PhoenixAlpha
Smash Journeyman
Wario or MK
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Or we could do both O.oRich, just for future reference, the discussion of the diddy matchup will be in here: http://www.smashboards.com/showthread.php?t=245053
I'm glad you're back though, I wasn't wanting to have the diddy matchup finished until you posted in it, haha.
As for fox, it's definitely not 65:35
tbh i don't even think olimar completely outcamps fox. Fox doesn't really have to approach Olimar most of the time, but it's still definitely in olimar's favor. Fox does have problems approaching. Most likely 60:40 Olimar.
As for the next matchup, it doesn't really matter too much to me who we discuss. I wouldn't mind snake or meta knight, but other characters would work as well.
There's a lot of interest in discussing the snake matchup, so we may go with that.
No, the olimar boards as a whole didn't do too well discussing the pika and diddy matchup. Too many olimars don't post, especially the ones that know the matchups the best and are able to intelligently discuss them the best. I, as well, don't have the time to discuss and write long paragraphs for two matchups at once. If we're going to discuss matchups as complex as meta knight or snake, it's best we do them one at a time.
Or we could do both O.o
~Fino
These are the kinds of matchups we need to discuss. This week I'll try to get in some sets with Ice and see what I can come up with.Lets discuss Snake.It's a matchup I know decent enough anyway.
fight some good foxes then speak.I doubt Fox's reverse pivot grab would work on an Olimar that spaces correctly.
snake=much more important to discuss than fox ATM, more snake plox
SH aerials to pick up a banana is often more easily to punish than a dash attack. While they are both extremely easily punished, the multiple hits in dash attack at least has a chance to throw off the opponent. Not to mention that it has much more priority, I think it beats diddy's dash attack if I recall correctly...I know it beats some of his moves at least.I've noticed a lot of Olimar mains pick up bananas with dash attacks. I don't think it's a good idea at all. For those who don't know, SH aerials can pick up bananas, as can DACUS.
I doubt Fox's reverse pivot grab would work on an Olimar that spaces correctly.fight some good foxes then speak.
If u actually faced him then i trust your word.
I doubt Fox's reverse pivot grab would work on an Olimar that spaces correctly.
^^; I only live two hours away from the best fox in the nation, but what do I know?
~Fino
Lies! I always feel I have the diddy match-up down.... and then I play another diddy <.<i feel ive finally got the diddy kong matchup down.
I put in color what I feel strongly about. I'd make some more minor changes, but I don't have a really good grasp on some of them- that or they aren't important. (anything about 70-30 in my mind is a guaranteed win, so why bother?)General match-up discussion, anyone?
Here's what I think. (I may have forgotten some characters.)
30:70
Marth-> 40-60 to 35-65
35-65
Luigi
40:60
Meta Knight-> 35-65
Squirtle-> 35-65
Peach
45:55
Mr. Game & Watch
Sheik-> 40-60
50:50
Falco-> 40-60
Diddy Kong-> 45-55 to 40-60
Wario-> 40-60
R.O.B.
Yoshi
Ness
55:45
Ice Climbers-> 40-60
Pikachu
Kirby-> 60-40
Zero Suit Samus-> 40-60
Toon Link
Sonic
60:40
Snake-> 50-50 to 40-60
King Dedede
Lucario
Donkey Kong
Fox
Wolf-> 50-50
Charizard
Lucas-> 60-40
65:35
Pit
Bowser
Mario-> 60-40
Ivysaur
70:30
Samus
Ike-> 65-35
Jigglypuff
75:25
Link
Captain Falcon
90:10
Ganondorf
Matchup ratios are arbitrary, numerical representations of matchups. With that in mind, I'd say yes; it does make a difference. The difference is a slight advantage versus a completely even one. It's not important to the player though because slight dis/advantages are pretty easily overcome by just being a better player.does five actually make that much of a difference
that's my opinionMatchup ratios are arbitrary, numerical representations of matchups. With that in mind, I'd say yes; it does make a difference. The difference is a slight advantage versus a completely even one. It's not important to the player though because slight dis/advantages are pretty easily overcome by just being a better player.
If I had it my way, I'd have only 7 categories:
Unwinnable
Big disadvantage
Disadvantage
Even
Advantage
Big advantage
Guaranteed win
Arbitrary isn't good. <___<
I thought that the only dair that oli's uair doesn't go through is DDD's. Or at least I remember reading that somewhere.... hmm...Dair>uair, not sure about yellow uair, though.