Ledgecamping is not planking. Planking is an attempt to stall out the clock. Oli's only using it to throw projectiles safely. And we use the rules presented by the SBR, not the common tournies when discussing the metagame, IMO. The SBR rules have planking banned.
I don't know what tournaments you attend, but every tournament I've been to that has banned planking has banned it under the stalling rule.
Also, why aren't we talking about the tournaments that people go to? The metagame is mostly comprised of players that DON'T follow the SBR recommended ruleset in the first place. It doesn't make sense not to account for those tournaments and the matchups in them. The SBR
is not the end all authority on the rules or smash in general- not in the slightest. They're simply a group of generally good and intelligent players that chat in their own subforum, just as we are now, and happen to make their own tier list and ruleset, just as any regional tournament thread will make their own rulesets.
In regards to tournaments, I'll check the rules for the tournaments in the tournament listings section.
Pound 4: Planking is legal period.
Mass Madness 17: Stalling is banned, which is not the purpose of ledgecamping. As long as you don't try to run out the clock, it's fine.
Road to Viridian City makes no mention of planking, so it's assumed legal.
No Koast has stalling banned, but again that does not include ledgecamping.
Which tournaments ban planking? And even then, ledgecamping isn't planking.
Usually tournaments will ban planking under the stalling rule, or at least all of the ones I've heard of that ban it. Sometimes they'll specifically state that planking is banned if it has been a problem in the past or if there's evidence that it may become one in the future.
Which tournaments ban planking? How about Clash of Titans? Genesis? SNES? Many tournaments that ban stalling? I'm not going to go through the tournament listings to find them. There are many, many tournaments all over the nation that ban it- including big national tournaments.
Also, unlike MK's tornado, Icies desynched blizzard takes a second, and it's easy for us to mess them up before they get it going. One hard to deal with approach doesn't make it a horrible matchup. Even with their infinite.
And how about just jumping over the blizzard and grabbing nana when you land? They can beat that by just running in and grabbing, but in that case they can't shieldgrab an aerial.
The ICs desynchs can take split seconds. There's a billion of them- some of which require very quick, subtle movements like dashing one direction, dashing the other, and using an ice block. That particular standing desynch takes about the same time as the tornado takes to get priority (which is determined by how much you the MK player presses the B button). It's really quick.
Every time the ICs hit someone with an attack, it gives them an opportunity to desynch. Every ftilt, dtilt, jab combo, successful use of blizzard give them a window to get a desynch. Every time they dash back and you don't run forward immediately they can ice block after the fox trot, and you can't stop it. They've even got a desynch that begins before the match even starts! How do you stop a character from doing that?
One move approaches and defenses can and
do make some matchups horrible. A lot of Olimar's really good matchups are much better because of his grab. Meta Knight's dair combined with his jumps make dair camping an
extremely good defensive zoning tool against many characters like Falco. Which reminds me... how about Falco's lasers? They make approaching with DDD pretty awful. How about the tornado against R.O.B.? There are several single moves that help determine matchups. I'm not pulling this out of thin air.
Alright guys, what hours are you all free? We're gonna be doing matchup discussions in aim chats soon, probably some day next week. I'm free every day except Saturdays (tournaments), sunday morning (church) and thursday evening (church again lol).
When is everyone else free.
People I wan't in on the matchup discussions for sure:
DanGR, Fino, Pyronic Star, Dabuz, Draconoa, Llumys, Rich Brown, and myself
Others that I would like in on it:
BlackWaltzX, IcyLight, Weruop, Dotcom, Zori
Anyone is welcome though, those are just the main Olimars that I would like opinions from. If you would also like your input to be heard, let me know.
I'm usually free Fridays from about 3:00pm onwards, depending on if I'm going to a tourney or not, or if there's something else going on. Most mondays and thursdays at about the same time are good for me too.
A move that takes one button to start up and is BEST used when under pressure =/= a tactic that takes several inputs to get started and can only be done effectively when started from a far away / safe distance.
I'm sorry dan, but that was almost as bad as hilt trying to tell me metaknights dair is like luigi's nair.
~Fino
You're totally not getting the point. It's that the ICs desynchs can be used just about anywhere. As long as the two (nana and popo) are together it's really easy. There's a thousand different desynchs and you're not going to pressure the ICs enough into not using them.