Sars_Pirate
Smash Lord
- Joined
- Aug 14, 2005
- Messages
- 1,266
I play random cause I'm literally the best with every character
WADDUP GET AT THIS
WADDUP GET AT THIS
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Respect. Haven't played many Warios yet.Cool dudes like me use Wario.
AWRIGHT ROSTER BATTLE LEZDODIS.I play random cause I'm literally the best with every character
WADDUP GET AT THIS
What's your reasoning? I'm curious.i'd honestly rather play barlw than p:m
I can see that, but it seems a little silly to me. The conversion isn't exactly hard, and the content it brings to the table make it well worth the few hours you'll spend getting the hang of the changes. My opinion, obviously. Not trying to start **** or anything.I won't presume to speak on hazy's behalf but I hated p:m for a while. Its subtle dissimilarities to melee can be pretty frustrating for melee veterans. I think the reason I enjoy playing p:m is chiefly that I tend to win when I do so.
this is cuz u suck.i'd honestly rather play barlw than p:m
To me, Smash is about the characters. The diversity of the new viable play styles adds so much to the game for me.I can elaborate at length when I'm no longer mobile; I'm technically "at work" or something of that nature.
I just find myself in very few situations in which I'd rather be playing p:m than melee. It's hardly a novel experience; to me it's just kind of a version of melee that I'm slightly worse at. I've also played like 5 hours of brawl total in my entire life so anyone playing brawl characters just beats me for free because I have no idea what the **** they are doing.
Also, the SFX are worse. I'm something of a sound designer so **** like that is important to me.
there are lots of reasons i don't enjoy p:m, here is a truncated and simplified list as i don't want to type all that **** nor would anyone want to read it (if you don't know me you prob don't know how long winded and complex my explanations are...if you REALLY don't know me you'll still think this is long, lol):
*presenting as a game and not a mod - i remember when it first launched lots of people interested and even more frustratingly some coders of p:m itself said it was going to completely replace melee as a new and fresh competitive game. as if 5 people with intermediate programming skills have the same capabilities of an experience programming team working under a veteran director employed for years. it is a mod. IT IS A MOD. and i don't say this as some problem with the fact that they are building on ideas, but i could take the project seriously if presented as a mod (i enjoy mods greatly as primarily a PC gamer). this is also where i'd place all my issues with the basics of the brawl engine that cannot be changed to precisely mirror the melee engine - from landings to the 1 universal lag frame and everything in between.
*if you think giving more characters longer combos is a way to balance the game, congratulations for buying into a vapid illusion. the same goes for giving/taking away so many kill moves. just because ness can do a 40% combo on a marth whereas he used to be able to only do it to fast fallers helps what? well it lets him build a character to 40% in one instead of two grabs. does this move him up from bottom tier? ICs can destroy a soul in one grab, and look where they are. even if we compile all of the changes in a character you'll see more of the same - consider the fact that understanding of the game structure defines the metagame. thus, these changes don't translate directly onto the same tableau. ness players now consider different approaches, timings and incidents to approaches, and so on. Thus, the imbalance gets shifted to a different part of the game - and while the tier list may not look as stark i can guarantee at the top end of the amount of viable characters will not change. in 2 different FPS i've played, for instance, a 2% damage difference has been a separation of something being viable or not. I appreciate the imbalances more in melee than the new ones in p:m
*new content being shoved into an existing idea. it is great for a lot of things...but for competitive play? naw, dawg. this is the only complaint i have that is actually only applicable on a competitive level, although all my problems i've stated are from an obvious competitive perspective. So a new class/character gets introduced to an rpg or moba or rts. what happens? well it is extra content and that is great fun. But the impact on competitive play = omfg more patches. no matter how well thought out the concept or execution, there are always many patches...do you know why that is so? that's because content constructed outside of the environment the rest of the world was made in obviously becomes a pariah no matter how well it attempts to camouflage. these new characters and movesets are wrong, clinical, detached, and again, the meta gets shifted and not improved.
*personal perferences - as karl said, the sounds...oh god the sounds. the built in ost <<<brawl ost ("but derp herp merp it's got sturf that sounds like it's from ocr and some brostep tahts liek soooo kewl"). most importantly to how it affects my gameplay would be the visuals, though. this is something that no one has to agree with, it's completely subjective, but melee is visually more stunning than brawl. that's just the way i consider it after i had seen them both in HD. i actually like brawl visuals even less than 64, but was at least glad that they stylized it differently like melee was different from 64 (which is why smash 4 has already disappointed the hell out of me and i've said this before many times - wtf why did they just rip the brawl models and visualizations and not restylize it like they had twice before!? they're just getting lazy IMO, and it's probably going to show in the next rendition). It looks different, and it's not even about me not being used to those graphics while attempting to play a melee esque game, it's just generally displeasing in comparison.
i'll stop there, in person at this point i would be going on and on and sound like i completely hated it. i don't, p:m is a novel idea - that doesn't have any intrinsic value. i like it because it is a version of smash. but i dislike it more than brawl (and thus smash 64/melee).
i just found out i won't be going to the austin tourney on the 21st because i'll be in court on the 20th (i'm suing someone, not getting sued) and will probably need to do things right after regarding that and not hop in a car to get housing friday night. i encourage you guys to put a car together, though! it's going to be epic and OK should try and be there. i'm going to try and get KC/Ark to go, and AZ (axe+?) is interested as well as m2k apparently.
Wowthere are lots of reasons i don't enjoy p:m, here is a truncated and simplified list as i don't want to type all that **** nor would anyone want to read it (if you don't know me you prob don't know how long winded and complex my explanations are...if you REALLY don't know me you'll still think this is long, lol):
*presenting as a game and not a mod - i remember when it first launched lots of people interested and even more frustratingly some coders of p:m itself said it was going to completely replace melee as a new and fresh competitive game. as if 5 people with intermediate programming skills have the same capabilities of an experience programming team working under a veteran director employed for years. it is a mod. IT IS A MOD. and i don't say this as some problem with the fact that they are building on ideas, but i could take the project seriously if presented as a mod (i enjoy mods greatly as primarily a PC gamer). this is also where i'd place all my issues with the basics of the brawl engine that cannot be changed to precisely mirror the melee engine - from landings to the 1 universal lag frame and everything in between.
*if you think giving more characters longer combos is a way to balance the game, congratulations for buying into a vapid illusion. the same goes for giving/taking away so many kill moves. just because ness can do a 40% combo on a marth whereas he used to be able to only do it to fast fallers helps what? well it lets him build a character to 40% in one instead of two grabs. does this move him up from bottom tier? ICs can destroy a soul in one grab, and look where they are. even if we compile all of the changes in a character you'll see more of the same - consider the fact that understanding of the game structure defines the metagame. thus, these changes don't translate directly onto the same tableau. ness players now consider different approaches, timings and incidents to approaches, and so on. Thus, the imbalance gets shifted to a different part of the game - and while the tier list may not look as stark i can guarantee at the top end of the amount of viable characters will not change. in 2 different FPS i've played, for instance, a 2% damage difference has been a separation of something being viable or not. I appreciate the imbalances more in melee than the new ones in p:m
*new content being shoved into an existing idea. it is great for a lot of things...but for competitive play? naw, dawg. this is the only complaint i have that is actually only applicable on a competitive level, although all my problems i've stated are from an obvious competitive perspective. So a new class/character gets introduced to an rpg or moba or rts. what happens? well it is extra content and that is great fun. But the impact on competitive play = omfg more patches. no matter how well thought out the concept or execution, there are always many patches...do you know why that is so? that's because content constructed outside of the environment the rest of the world was made in obviously becomes a pariah no matter how well it attempts to camouflage. these new characters and movesets are wrong, clinical, detached, and again, the meta gets shifted and not improved.
*personal perferences - as karl said, the sounds...oh god the sounds. the built in ost <<<brawl ost ("but derp herp merp it's got sturf that sounds like it's from ocr and some brostep tahts liek soooo kewl"). most importantly to how it affects my gameplay would be the visuals, though. this is something that no one has to agree with, it's completely subjective, but melee is visually more stunning than brawl. that's just the way i consider it after i had seen them both in HD. i actually like brawl visuals even less than 64, but was at least glad that they stylized it differently like melee was different from 64 (which is why smash 4 has already disappointed the hell out of me and i've said this before many times - wtf why did they just rip the brawl models and visualizations and not restylize it like they had twice before!? they're just getting lazy IMO, and it's probably going to show in the next rendition). It looks different, and it's not even about me not being used to those graphics while attempting to play a melee esque game, it's just generally displeasing in comparison.
i'll stop there, in person at this point i would be going on and on and sound like i completely hated it. i don't, p:m is a novel idea - that doesn't have any intrinsic value. i like it because it is a version of smash. but i dislike it more than brawl (and thus smash 64/melee).
i just found out i won't be going to the austin tourney on the 21st because i'll be in court on the 20th (i'm suing someone, not getting sued) and will probably need to do things right after regarding that and not hop in a car to get housing friday night. i encourage you guys to put a car together, though! it's going to be epic and OK should try and be there. i'm going to try and get KC/Ark to go, and AZ (axe+?) is interested as well as m2k apparently.
You're just ******** out on our Extreme Whole-Roster Elimination Challenge for Project M.Honestly I don't know if i can go to SBW cause I was thinking of visiting my fam for the holidays
Who knows, but some one should host a get togetherAnything going on this weekend?
i personally dont have one but if someone can set it up then ofcourse! lolWill there be a stream to gather more players/hype?
someone near you* you mean?Who knows, but some one should host a get together
Anyone driving out to this?Don't forget November 23rd will be Apocalypse 2 in Dallas TX! Apocalypse 1 had the same turnout as Whobo, 76 entrants! THIS ONE IS GUNA BE BIGGER!
Brawl 1v1, 2v2 & 1v1 Mid tier.
Project M 1v1 & 2v2.
http://smashboards.com/threads/apocalypse-2-tx-project-m-brawl-november-23rd-2013-denton-tx.341288/
Oh ****, I actually didn't notice that.There's no melee...
Ill go to sbw if I can manage the day off.