finalark
SNORLAX
Link to original post: [drupal=2971]On Achievements[/drupal]
I know that it might be strange posting a blog about gaming now with a majority of the other blogs being about life. But my life is boring and this has been itching the back of my head for way to long and I need to get it off of my chest.
So before I began, I'm going to let you know right off the bat that I hate the Xbox 360. To me, the 360 is a *******ization of the console gaming world and represents everything that is wrong with the gaming industry and style these days. And it also let the frat boys and jocks into what was once previously a nerds-only party. Now for the topic of this blog: achievements.
I'm sure anybody who's been around a modern console gamer knows what Achievements are. You know, those annoying icons that appear on your screen whenever you've done something that's even only sightly impressive? Those are achievements, and while the idea of achievements doesn't sound too bad, they've become another reason why I point to the 360 for everything that's wrong with gaming these days.
I've here some people say "Achievements give me reasons to go back and play my games." And to this I say, "there was once a time when developers had to actually put effort into giving you reasons to go back and play your games. These days they don't even have to put in any side-quests or bonus content. Just toss in a few achievements and then 'bam!' Instant fake replay value." This is the first problem with Achievements, developers know that some people just can't live without those little icons on their screens. So they just put in the bare-minimum additional content (usually mutliplayer) and then just rely on achievements to carry it. For those of you who own a 360 or PS3, I want you to think about how much additional content are in your games, and then compare it to some of your older games. You may notice that older games had a lot more side-quests, additional content, and overall re-playability.
Now here's the second problem: some people will go out and buy a game that they know is bad just because the achievements in it are easy to get. For instance, and friend of mine went out and picked up the mediocre Golden Axe: Beast Rider simply because he heard that the achievements were really easy to get, and he could boost his score with it. Okay, am I the only one who knows how the industry works? Okay kids, it's time for a lesson in how the video game industry works. First, developers create a game, then they put it out on the market. Now, back in days days before the Xbox screwed everything up, if your game got poor reviews, then it probably was not going to sell. However, if the game did sell well despite the reviews that would give the reason for the developers to put out a sequel, usually with the same mediocre quality. But if the game didn't get good reviews and it didn't sell, then the developers will have learned from their mistakes and would try to fix them in their next game. And here's where we get back to the original problem. If you purchase a game that's mediocre in quality just for the achievements, then you are not teaching the developers anything. All you are teaching them is that people are willing to put forward money for a game that is of poor quality just so long as the achievements are easy to get.
tl;dr version: stop buying games that suck because they have achievements that are easy to get. You are not benefiting anyone except the crappy company that made said game.
It might just be because I hate the Xbox 360 and everything it stands for, but I feel absolutely no joy or satisfaction whenever I get a Trophy or an Achievement. To me, it's just an annoying icon on my screen that's distracting me from my game. Now while achievements themselves are an interesting idea, it's what they've become that is the problem. It's a staple in the industry that I'd like to see removed. But once a staple has been placed, it can be difficult to remove it.
I know that it might be strange posting a blog about gaming now with a majority of the other blogs being about life. But my life is boring and this has been itching the back of my head for way to long and I need to get it off of my chest.
So before I began, I'm going to let you know right off the bat that I hate the Xbox 360. To me, the 360 is a *******ization of the console gaming world and represents everything that is wrong with the gaming industry and style these days. And it also let the frat boys and jocks into what was once previously a nerds-only party. Now for the topic of this blog: achievements.
I'm sure anybody who's been around a modern console gamer knows what Achievements are. You know, those annoying icons that appear on your screen whenever you've done something that's even only sightly impressive? Those are achievements, and while the idea of achievements doesn't sound too bad, they've become another reason why I point to the 360 for everything that's wrong with gaming these days.
I've here some people say "Achievements give me reasons to go back and play my games." And to this I say, "there was once a time when developers had to actually put effort into giving you reasons to go back and play your games. These days they don't even have to put in any side-quests or bonus content. Just toss in a few achievements and then 'bam!' Instant fake replay value." This is the first problem with Achievements, developers know that some people just can't live without those little icons on their screens. So they just put in the bare-minimum additional content (usually mutliplayer) and then just rely on achievements to carry it. For those of you who own a 360 or PS3, I want you to think about how much additional content are in your games, and then compare it to some of your older games. You may notice that older games had a lot more side-quests, additional content, and overall re-playability.
Now here's the second problem: some people will go out and buy a game that they know is bad just because the achievements in it are easy to get. For instance, and friend of mine went out and picked up the mediocre Golden Axe: Beast Rider simply because he heard that the achievements were really easy to get, and he could boost his score with it. Okay, am I the only one who knows how the industry works? Okay kids, it's time for a lesson in how the video game industry works. First, developers create a game, then they put it out on the market. Now, back in days days before the Xbox screwed everything up, if your game got poor reviews, then it probably was not going to sell. However, if the game did sell well despite the reviews that would give the reason for the developers to put out a sequel, usually with the same mediocre quality. But if the game didn't get good reviews and it didn't sell, then the developers will have learned from their mistakes and would try to fix them in their next game. And here's where we get back to the original problem. If you purchase a game that's mediocre in quality just for the achievements, then you are not teaching the developers anything. All you are teaching them is that people are willing to put forward money for a game that is of poor quality just so long as the achievements are easy to get.
tl;dr version: stop buying games that suck because they have achievements that are easy to get. You are not benefiting anyone except the crappy company that made said game.
It might just be because I hate the Xbox 360 and everything it stands for, but I feel absolutely no joy or satisfaction whenever I get a Trophy or an Achievement. To me, it's just an annoying icon on my screen that's distracting me from my game. Now while achievements themselves are an interesting idea, it's what they've become that is the problem. It's a staple in the industry that I'd like to see removed. But once a staple has been placed, it can be difficult to remove it.