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almost every shield drop in pm is ~14 framesYup. Just easier to annotate the speed at which your shield drops by calling it shield dropping. Reading into the context of conversations can be pretty helpful.
Also @ Sveet I'm not really sure on the frame data for it, but I'm sure someone like Standardtoaster could definitely post that.
Shield dropping is very good, it's just that very few people use it.there's not really a term for dropping your sheild in melee cause it's garbage, just pay attention to the conversation.
lol i'm not even sure which one you are talking about nowShield dropping is very good, it's just that very few people use it.
If you're talking about shield dropping on platforms, then yes, it is very good, whether it's the one where you are moving and then you quickly use it to drop through the platform, or the stationary one in your shield when you can drop through with an attack.Shield dropping is very good, it's just that very few people use it.
Well this was mostly referring to punishing laggy moves OoS. In that specific situation it is useful but it's not really an overall good techniqueI think he's talking about stationary shield dropping, I think it's useful against attacks that beat shield grabs but lose to CC grab/CC in general. You can drop your shield and CC grab jab pressure etc.
...Crouch cancel grab is amazing in a lot of situationcrouch cancel grab? am i missing something here. why would you crouch cancel and grab?
It's the best punish from CC for a lot of characters.crouch cancel grab? am i missing something here. why would you crouch cancel and grab?
Yeah, true, particularly when you compare it to Brawl's. @.@Well this was mostly referring to punishing laggy moves OoS. In that specific situation it is useful but it's not really an overall good technique
Bowser: 26 damage, BKB=50, KBG=100What's the DMG/KB/BKB for Bowser's F-smash compared to Fox's Up-smash? Besides the shield damage being put on yolo mode
This is what is interesting to me, since it shows the raw power behind just a small amount more KBG. Even when Pikachu's has a head start and more damage behind it effecting the knockback, Fox's still pulls ahead and starts killing sooner.Fox: 18 damage, BKB=30, KBG=112
Pikachu U-smash: 19 Damage, BKB=40, KBG=110
Maybe I'm misinterpreting what you're saying or its different from melee, but I could have sworn Pikachu's upsmash kills slightly sooner than Fox's.This is what is interesting to me, since it shows the raw power behind just a small amount more KBG. Even when Pikachu's has a head start and more damage behind it effecting the knockback, Fox's still pulls ahead and starts killing sooner.
The marginal KBG difference matters way less than the damage and BKB. Go check with the knockback calculators that are out there, Pikachu's should kill like 10% earlier or something at first glance.This is what is interesting to me, since it shows the raw power behind just a small amount more KBG. Even when Pikachu's has a head start and more damage behind it effecting the knockback, Fox's still pulls ahead and starts killing sooner.
Yus, first frames for hitting of the moves I listed:I like how only rest has more KBG
Could we also compare the frames of each of the moves comparable in power to Fox Usmash?
I can't comprehend anything after I have eaten Red Velvet.Do they teach reading comprehension in Florida?
Some block strings will have enough frame advantage to allow your opponent to use a grounded move (typically jab) that will hit you before you shield grab them, so in these situations it's better to just let go of your shield and cc grab them.Just curious...why and when would you crouch cancel grab instead of shield grabbing? Is it because of the pushback you sustain in shield? Because shield grabs are relatively fast, aren't they (I don't know the frame data off hand)?
Because when shield RELEASE was a strong oos option like brawl, it was really really good and you can already wd oos. For shield release to be viable it would need to be at least as effective as wd oos which at that point wd oos is pointless since you could walk run wd or attack straight out of a release.I'm upset that dropping your shield, a normal game action, isn't more useful.
There's no reason why the lag it takes to drop your shield shouldn't be reasonably shorter than the time it takes to WD OOS
Stupid melee
Stupid Yoshi
Like I said already, Pikachu's KBG/damage stats mean that it grows in KB more than Fox's.So overall, Pika has better BKB, Fox has better KBG, Fox has better speed, Pika has better angle
what about cooldown?