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Oklahoma Thread: Weekly events for all games in OKC and Tulsa

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
I always thought TP was made easy so that the kiddies could beat it, but why would they then rate the game T?
I think its easy because Aonuma games are just the easier Zeldas. Zelda isn't really often marketed directly to children, the primary demographic since LTTP has been adolescents. You might say windwaker was marketed to children, but honestly some of the tedium and complexity in that game makes me think children would bore of it pretty quickly, whereas I played the hell out of that game as a freshman in college, although in retrospect I think Majora's mask is one of the better titles, its also one of the most difficult. I don't knoe if Majora's mask or OOT is harder, I think they are both challenging in different ways, definitely puzzle wise Majora's is harder, but OoT probably has harder bosses.

Also learn Arcana Heart 3 with me, it has like 10x more options and is 5x more technical than SSFIV. Also it has a ton of original and interesting characters, insane mobility, and beautiful combos! Also, it isn't made by Capcom. I don't feel like giving them any more money after dropping 70 bucks on Marvel and seeing them turn around and give it to ****ING Ninja Theory! **** Capcom.
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
Have you played the new one? It has lots of interesting new characters and arcanas, and obscene balance/counterpick potential. It also has super cool Homing button. The new one is different from the first by alot, its a totally different game. You should give it a shot when you get back, it'll have been out stateside for a week by then.
 

Sars_Pirate

Smash Lord
Joined
Aug 14, 2005
Messages
1,266
Chris used to play that **** all the time, and I did not like it lol

Also someone's gotta find Dandude so we can finally have that first post.
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
I'd say that its significantly different from the first title. Just as SF or VS sequels are different. Just saying give it a try. I've tried SFIV for years and everytime I do I find myself really bored. To each his own but I'm even disappointed in Marvel in many ways. SFxTekken looks like TOTAL ***, and I'm sure they are going to ruin Darkstalkers soon which was the first game that I understoon combos in. I think the last really satisfying Capcom title I played was Mega Man ZX Advent or Devil May Cry 4, those came out in like 2005.
 

Zinth

Smash Apprentice
Joined
Feb 24, 2006
Messages
133
Location
Norman, Oklahoma
Guys, this thread is historic. We cannot make a new one.

Incidentally, however, I'm friends with Dandude on Myspace. I don't know if he ever uses that anymore, though; I can't say I do.
 

Sars_Pirate

Smash Lord
Joined
Aug 14, 2005
Messages
1,266
Dude, best way to not suck melee is to play with us HOLLA

[edit]

Are we serious about these crews or what?
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
Yeah as long as you don't spend your time playing garbage SFIV and garbage Ninja Theory titles that are composed of ****. I hate ninja theory and I want them to die.
Also Bryan needs to go to more tourneys with me! Don't get sloppy I heard you've been getting 4 stocked.

Who wants to play Melee this weekend?
 

Sars_Pirate

Smash Lord
Joined
Aug 14, 2005
Messages
1,266
Man, SSFIV is way funner than SFIV trust me.

And AE looks like it'll turn the pace up too. It's also interesting in the fact that characters are forced to play in specific roles so they complete player personalities which is why I also think the Japanese and American tier lists are so different.

But the game's like not slow at all, if you're a fast player who likes technical play, there's a character like that for you. But if you enjoy keeping the pace slow, then there's characters that are designed to dictate that sort of pacing for you like Dhalsim for example.

Arcana Hearts though sucked.
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
You obviously haven't played the new arcana heart, and because you keep referring to it as Arcana Hearts I'm thinking you must be referring to a different game. Arcana Heart III is an interesting and technical title with an extreme amount of versatility.
Street Fighter 1 sucked too you know. When I went to arkansas I had SSFIV players telling me left and right how **** their game of choice was "but no one plays arcana heart or blazblue"

A couple of them even admitted Melee was a much more technical game than SSFIV but that it just wasn't their type of game.

Yawara you were one of the people that convinced me how much SSFIV sucked in the first place and how I shouldn't pick it up! I'm not here do dis on other peoples games (unless its a Ninja Theory game) but Capcom isn't trying to foster tight competitive communities with a great game, they are trying to make the game accessible enough that it'll bring in large crowds, like Brawl it feels like brawl in many ways, standoffishness and strict timing on advanced stuff that is probably not even intentionally in the game. Its the same thing man. I bought it for 3DS to give it another try, I tried to play Sakura (I feel like Sakura isn't like Alpha feeling at all.), C. Viper, and Ibuki, after a **** ton of frustrating practice I was able to pull of some like 4 hit combos with extremely strict timing that did like half a health bar in damage, these combos weren't spectacular in the slightest, they just never feel satisfying. I don't think I've ever bought a fighting game and wanted my money back, but I'll sell it to you for $35. At least Marvel has air dash and some teleports, although the airdash mechanic is simplistic and provides few options in comparison to GGXXAC or AH3. I just dislike having 2 approach options, jump in or walk forward. I like mobility in fighters these days, lest they feel like Street Fighter 2. Air dash options, strategic cancel options, and in AH the homing. If SF had Homing then I'd play it. If they add some mobility options to the game, or perhaps Karin <3 I'll check it out again. There aren't system changes in AE right? Just rebalance and characters?

You really should play AH3 with us some next month. But regardless don't neglect your Melee playing for SF like that noob Kos Mos.
 

Zinth

Smash Apprentice
Joined
Feb 24, 2006
Messages
133
Location
Norman, Oklahoma
Also Bryan needs to go to more tourneys with me! Don't get sloppy I heard you've been getting 4 stocked.
No, not me :o I've barely even been getting beat. I need Alex or someone to show me what's up. Anyway, I want to go to more tournaments, but all the tournaments that people have been interested in have been at bad times for me. Also, school sucks.

It doesn't really matter whether other fighters are good or not, because Melee is pretty much the best fighting game ever anyway.

Speaking of Melee, I definitely want to play it this weekend.
 

Sars_Pirate

Smash Lord
Joined
Aug 14, 2005
Messages
1,266
Man, I just got done typing a big defense of SSFIV and it got deleted.

So in short, I'm gonna say that SFIV=SFII in gameplay which is where all my hate came from. SSFIV and AE though are moving the direction more towards Third Strike. And the game's actually incredibly interesting, and I feel that Capcom did a lot to ensure that the game has a lot of competitive potential. I mean, the game is easily the largest fighting game scene in the world atm; there's no way that Capcom doesn't recognize this fact, and honestly for them, their most successful franchise atm are its fighting game franchises.

Also, SSFIV really can't be considered to be accessible towards larger audiences if the timing for its trial combos were so difficult to perform. I mean FADC in and of itself is too difficult for casuals to perform--and that's something you find in the game manual. And there are additional maneuverability options, it's just not across characters and specific to certain special moves.

But obviously, the game that I love the most is Melee. Even when Chris and I talk about SSFIV, like there's no doubt what I want to be doing is to play melee. But I also wanna play super cause it's a lot of fun.

SSFIV is a fun, interesting game. I played AH1 and AH2, and I didn't like either. In fact, I made fun of that **** forever cause I thought that game along with Tatsunoko vs Capcom sucked.

Also Blazblu sucked. That was something that I could not accept the reality of when it came out though cause I just couldn't believe that GG:XX's successor could actually suck.
 

KOS-MOS

Smash Journeyman
Joined
Nov 22, 2005
Messages
321
Location
Fuyuki City
I'm still good at melee D:. Just ask Bryan! I just play Link now....and he can't recover.

Alex lets play Sunday.
 

po pimpus

Smash Ace
Joined
Apr 14, 2004
Messages
557
Location
oklahoma city
Yo. Forest, you're entitled to your opinion and we all obviously love Melee, but to say SSFIV is a ****ty game is reaching like Dhalsim's arms. Yawara already covered most of the important points...

Every character (yes, even the Shotos) plays differently from the others. There's no way you can tell me that Guy feels the same as Sakura, or that because Chun-Li and Juri use primarily kicking attacks, that they are similar. Not at all. As Yawara said, there's a character for every playstyle and player archetype.

I think your main problem is that you are playing the 3DS version rather than the console versions. You just can't translate an intricate fighter like SF to the small screen faithfully.

One last thing: Links. People are always *****ing about the timing on links and dropping combos. I'd expect this from your average FPS/Madden playing noob, but from someone who plays Melee?! One of the most tech-heavy games ever? The game where you have to hit three buttons + angle the stick a certain way just to move? Waveshining, short-hopping, float canceling, l-cancelling, shield-dropping, power shielding and all that are just as complicated, if not more so, than learning how to rhythmically press one button after another in a specific sequence.

OH WOW, I HAVE TO ACTUALLY PRACTICE TO GET THIS TIMING DOWN? **** THIS ****, BACK TO LOL. Yet we have no problem dropping half a day click-clacking on GC controllers... Ironic, much?

Sorry if I insulted anyone, but I like Smash AND Street Fighter, so watching people take shots at either annoys me...

Besides, if you have to take shots at something, make it BlazBlue... haven't seen that much wasted potential since Sonic Team.
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
I played SFIV on xbox alot with some friends that weren't into fighters at all, I just beat them with this 4 hit C. Viper combo over and over. then didn't touch Super much until I got it on 3DS, I just don't like the constricted claustrophobic feeling I have with no mobility options and little room to move, I felt like Alpha 3 (which I played in arcade recently) had a playfield that was twice the size as SSFIV and I liked that. I'm willing to give AE a try, but without a complete system overhaul I think its going to be really hard to get into, without aerial mobility and combo options its just uninteresting. They should add Karin because as far as SF characters go shes the only one I've like other than Sakura and C. Viper. As for links, dude I'm just saying when I hit with a link in Guilty Gear or Melee it tends to be spectacular and add a new series of options, the crowd goes wild upon successive hits and links following the first one, when it hits in SSFIV I just get another punch off and no one even notice the 2 frame window I just hit to make it happen, I don't feel excited. If its not a boring link on the ground, its an unforgivably tiny window to hit them was they fall down. There is also no aerial rave.

Blazblue isn't a terrible title, although it has alot of problems but the patch support is a good thing here. I think that BB sucks in comparison to GG in the same way SFIV did. They both have weird frame data that tries to be conducive to online play and a general slowness to them. CS2 is supposed to be a great improvement, and in line with AE, it would be the third iterative update, so it would make sense that alot of the kinks were worked out by then. I'm interested in checking out BB CS2, besides Platinum the Trinity is a f-ing milky hot loli. There isn't even a loli in street fighter. AH has like 5 lolis and BB has 2. Regardless I find other fighters alot more interesting and dynamic than SF right now. I think Marvel, even though simplistic, is a much better game than the original SFIV, and I'd love to see it continue to be supported like SF has been. Dr. Octopus plz. I think SFxTekken also looks like ***.

I think if you look into the AH3 game you will find alot of interesting mixup and combo possibilities, as well as a counterpick mentality that goes along with arcana selection that makes the metagame and competitive scene interesting. These simply isn't one best arcana. Its not some ****ty doujin game, these are original characters with gameplay inspired designs, not any sort of fanwank. Examu has been developing these games for nearly a decade now, which is about the point at which we saw Capcom hit their peak in quality, I expect Examu and Arc to have a good future, but I expect capcom to run out Ono along with Kamiya, Mikami, Inafune and everyone else soon enough, if the don't give him his on studio like Hideo Kojima and beg him to do Darkstalkers which he has been asking to do for the better part of a decade now.

I'm not saying AH3 is one of the best fighters ever, I hardly even can play the game right now, its a struggle because I don't understand alot of it, but I have to applaud Examu for trying to push 2D fighters forward, there really hasn't been any innovation in 2D since GGXX (2002).
 
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