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Official Standard Custom Project - Ver. 1

kirbyfan66

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If we don't know which Stone to use for something, the safest option usually seems to be normal Stone. That seems fine to me for now.

I am definitely okay with the list of sets, @ Ansou Ansou (partially for 3221's inclusion, but on a whole it is a good list). 3231 seems to generally be the best overall set in most players' eyes so I think that one is vital. Would we need that many sets with regular Inhale, though? I think we should have at least one, but four seems a bit excessive. I like 3331 more than 1332, and maybe 1233 can be replaced with a set that has either Ice Breath, Wave Cutter, or Giant Hammer (or group some/all of them together). Despite what I said earlier I think Ice Breath/Wave Cutter might have potential, although I'll have to hit the lab for that.

If anything, I would ditch 1233 and replace it with 2322 or 2323. I'm almost positive that if we do that, each custom move will appear on at least two sets, which is great for variety. Feel free to ignore that, though, as the sets mentioned earlier are all good.
 

Aunt Jemima

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Hmm I kinda agree with you. Even though Giant Hammer is weird and hard to land, I guess we shouldn't overlook it completely in singles... I also think that we SHOULD include doubles sets in the list as having a separate list for doubles will be very inconvenient. 1331 is probably the best set for doubles in my opinion, but @ Aunt Jemima Aunt Jemima argued that 1332 would be better. I really don't know how we should do about 1131 as there is a very split opinion about including it or not.

What I think the sets should be:

3231
3232
3233
1231
2231
3221
3131
1331
1233
1332 -> 3331

I would really like to hear what @ Aunt Jemima Aunt Jemima and @MikeKirby think about this. But then, @Amazing Ampharos will be the one to make the final call.
3231, 3232, 3233 are really important - definitely keep those.
1231 - Uh... is that default Inhale? With Hammer Bash? With default Stone, too? What in the world is this set for? If this is being taken off of my old stuff, take it away because Olimar needs Hammer Flip.
2231 - Grounding Stone with Ice Breath. A majority of MUs that Ice Breath should be used in require Grounding Stone to avoid juggles.
3221 - Obligatory Wave Cutter set. Okay with this, @ kirbyfan66 kirbyfan66 ?
3131 - Obligatory Olimar set.
1331 - Doubles set, alright. I've already said my thoughts on it, but I don't play doubles much so I don't care.
1233 - Another doubles set? I'm not sure, but what's with Hammer Bash and Meteor Stone?
1332/3331 - 1332 is another doubles set or something? 3331 is good for the Marth/Lucina MUs.
 

Unknownkid

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IIRC MikeKirby uses 1231 and Triple R wants the 1131 set. I assume both are going to EVO, so we need to make sure we accommodate for them.

"3331 is good for the Marth/Lucina MUs" - Right... the Marth/Lucina matchup lol >.>
 

kirbyfan66

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3221 is fine with me. Meteor Stone is very nice, but I think normal Stone works better with Wave Cutter.
 

Ansou

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3231, 3232, 3233 are really important - definitely keep those.
1231 - Uh... is that default Inhale? With Hammer Bash? With default Stone, too? What in the world is this set for? If this is being taken off of my old stuff, take it away because Olimar needs Hammer Flip.
2231 - Grounding Stone with Ice Breath. A majority of MUs that Ice Breath should be used in require Grounding Stone to avoid juggles.
3221 - Obligatory Wave Cutter set. Okay with this, @ kirbyfan66 kirbyfan66 ?
3131 - Obligatory Olimar set.
1331 - Doubles set, alright. I've already said my thoughts on it, but I don't play doubles much so I don't care.
1233 - Another doubles set? I'm not sure, but what's with Hammer Bash and Meteor Stone?
1332/3331 - 1332 is another doubles set or something? 3331 is good for the Marth/Lucina MUs.
1231 and 1233 are both there just because some people (namely @MikeKirby and @Triple R) said they preferred default Inhale. 1331 and 1332 are both doubles sets. Also, have we passed the deadline? If not, then I guess 2231 should be changed to 2232 as you said, but what should we do with the Inhale sets? Should we keep them, change one of them into another Ice Breath/Wave Cutter set or change 1233 to 1131 or something else? I don't really care about it myself as all sets I'm interested in are already in the list, but if someone else cares, then it may be a good idea to speak up now.
 
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kirbyfan66

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I mentioned this earlier, but I think the set worth experimenting with is 232_ or 222_. Just because that would get (what I think is) our least used customs on another set. I would advise against having 2222 be a thing, but 2322 or 2223 might be interesting.

I really like what we have now, though. It covers Singles AND Doubles (Triples by extension), and every custom is used at least once.
 

Zethoro

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so let's see if I have this right:
Inhale is obsolete and pointless but a couple of us like it. The damaging star isn't really important, though the only other use I see is easier edge-inhaling.
Ice Breath is niche, but sometimes viable depending on the matchup.
Jumping Inhale is the go-to option as it's safer, better for kirbycides/edgeguards with miniscule drawbacks.
Hammer Flip is liked by a couple people and is good if you get a shield break.
(by the way the name does make sense, Reserved, that's the name of the attack in Super Star/Return to Dreamland.)
Hammer Bash seems like the best option being the quickest with some niche air stall uses.
Giant Hammer will destroy someone after a shield break and the SA might be good in teams. Other than that it's bad.
Final Cutter has been awful for four games. That's nothing new.
Wave Cutter is incredibly niche.
Upper Cutter is godlike as an OoS/disjoint/recovery/stage spiker/KO move/Pizza. It does what Dolphin Slash does, just better. Basically it's amazing.
Stone's probably the best option with less recovery on activation and deactivation.
Grounding Stone is super niche and just sucks.
Meteor Stone, in my experience, is interesting, and lets Kirby spike enemies he couldn't with DAir -> Footstool. If you use stone onstage at all though, you should stick with default.

With this said, the best sets seem to be:
3221
3223
3121

With other sets being:
2221
3321
1221
 

Ansou

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so let's see if I have this right:
Inhale is obsolete and pointless but a couple of us like it. The damaging star isn't really important, though the only other use I see is easier edge-inhaling.
Ice Breath is niche, but sometimes viable depending on the matchup.
Jumping Inhale is the go-to option as it's safer, better for kirbycides/edgeguards with miniscule drawbacks.
Hammer Flip is liked by a couple people and is good if you get a shield break.
(by the way the name does make sense, Reserved, that's the name of the attack in Super Star/Return to Dreamland.)
Hammer Bash seems like the best option being the quickest with some niche air stall uses.
Giant Hammer will destroy someone after a shield break and the SA might be good in teams. Other than that it's bad.
Final Cutter has been awful for four games. That's nothing new.
Wave Cutter is incredibly niche.
Upper Cutter is godlike as an OoS/disjoint/recovery/stage spiker/KO move/Pizza. It does what Dolphin Slash does, just better. Basically it's amazing.
Stone's probably the best option with less recovery on activation and deactivation.
Grounding Stone is super niche and just sucks.
Meteor Stone, in my experience, is interesting, and lets Kirby spike enemies he couldn't with DAir -> Footstool. If you use stone onstage at all though, you should stick with default.

With this said, the best sets seem to be:
3221
3223
3121

With other sets being:
2221
3321
1221
Uhm... Upper Cutter is 3, not 2. Also, have you read through the thread? Uses for all customs are pretty much explained.
 

Altair357

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I mentioned this earlier, but I think the set worth experimenting with is 232_ or 222_. Just because that would get (what I think is) our least used customs on another set. I would advise against having 2222 be a thing, but 2322 or 2223 might be interesting.

I really like what we have now, though. It covers Singles AND Doubles (Triples by extension), and every custom is used at least once.
Agreed, I feel like the matchups where Ice Breath is useful are also the ones where Giant Hammer and Wave Cutter are useful. I'd also recommend Grounding Stone for this, because recovering from a Meteor Stone without Upper Cutter is difficult, and Reserved noted that Grounding Stone is also useful for escaping juggles against these characters. However, it depends on which characters can be hit below the ledge with an onstage Meteor Stone. If these are the same characters that we like 232X against, 2323 may be a good set. Otherwise, I'd go with 2322.

Upper Cutter is godlike as an OoS/disjoint/recovery/stage spiker/KO move/Pizza. It does what Dolphin Slash does, just better. Basically it's amazing.
Wait, Upper Cutter is PIZZA too?! That's it, this is the best move in Smash history.
 

kirbyfan66

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Agreed, I feel like the matchups where Ice Breath is useful are also the ones where Giant Hammer and Wave Cutter are useful. I'd also recommend Grounding Stone for this, because recovering from a Meteor Stone without Upper Cutter is difficult, and Reserved noted that Grounding Stone is also useful for escaping juggles against these characters. However, it depends on which characters can be hit below the ledge with an onstage Meteor Stone. If these are the same characters that we like 232X against, 2323 may be a good set. Otherwise, I'd go with 2322.
I do think that Jumping Inhale is a good enough move to merit having 3221 stay a set separate from 2322/2323, for the record. But I do think Grounding Stone would be good for a theoretical 232_ set - I believe Reserved mentioned earlier that Grounding Stone and Ice Breath go well together. And seeing as how both Giant Hammer and Wave Cutter become significantly better in Doubles/Triples, a 2322 set seems like a good idea. We do have a few Doubles sets already, but I still like the idea since, as far as I know, Wave Cutter and Ice Breath are the only customs on one set and not two or more. Toying around with 2222 a bit, Wave Cutter and Ice Breath work pretty well with each other - especially in matchups where Jumping Inhale isn't a very good option (I REALLY like the combo for the Yoshi matchup).

...And yeah, if you threw a pizza into the air and used Upper Cutter, you could slice it in half. That move really is Kirby's best...
 
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Zethoro

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Uhm... Upper Cutter is 3, not 2. Also, have you read through the thread? Uses for all customs are pretty much explained.
I have, I was summarizing. Also I put Upper Cutter third, it's just that Wave Cutter's explanation was really short.

Agreed, I feel like the matchups where Ice Breath is useful are also the ones where Giant Hammer and Wave Cutter are useful. I'd also recommend Grounding Stone for this, because recovering from a Meteor Stone without Upper Cutter is difficult, and Reserved noted that Grounding Stone is also useful for escaping juggles against these characters. However, it depends on which characters can be hit below the ledge with an onstage Meteor Stone. If these are the same characters that we like 232X against, 2323 may be a good set. Otherwise, I'd go with 2322.



Wait, Upper Cutter is PIZZA too?! That's it, this is the best move in Smash history.
I just say that to be random, it's my version of etc. but yes, Upper Cutter is Pizza.

I do think that Jumping Inhale is a good enough move to merit having 3221 stay a set separate from 2322/2323, for the record. But I do think Grounding Stone would be good for a theoretical 232_ set - I believe Reserved mentioned earlier that Grounding Stone and Ice Breath go well together. And seeing as how both Giant Hammer and Wave Cutter become significantly better in Doubles/Triples, a 2322 set seems like a good idea. We do have a few Doubles sets already, but I still like the idea since, as far as I know, Wave Cutter and Ice Breath are the only customs on one set and not two or more. Toying around with 2222 a bit, Wave Cutter and Ice Breath work pretty well with each other - especially in matchups where Jumping Inhale isn't a very good option (I REALLY like the combo for the Yoshi matchup).

...And yeah, if you threw a pizza into the air and used Upper Cutter, you could slice it in half. That move really is Kirby's best...
Nope, it doesn't slice pizza. It IS pizza.
 

Mazdamaxsti

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I have not been posting on this, because I personally don't like customs, but what are the best sets? Is meteor stone actually good, or is it just for hype? Giant hammer vs Hammer bash? Best stone? What does wave cutter do?
 
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Unknownkid

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I don't think there are best sets - The preferred sets are 3231, 3232, 3233. Yes, Meteor Stone is good if you can successfully land the stone. Hammer Bash is preferable but if you are good at Mind Games Giant Hammer is the better answer. Best Stone is your choice. They all have their uses.

Wave Cutter is a Final Cutter that loses his sword hitbox and height range in exchange for disjointed, slightly faster and longer shockwave . Seems to have better uses in Doubles or Triples. In Singles, you can use the move as horizontal edge guard against something like Fox - Fox illusion or Diddy - Monkey Kick. The shockwave still does not clash with other projectiles.
 

kirbyfan66

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I have not been posting on this, because I personally don't like customs, but what are the best sets? Is meteor stone actually good, or is it just for hype? Giant hammer vs Hammer bash? Best stone? What does wave cutter do?
Basically, the best set is considered to be either 3231 (Jumping Inhale//Hammer Bash/Upper Cutter/Stone) or 3233 (same set, but Meteor Stone instead of Stone). 1331 and 1233 are the best sets exclusively for Doubles, although mysterious user Kirbyfan66 annoyingly demonstrated on stream that Wave Cutter is an excellent move in Doubles and, while niche, is very much usable in Singles - 3221 being our Wave Cutter set. The other sets serve their purpose for specific matchups and/or playstyles.

Meteor Stone is pretty good depending on the MU. All of the Stones are usable but it mostly comes down to personal preference - Stone is the safest of the 3, it seems. Hammer Bash is easily the best of the 3 Hammer customs - I'd explain but it basically boils down to "you can actually hit with it unlike the others" and a few other things. We've discussed it in immense detail. As for Wave Cutter, I made a very long rant about why I thought it was a good move. It's on the fourth page if you use normal Posts per Page count (Post #127), and Reserved added some nifty info a little after that. It's not Upper Cutter but we generally agree it should be on one or two sets.
 

Mazdamaxsti

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Basically, the best set is considered to be either 3231 (Jumping Inhale//Hammer Bash/Upper Cutter/Stone) or 3233 (same set, but Meteor Stone instead of Stone). 1331 and 1233 are the best sets exclusively for Doubles, although mysterious user Kirbyfan66 annoyingly demonstrated on stream that Wave Cutter is an excellent move in Doubles and, while niche, is very much usable in Singles - 3221 being our Wave Cutter set. The other sets serve their purpose for specific matchups and/or playstyles.

Meteor Stone is pretty good depending on the MU. All of the Stones are usable but it mostly comes down to personal preference - Stone is the safest of the 3, it seems. Hammer Bash is easily the best of the 3 Hammer customs - I'd explain but it basically boils down to "you can actually hit with it unlike the others" and a few other things. We've discussed it in immense detail. As for Wave Cutter, I made a very long rant about why I thought it was a good move. It's on the fourth page if you use normal Posts per Page count (Post #127), and Reserved added some nifty info a little after that. It's not Upper Cutter but we generally agree it should be on one or two sets.
Ah, thanks. I have a question though, which stone is better, reg. or meteor? ZeRo prefers meteor, but he doesnt actually play Kirby. I prefer regular, but is it better?
 

Altair357

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Ah, thanks. I have a question though, which stone is better, reg. or meteor? ZeRo prefers meteor, but he doesnt actually play Kirby. I prefer regular, but is it better?
Stone kills in the early 100% range and you can quickstone with it. Meteor Stone can't quickstone, but it kills offstage at practically any percent. If your opponent can't teleport or maneuver their recovery to a ridiculous degree, Meteor Stone is likely the better option. Otherwise, you'd probably want Stone to pick up kills by quickstoning off platforms.

I usually run Meteor Stone because it's awesome and basically a pocket stock ender. It invalidates percent and stock leads against a good portion of the cast with much less effort and timing required than dairing them to the bottom, and it feels amazing to turn into a stone and plummet into someone to immediately end their stock. Not to mention you can dair -> footstool -> Meteor Stone for one of the sickest SD combos in the game.

Grounding Stone is apparently good for escaping juggles and can net you a lot of percent if you bury your opponent. Unfortunately, it can be mashed out of, but kills can be secured with it at pretty reasonable percents if combined with up airs and Upper Cutter.
 

Mazdamaxsti

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Stone kills in the early 100% range and you can quickstone with it. Meteor Stone can't quickstone, but it kills offstage at practically any percent. If your opponent can't teleport or maneuver their recovery to a ridiculous degree, Meteor Stone is likely the better option. Otherwise, you'd probably want Stone to pick up kills by quickstoning off platforms.

I usually run Meteor Stone because it's awesome and basically a pocket stock ender. It invalidates percent and stock leads against a good portion of the cast with much less effort and timing required than dairing them to the bottom, and it feels amazing to turn into a stone and plummet into someone to immediately end their stock. Not to mention you can dair -> footstool -> Meteor Stone for one of the sickest SD combos in the game.

Grounding Stone is apparently good for escaping juggles and can net you a lot of percent if you bury your opponent. Unfortunately, it can be mashed out of, but kills can be secured with it at pretty reasonable percents if combined with up airs and Upper Cutter.
What's quickstone? Is that stoning on the edge of a platform so you slide off? And thanks, I'm experimenting with both now :)
 

Unknownkid

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I think Grounding Stone with Hammer Flip is better if you can land the buried effect on then Charge -> Jump -> Swing. Otherwise, you want to use quick hammer swing and insane vertical height -> Hammer Bash
 

Altair357

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What's quickstone? Is that stoning on the edge of a platform so you slide off? And thanks, I'm experimenting with both now :)
Yup, when you initiate Stone as you dash to the ledge, you get the really quick ground transformation time and fall off.
 

Ansou

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So the new EVO sets have been released: http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/

The official list for Kirby's customs is:

Kirby :4kirby::
3231
3232
3233
1231
1131
3133
3131
2231
3221
3331

What do you all think of the list? I am quite happy with it, although I'm a little confused that 3133 is included. I also don't fully agree that 3221 and 3331 should be at the bottom of the list as they will be the ones to be replaced when 3DS transfer is allowed, but that's not a big problem.
 

kirbyfan66

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Well, they ranked the custom sets based on how good they were, right? The bottom two are the least effective. Like you said, though, not a big problem - they're still legal. Wave Cutter not being on the bottom of the list <3.
 

WootSnorlax

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I'm glad that the sets I pushed for are on the list! Even with that I believe customs are not the future for this game and evo will show why. Negative thoughts aside, lets hope a Kirby can place well at evo!
 

Ansou

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I'm happy with the list. It seems to cover everything that we wanted as a whole.

Now that we know that Giant Hammer lets us walk over Villager's Trip Sapling, 3333 actually seems like a viable set just for extremely campy Villagers like ADHD. I wonder if we can get 3133 replaced with 3333. :4villager:
Hmm that's something interesting that I didn't know. 3333 might actually be nice to use against Villager. Extreme Balloon Trip will probably make it impossible to D-air him, so using Meteor Stone instead is an option. I think a quickrock with Stone is far easier to land, though (unless he has a sapling at the ledge). He also has a really slow grab, which might make Giant Hammer effective against him.
 

Bribery

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Hmm that's something interesting that I didn't know. 3333 might actually be nice to use against Villager. Extreme Balloon Trip will probably make it impossible to D-air him, so using Meteor Stone instead is an option. I think a quickrock with Stone is far easier to land, though (unless he has a sapling at the ledge). He also has a really slow grab, which might make Giant Hammer effective against him.
If more Villagers start doing what ADHD did (ledge-stalling with Extreme Balloon Trip and the trip Sapling to force timeouts), then Meteor Stone is pretty necessary since the trip Sapling will be near the ledge to prevent Quickrock. I wouldn't be surprised if more anti-customs players try these shenanigans at EVO to piss everyone off .Unknownkid explains Meteor Stone's use for that match-up better than I ever could

3133 doesn't really have a use since we agreed that 3131 is better for Olimar. I think AA must have missed the discussions after so that might be why it was included. 3333 seems more useful to me. IIRC the deadline for EVO is March 27th so we probably could get that changed if no Kirbys are opposed to it.
 
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Ansou

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If more Villagers start doing what ADHD did (ledge-stalling with Extreme Balloon Trip and the trip Sapling to force timeouts), then Meteor Stone is pretty necessary since the trip Sapling will be near the ledge to prevent Quickrock. I wouldn't be surprised if more anti-customs players try these shenanigans at EVO to piss everyone off .Unknownkid explains Meteor Stone's use for that match-up better than I ever could

3133 doesn't really have a use since we agreed that 3131 is better for Olimar. I think AA must have missed the discussions after so that might be why it was included. 3333 seems more useful to me. IIRC the deadline for EVO is March 27th so we probably could get that changed if no Kirbys are opposed to it.
I do agree that 3333 is probably more useful than 3133, but I really don't think that we could change it now that the new list has been officially released. I myself have already put the new movesets on my 3DS and Wii U and I can imagine that others have done the same. I think we have to aim for the winter update of the project if we want it changed. Unless @Amazing Ampharos says otherwise.
 

kirbyfan66

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Until the ADHD way of playing Villager stops being relevant, I think we need 3333. I play against a Villager like ADHD's and 3233 works fine, but he isn't as... fast and efficient as ADHD's. 3333 would work better, anyway.

Do we like 3331 for that matchup, though? We lose Meteor Stone, which is unfortunate, but we do get Quickstone, which is especially amazing for stages like Lylat.
 

Zajice

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I think people underestimate just how much Giant Hammer intimidates the opponent. A stronger-than-Mac-KO-punch with infinite super armor is absolutely terrifying in the right hands. Grabs and command grabs are the only thing that can stop it, and when the opponent's options are that limited in a situation where one wrong move is instant death at extremely low percents, they often really have no idea what to do.
 

Asdioh

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Yeah I saw that and it was funny, but I don't think the Sheik knew what to do. What you SHOULD do is bait it out by repeatedly running up to Kirby and then rolling away, he's just too slow to threaten you from that position. It's basically impossible to have the constitution and reaction time needed to know exactly which attempt is going to be a grab, and which ones are feints. I like the custom and it's certainly viable if you want to use it, especially if you have 2 stocks >100%, and your opponent is on their last stock at low percent, but the truth is, when you're abusing the superarmor, you really put all the options in your opponent's hands. I just don't think it's humanly possible to react in time to a grab mixup, amongst a bunch of feints. Maybe if your opponent is Ganondorf or Samus or something.
 

da K.I.D.

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Giant hammer is incredible in teams

https://youtu.be/W3my2iPMGE4
1:45
also peep the part at 6:30 for more team strats

I go all kirby in this team tournament except for one game. And i hit A LOT of b moves. Lotsa inhale, lotsa rock, lots of giant hammer and a ton of upper cutter. Yall should check out the super squad boys vids on that channel
 
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|RK|

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Yeah I saw that and it was funny, but I don't think the Sheik knew what to do. What you SHOULD do is bait it out by repeatedly running up to Kirby and then rolling away, he's just too slow to threaten you from that position. It's basically impossible to have the constitution and reaction time needed to know exactly which attempt is going to be a grab, and which ones are feints. I like the custom and it's certainly viable if you want to use it, especially if you have 2 stocks >100%, and your opponent is on their last stock at low percent, but the truth is, when you're abusing the superarmor, you really put all the options in your opponent's hands. I just don't think it's humanly possible to react in time to a grab mixup, amongst a bunch of feints. Maybe if your opponent is Ganondorf or Samus or something.
Samus has tether grab... does she really worry about the Giant Hammer?
 

Unknownkid

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Samus has tether grab... does she really worry about the Giant Hammer?
You can jump over the tether grab. Anyways, Asdioh is right. That Sheik only got hit because the player didn't know about better. I mainly use Giant Hammer to survive juggling and ledge sets (because if I guess right... you are dead).
 

|RK|

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You can jump over the tether grab. Anyways, Asdioh is right. That Sheik only got hit because the player didn't know about better. I mainly use Giant Hammer to survive juggling and ledge sets (because if I guess right... you are dead).
Hmm... could Samus use bombs to cover her? So if Kirby swings he's knocked out of it?
 

kirbyfan66

Smash Journeyman
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Feb 5, 2010
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Well, most of us agree that Giant Hammer is mostly used to catch people off guard anyway. We use Hammer Flip for matchups where the fully charged one can be landed (like Jiggs) or the Olimar matchup, and Hammer Bash for practicality and general usefulness.

I think Giant Hammer has potential to be really funny, even in high level play, but we need to find a way to make it easier to land, if that's even possible.
 

chaosmasterro

Smash Apprentice
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Jan 20, 2009
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Georgia
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Everyone be wary of Giant Hammer, even though it has a lot of super armor there is a chance in which he can get hit out of it while he is still charging it. I compare it to the chances of losing a copy power so keep that in mind.

Also how come we don't have 3333 as a set? I said this months ago!
 
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Unknownkid

Smash Lord
Joined
Oct 4, 2014
Messages
1,073
Hmm... could Samus use bombs to cover her? So if Kirby swings he's knocked out of it?
Correct. If Kirby swings exactly when the bomb goes off, then he will be knocked out of it. That is why it isn't auto win button.

Everyone be wary of Giant Hammer, even though it has a lot of super armor there is a chance in which he can get hit out of it while he is still charging it. I compare it to the chances of losing a copy power so keep that in mind.

Also how come we don't have 3333 as a set? I said this months ago!
I don't think I have been hit out of Giant Hammer while charging unless it was the very beginning (before the hammer is over Kirby's head) and moments during the swings.

3333 isn't set because it was a preset set with 2222 at the beginning Custom Project. Eventually, we forgot about it since thecombination was sort of silly to have until recently. ADHD style villager was born and we realize how powerful the 3333 for this ledgestalling, abusive character.
 

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
Hm. This may warrant being stickied again, but we aren't rushing to get lists until after EVO. I'll wait a bit and see what happens.

Also, yeah, I find 3333 to be an actually powerful set but is really gimmick reliant. If you practice your Giant Hammer and Meteor Stone up, this set becomes Kirby's best one. I don't think anybody is going to invest the time for it right now, though.
 
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