Quickhero
Smash Ace
@
mega4000
I don't put any stats on my amiibos for the sole purpose of practice haha, although really originally the only reason why I bought a Yoshi amiibo is because I have a Yoshi collection that needed an amiibo lol.
Well, to be honest, the default set CAN go against every single character in the game, it just requires a lot of reads and he's definitely not as great as default, but if for some reason customs don't become a norm you shouldn't just suddenly assume Marth CAN'T compete with the top tiers. Mini rant aside, I get what you're saying, what makes it EASIER and less lopsided of a match-up. Well, in my opinion 3121 or 3123 are the customs that should be picked if you're not in a bad match-up that will make it hard as hell to not get gimped/not in Lylat Cruise. It just gives Marth the access to the most mix-ups and the access to a very viable combo that sets up from a grab (which is just amazing in this game) AND can kill relatively early if you're on the edge. If you're in a match-up and/or stage that requires you to get better vertical recovery and a better OoS, something like 3111 or 1113 is in order. Dolphin Jump is for when you need to be extremely deep/when you desire better edgeguarding over combos, really.

Well, to be honest, the default set CAN go against every single character in the game, it just requires a lot of reads and he's definitely not as great as default, but if for some reason customs don't become a norm you shouldn't just suddenly assume Marth CAN'T compete with the top tiers. Mini rant aside, I get what you're saying, what makes it EASIER and less lopsided of a match-up. Well, in my opinion 3121 or 3123 are the customs that should be picked if you're not in a bad match-up that will make it hard as hell to not get gimped/not in Lylat Cruise. It just gives Marth the access to the most mix-ups and the access to a very viable combo that sets up from a grab (which is just amazing in this game) AND can kill relatively early if you're on the edge. If you're in a match-up and/or stage that requires you to get better vertical recovery and a better OoS, something like 3111 or 1113 is in order. Dolphin Jump is for when you need to be extremely deep/when you desire better edgeguarding over combos, really.
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