My only problem with Boost-Smashing is using it in fights, 'cause I can use it (near) 100% of the time, but I can't get used to using it in fights.
You'll get used to it with practice. It's like wavedashing. You're like, "How the hell do I use this in battle?" even though you can use it perfectly in practice. Actually, the same goes for any advanced technique. Just force yourself to use it even if it screws you over.
It'll lower your game at first, but improve it in the end.
I like to use the F-Throw at low percents as a kind of chaingrab to build up damage.
But Dthrow has more damage...
However, throws suffer from stale moves as well. If you use nothing but down throw it will become weak. However, reduced knockback will keep them closer. There are many pros and cons that I will go into later.
Alright my fellow wolf players, this post is merely to show what we've come across and found, during our debats. The list will be comprized of: whats useful and is recommened to be used in your gameplay, what's not useful and shouldn't be used, and whats still being debated upon at this moment. Some topics can/will be under one or more categories do to the fact that the debate may not have settled yet.
They always said colors helped peopl learn lol.
Useful
Scarring
Semi-scarring
0 Lag Fair
Wall Of Wolf
Reflector
Controlled Laser Spam
RAR'ed Bair
F-tilt
Up-tilt
Nair(aerial assualt and grounded)
Boosted Upsmash
AAA combo
Up-smash in general
F-smash in general
D-smash in general
Over B recovery and spiking(on occasions)
Basic AT's in general
D-throw
B-throw
Dair in general
Camping(when necessary)
Up B recovery(still useful for the mix-up)
Not Useful
Up B attacking
Uair(unless juggling)
Flash Canceling
Infinite Jumping
F-smash spamming
U-throw
Regular Fair
Camping(when not needed)
D-tilt
Chainshining
Items(unless you like playing with them, or want to have fun)
Argueing(lol)
Captain Falcon's Manliness(Even more lols)
Still Debating Upon
Uair
Flash Canceling
Up B attacking
D-tilt
Infinite Jumping
Chainshining(mostly useless though)
Boost Smashing
Over B attacking
Dair in general
Why is Captian Sa10 so crazy lol?
Alright folks. If I've missed anything please refer to me that way I can update this thing. I'll try and do this more often after sometimes passed, and maybe you can do it to so that way I wont have to(YEAH ALRIGHT!!! Lol).
Also something else that needs to be discussed that I find useful:
How often do you use F-throw, and for what? I tend to use it at higher percentages off the edge since it can send your opponent in some weird angles like the D-throw. If anything, I use it on low percents two since it can be tech chased which I in joy doing with it. What is your opinion upon it though??
Okay. I have a few points I disagree on or am just confused on, so prepare for posting games... long posting games.
-Scarring (though I call it tele-stepping) is dropping and using your Side B to seemingly "teleport" through the stage. What is semi-scarring?
-I still have mixed feelings about the use of the reflector. Anyone care to tell me WHY it should be used more than sparingly in combat?
-I find Up Tilt to be balls. It comes out quick but the ending lag is terrible. I'm not saying never use it, I just don't see why it is under "Useful" because I don't think it should be used consistently. Why is it so good?
-Nair is awesome... sometimes. A lot of the times it doesn't even stun your opponent, which I still understand. This can really screw you over.
-Jabs are great. However, I noticed watching some videos, that even though you're jabbing your jab is still getting sidestepped or shielded. This shouldn't happen. If you don't hit with the first or second jab, hit down on the control stick as Wolf pulls his arm back after the second jab, this will reset the combo and if you hit A again you will do the first jab again rather than the laggy ending jab. This will often times break through shielded jabs, as for sidestepped jabs either be patient and careful, or hold down the A button. Don't ever hit it rapidly unless you've actually contacted the person.
Also, I've found that you can jab to dsmash and it seems like you can jab > jab > fsmash
-I think Fthrow is useful as well
-I also think it is flat out absurd to have Uair under not useful, but up tilt under useful. That's insane. Uair is great.
-I also think flash cancelling is useful. It allows you to fly a greater horizontal distance and I believe you have less lag upon landing. It is really necessary for trying to throw your opponent off the scent of Wolf's easily perdictable and punishable recovery.
-I don't see why Back throw is good but Up throw is not. Someone care to explain?
-Fair is good still if you don't zero lag cancel it. I'm talking about landing and incurring the landing lag (which is terrible) I'm talking about using it in the air. I know someone is gonna tell me, "Well that's self-explanatory," or something like that, but then we should be calling EVERY aerial we do zero lag cancel if you don't incur the landing lag. That'd be silly.
-Down tilt is awesome. I mean, it isn't the best move, but I like it a lot. Plus, it trips sometimes.
As far as forward throw this is what I HIGHLY recommend
Down throw is better at lower percents. Why? You can ftilt, jab, fsmash, as well as many other things out of it, as well as start a chain with a RAR'd Bair.
Forward throw is better at middle percent. Why? This not only is a generally good throw and can set up for some awesome stuff, it also recovers your down throw from stale moves, increasing its damage and knockback. This is VITAL. Throws suffer from stale moves as well.
Down throw is better at higher percents. Why? You should have full knockback and damage on this throw now that their percentage is high. Down throw can lead them to teching which can be EASILY punished. You better hope they tech it. Not only that, but down throw near the edge can easily lead to spikes or flat out death.
That's my two cents.