infomon
Smash Scientist
If you're so worried, then play a character with a good recovery ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
yes, this is a dumb answer
but I don't know what else to say
![054 :054: :054:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
yes, this is a dumb answer
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Honestly, it's incredibly negligible. Tripping and even Smashville's balloon have an overall greater affect on matches than this glitch. Not to mention it would also be reckless to start banning stages on the basis they cause the fall-through glitch without fully understanding it's mechanics.I have fallen through the stage and died twice myself during friendlies and it resulted in my loss both times, thankfully I have yet to be this unlucky in any tournaments or some other match with money on the line but I can say that although it is rare it only has to happen once to severely cripple your chances at winning.
In regards to tripping that will happen multiple times throughout a match and although its random it is expected and we are often aware of how to deal with tripping unlike instant deaths which nobody is prepared for.
I suppose my bias is just so heavy that I hate the idea of falling to my death when money is on the line, and I agree that the glitch is not enough of a threat to ban a stage on its own however I do think it should be considered if a stage is borderline between being banned or legal.Honestly, it's incredibly negligible. Tripping and even Smashville's balloon have an overall greater affect on matches than this glitch. Not to mention it would also be reckless to start banning stages on the basis they cause the fall-through glitch without fully understanding it's mechanics.
Plus a quick enough UpB would usually save you anyway.![]()
I think I'm the reason Vegas no longer has YI as a neutral stage.Most regions are being really dumb and reducing the number of starters (and making the game overall less fair to more characters) under some misguided concept that it's somehow improving the game (though everyone is indeed totally apathetic to the nonsense that Final Destination can be in some matchups, not a bit less bad than Halberd in any matchup). I suggest making it an issue with your local TOs if you want it to be otherwise.
I think I'm the reason Vegas no longer has YI as a neutral stage.
Halp?![]()
What did you do that was so horrible that Yoshi's Island (B) needed to be moved out of starter?I think I'm the reason Vegas no longer has YI as a neutral stage.
Halp?![]()
This statement right here made me wonder why the first match is not decided by doing stage striking for every legal stage. I cannot personally cannot think of any better way of finding the most "fair" stage possible than the aforementioned method.radically more fair result from 7 than you could ever get from 3 or 5.
We need Final Destination though once we consider Fox only and no items though.It would take only 10 more seconds at high level play.
I support "No Starters".
Stage Strike all legal stages.
I don't see this taking more than 5-6 minutes on average but I am going to start doing this during all my friendlies and recording the time it takes for a match to start and stage to be chosen. For the sake of more accurate data I think it would be a good idea for others to take up a similar tactic so we can see if this will "freaking take forever" in a tournament.^because it would freaking take forever...
I tried to factor in all kinds of people and their total time needed to stage strike. I for example spend about 2-3 minutes on the average counter pick if not longer simply because I want to make sure I am picking the right stage for the fight. So I figured if you had other people who were even slower than me it could take a while (but still not a time long enough for it to cause any real issue to a TO).. I don't think anybody takes any longer than that unless they're really indecisive/ are really thorough
That would be ideal, but unfortunately we don't play out tournaments in Hyperbolic Time Chambers. It's simply too much trouble for too little improvement. Seven starters is sufficient.This statement right here made me wonder why the first match is not decided by doing stage striking for every legal stage. I cannot personally cannot think of any better way of finding the most "fair" stage possible than the aforementioned method.
I don't quite understand how it would give away your counter picks. If anything it opens more options for counter picking due to you being able to get an idea of how your opponent feels about certain stages based on how they stage struck than pick a stage that while not the best counter pick on paper could be a stage your opponent knows less about or has a particular vendetta for.Not to mention it would also give away your counterpicks when it comes to ban time.
Exactly, it works both ways.I don't quite understand how it would give away your counter picks. If anything it opens more options for counter picking due to you being able to get an idea of how your opponent feels about certain stages based on how they stage struck than pick a stage that while not the best counter pick on paper could be a stage your opponent knows less about or has a particular vendetta for.
Working both ways in this case rewards the player that is better at reading his opponent's none battle tactics and Imo would add an interesting new layer to brawl strategy.Exactly, it works both ways.
We could also play hop-scotch to decide port conflicts.Working both ways in this case rewards the player that is better at reading his opponent's none battle tactics and Imo would add an interesting new layer to brawl strategy.
Someday I will face you in tournament, and this is how it will go down.We could also play hop-scotch to decide port conflicts.![]()
I don't think stage striking would be a competition outside of the game. It would not be fighting I will give you that but it is still a battle of wits between both players where they weigh their options based on their opponents moves/tells using their knowledge of brawl to assist them.I don't see a reason to push for more of the competition to take place outside of the game rather than simply within it.
As much as I love trying to make a system perfect this is the reality of the materOverall, stage striking using all the legal stages wonderfully solves a non-existent problem. Seven starters works well enough.
The thought of M2K playing hop-scotch for port 4 made my day.We could also play hop-scotch to decide port conflicts.![]()