting go of the shield button and not how fast you drop through a platform while shielding.It isn't faster than in melee, it is just done slighly differently because the angle is slightly more specific than it was in Melee because shield dropping in PM is the exact same shield drop as in brawl.http://www.ssbwiki.com/Shield_platform_dropping look at what it says about shield dropping in brawl.
well in Melee people call it shield dropping, if he is from Brawl community I could see the misunderstanding.I'm pretty sure Oro was talking about the speed your shield drops from standing in a neutral position shielding and letting go of the shield button and not how fast you drop through a platform while shielding.