Koskinator
Smash Lord
Simple, the Fox and Link boards aren't as cool as the Wolf boards.Man why the **** we cant get a thread like this in the Link and Fox boards!!!
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Simple, the Fox and Link boards aren't as cool as the Wolf boards.Man why the **** we cant get a thread like this in the Link and Fox boards!!!
lol @ random replyThe Kirby meta-game discussion is one and the same with t!mMy's "Kirby and the Amazing Guide"...
Im glad you posted this snadmonkey, since this is the exact type of counter reply I was looking for, showing the bad sides as well. And totally agree upon what you said since alot of the things I stated are merely under rare occasions, although you can preform these on less skilled players or if you want to catch them off gaurd. Hopefully I see more post like this around here since learning bad properties of attacks and such help increase the Metagame more then the good properties.wolf flash is a dangerous move to do when not recovering. even if you time it perfectly, if you spike em down to the stage they can easily tech it and punish you with a smash, and if they don't tech can get u with a standing up attack. so not only do you have to get it in the magic window, but it has to be horizontal knockback. Not to mention that if ur opponent is any good you shouldn't be able to reliably predict his movements that far away, and u'll miss and get punished for it. It seems the risk don't out weight the benefits. While recovering, it can be very good to attack with, especially with scarring and semiscarring to catch people off gaurd.
Why hasn't anyone mentioned Flash Canceling yet?
Should really read all the posts before saying "Why hasn't anyone" huh?If you rapidly tap B after doing Forward B, you'll more reliably get the earliest-cancelled Wolf Flash than any other outcome, which I think will be getting incorporated more in the future.
Everyone already knows about this and isn't discussed much since the consistency behind it(since it can be canceled in three different spots) is to hard to time perfectly to keep getting the same results.Why hasn't anyone mentioned Flash Canceling yet? I don't main Wolf. He's not even my second or third, but how are you guys not realizing the potential of canceling the Wolf Flash? Depending on when you cancel it, you can use it as a forward wavedash, a quick jump forward, or an unexpected way to cross the stage near-instantly. Give it a shot sometime.
Theres way too much room for error.
Lulz, you misplaced terms.Way too much room for error = There are, lets say for arguements sake, 50 frames that Wolf Illusion uses. 3 of those frames are cancelable, leaving 47 frames uncancelable. 47 frames is a lot more than 3, meaning there is more room for error.
OF course you can work hard at it, but as i've stated and many others before me, this is just not that useful. Potential yes, same with multishining but at this moment and time they have no real uses. And you really can't compare Waveshining to any of the terms you used above since those were WAY out of it's league in difficulty, and very few people actually used Samus's SWD. Other then the fact that you can recover with it, and have good distance from that(which after some study your still vulnerable while your gliding) canceling the wolf flash is not worht it. and because the timing is off so, and can be canceled in three places, your results can still vary if you slip up and cancel in the wrong amount of time which is wya to small.That's true. It's not easy. However, that doesn't make it less useful, it just makes it more difficult. Waveshining took practice in Melee, but it was used, and it was used often. Multishining took great precision, and Samus' SWD gave you, IIRC, two frames. Yet many people could do all three of these, consistently.
I'm not trying to argue that Flash Canceling is the most important thing in the world, or that it's versatile, or that it's vital to Wolf's play. I just think that it has quite a bit of potential that isn't being utilized.
Anyway, it's not like you are hitting B at a random frame during the attack. I'm sure with practice, a good Wolf player would be able to cancel the Wolf Flash consistently and effectively. If you think it's impractical, you don't know just how fanatic Smashers can get.
Well that has to suck for that guy, but I guess he deservec it. Way to go SamuraiPanda for busting yet another spammer. ANyway, back on topic:discuss this
Usmash does the most damage, and he definitely gets a huge boost, more then just running then hitting up-smash.I don't think boost smashing with wolf is really that useful. I'm not even sure if you get more distance than if you just cancel your dash into usmash. Also Wolf's usmash isn't his greatest attack. I just don't see boost smashing being all that useful for wolf.
^ So says the cocky wolf player who likes to act as if he knows more than everyone else. Care to contribute to this metagame thread? Or are you gonna keep bashing people and leeching off of other people's "productive" discoveries?Hmm. This thread still moving at the pace of a turtle and still failing to produce anything productive?
*reads last few posts*
Looks like it.
Dashdancing into a Boost smash is an excellent idea when it comes to mixing up your game play, allowing for your game to be more diverse and less predictable. The Boost smash in general with wolf's Up smash is not bad at all, it's just the timing behind it that still gets me. if anything, your recent post have been showing me some really good aspects behind the boost smash'ed Up smash.Hmmmm how does dashdancing into boostsmash sound?
its easy to master once you remember one thing. do it as quick as possibly. don't do it with fluidity, just smash the buttons to do it and it becomes much easier. i find it easier to boost smash with link with a fluid button press, though.I love the DAC/Boost Smash. The timing is really really strict, and I still haven't mastered it over the course of a few weeks now.
I think a Wolf player that could DAC/Boost Smash 100% of the time would be extremely dangerous. It's an excellent follow up move with it's distance, speed, damage, horizontal and vertical hit box, and it launches vertically, allowing you to follow up.
You dont even have to smash the button's once you understand the timing behind it. Seriously, it's way easier to pull-off then it looksits easy to master once you remember one thing. do it as quick as possibly. don't do it with fluidity, just smash the buttons to do it and it becomes much easier. i find it easier to boost smash with link with a fluid button press, though.
I don't care to contribute what knowledge I may have that is of use to a thread I don't believe in. To me this thread is just as pointless as all the other "metagame" clone threads out there.^ So says the cocky wolf player who likes to act as if he knows more than everyone else. Care to contribute to this metagame thread? Or are you gonna keep bashing people and leeching off of other people's "productive" discoveries?