Shieldbreaker can be a poke safer on shield than all of our aerials and can kill towards edges of the stage at 90%.
For the purpose of shield breaking it requires the shield read [so after some sort of action you see them take] and you take a timing usually around charge two, if someone is cornered, the move covers forward rolls, spot dodges, etc in a non-reactable way (release is 8 frames). A second charge likely won't be punished on shield either and breaks shields for everything but a full (or perfect shield).
Doesn't work at top 8 is hmm... it works fine against top SoCal players. It's a game changer you only need the first condition to put into your control (although it does require a second 'read').
If I'm not too confident in it, then I doubt my perspective will transition that easily considering.
For the purpose of shield breaking it requires the shield read [so after some sort of action you see them take] and you take a timing usually around charge two, if someone is cornered, the move covers forward rolls, spot dodges, etc in a non-reactable way (release is 8 frames). A second charge likely won't be punished on shield either and breaks shields for everything but a full (or perfect shield).
Doesn't work at top 8 is hmm... it works fine against top SoCal players. It's a game changer you only need the first condition to put into your control (although it does require a second 'read').
I don't own a WiiU to practice myself, been ill for attending tournaments, and I'm a visual learner. Videos of others using it successfully (+ adaptions of the opponent to it) will be very telling and helpful for me.why dont you..ya know..test it in tourney yourself?
If I'm not too confident in it, then I doubt my perspective will transition that easily considering.
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