That's an obvious lie
I wanted to see certain things.
Lol yea, you've been the one begging Zac to update this more then anybody. Now you don't care for it?
Exactly.
@Ill, I guess you missed the first part of "how i handled oos players"
For Whobo 3, I gave Esam a rating of 1900.
Alright
He doesn't care for it since he's where he wants to be now?
I'm going to be completely honest and say yeah you are right.. at least somewhat.
I waited to see how this PR would work after almost two whole months of updates, and it's exactly how I thought it would be.
Let me address just two things I don't like about it. If anyone's name so happens to pop up in here it doesn't mean I don't like you or anything it's just how I feel about this PR and you as a player, I guess.
1. It benefits players that don't live in a "stronger" city and hurts players that do.
This PR is based of the ELO Rating System, the same exact system the Allisbrawl ladder uses so trust me I know what I'm talking about. I played on wifi for around a year before I got into the offline scene and I know it like the back of my hand. I might be a bit hazy on my descriptions, but try to hear me out.
In the AllIsBrawl ladder rankings someone can accumulate points by "picking" whoever he wants to play. For example, let's say Thunderjolter342 has 1849 points - but Bananathrower666 has 2129 points.
If you don't want to play Bananatosser666 and lose points, you don't have to. You can continue playing players that are far worse than you and continue to accumulate points because your win ratio is in the higher percentile. Sure, every now and then you may accept a higher ranked player's request and lose - but it won't effect you as drastically as the person who is on the same level as you but wants to improve by losing to the high level player over and over again.
This may sound a bit confusing so let me try to explain a bit more closer.
There are 6 players in a city, each start at 1600 points and will develop their own rankings for themselves. Two are clear cut better than the rest, while the other 4 frequently exchange points within each other.
Player 1 is without a doubt the best in his city and beats all five players in one tournament. He gains 200 points, putting him at 1800.
Player 2 is the second best and beats Player 1 thirty percent of the time. At this tournament however, he places second and accumulates 150 points, putting him at 1750.
Player 3 gets 1700 points.
Player 4 gets 1620 points.
Player 5 gets 1590 points.
Player 6 gets 1580 points.
Over time, because player one consistently beats everyone in his city, he is able to rack up a ton of points. Player 2 does the same thing.
After 8 tournaments, Player 1 has 2000 points, Player 2 1848 points, 3 1700 points, rest do not really matter.
What matters is there is another city. This city is going under the same effect only that these players are much better than the other city but they don't hold as many tournaments.
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Since I hope that you already understand what could happen, I will just give out their rankings after 4 tournaments instead of 8.
Player 1B has accumulated 1850 points in total.
Player 2B, 1700.
Player 3B, 1680.
Player 4B, 1640.
Player 5B, 1590.
Player 6B, 1580.
After some "heated" debate over which city is stronger, but decide to go to each other's to prove who is REALLY the best.
Player 1B clearly demonstrates he is the best player out of the two cities. He takes first and even player 2B outranks Player 1.
Because Player1B as well as Player 2B has beaten every other player in the opposing city he reaps in a benefit of rewards. But because he doesn't go to tournaments AS OFTEN as the opposing city, he isn't as high as them Therefore, when he gains points he is only SLIGHTLY above the best player in the other city.
Immediately after this tournament City 1 decides to hold even MORE tournaments so that the top two players can continue to hoard points off of their lower level players. Their lower level players went about even with the other city's lower level players so they have a decent amount of points. As long as City 1 keeps on beating them they will OUTRANK city 2 even if City 2 previously proved that they were the superior city.
City 1's lower ranked players (who could be even with City 2's average ranked players) also have to suffer because they are under the constant dominance of a higher skilled city. It's much harder for them to perform there compared to moving to City 2.
This is apparent throughout our PR System.
It may not look like it on the surface, but if you dwell a bit deeper you can see the obvious flaws.
K Prime is far too high because he gets to stay in SA and reap in rewards while other players that 9/10 OUTPLACE him when we go to both HIS CITY and when he comes to OURS stay low because they have harder competition.
K Prime isn't the only one.
Another fine example would be Dakpo. It would be ridiculous for him to travel all the way to Houston, SA, etc because he lives so far away. Therefore, (because he was a good player) he was able to develop himself under his own city. It's extremely flawed.
It works vice-versa too. Lower ranked players can suffer because their region is too hard when compared to another.
This PR system is stagnant and far too slow. We don't play players every week. At the best, most of us travel out of city once a month. Why should we have to suffer when we outplace the other city almost every time?
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Xyro, you will probably bring up the "well look at me - I was F tier for frakin ever and now im C tier" but could you honestly sit there and tell me what you wouldn't be in
B tier or maybe even
A tier if you lived in another city?
The same goes for other players.
You don't have to be a good player to be ranked highly on this PR.
All you have to do is get the lead in your city and camp.