Controversial stages should not be banned.
- This, I have a bit of a problem with... As you point out with pirate ship, certain levels lead to rediculous situations. There's a bunch of levels (some of you which named) which I believe fall under the same category...
The reason
controversial stages should not be banned, is because they're still
controversial. That is, high-level intelligent smashers can reasonably disagree about the stage's ban-worthiness. Which might mean that an "unbeatable" tactic isn't actually working, or people are blaming wins on randomness where there are still reasonable claims that it is the better player who is in fact winning. In any case, we should be able to accumulate some video evidence of the brokenness of the stage, from high-level tournament play, so that we can resolve the controversy in a concrete and open manner. No speculation, or people abusing their "fame" to swing the decisions of TOs.
So let the controversy rage until we achieve truth.
If a reasonable person who understands the game could disagree over whether it should be banned, there's a 99% chance it should not be (Pirate Ship, a stage that as far as I can tell is totally degenerate if a particular side of most matchups plays to win, is my 1% exception).
Then leave some time for the tournaments to prove this. If people aren't playing to win, then it's their own fault when they lose where they could've won. Even though the rest of your post was made of win, you're not off the hook
lol, lucas loves long-flat platforms... he also loves the transformations... I've played enough lucas's to fear him if he can continually get distance on me...
So? You're not claiming Lucas is unbeatable/degenerate on PS2 (I hope
) so this is irrelevant. It's a perfectly valid stage until proven otherwise. Enable the stage, and we'll reconsider this when Lucas gets
any tournament results.... liek honestly
I will never play a tourney match on the level with the crabs/1-hit-turtles and the pow block because the developers wanted to make a level with the central focus being the enemies... that was their intent, and it absolutely does not follow our competitive mentality.... I have no doubt that the "better player" would still win on that level, but that is not the competitive brawl...
What are you talking about? If the better player is winning, then that
is competitive brawl. I get the impression that you went into this game with a preconceived idea about what it is, and now you're banning things which don't fit with that vision. It's not the same type of battle you'd have on FD, but if it's competitive, and it's in Brawl, then it's a part of competitive Brawl.
None of this matters because the stage enables circle-camping, so we don't even have to think about what else may or may not be broken about it.
the same holds true for onnett, to me... the developers put in "every x seconds, you gotta deal with a car"... whatever, it's just a random obstruction, and even though I think it should be banned for more reasons, that alone is enough to ban it because it completely disrupts the play...
If the cars come every x seconds, then it's not random. If you're easily capable of avoiding the cars 100% in the absence of your opponent, then I don't see how they disrupt play. They're a component of the stage, and manipulating the stage
really matters.
THIS is Brawl!
why don't i think the same way about the balloons on SV, or pictochat's changes? (yeah i think PC should be CP) Because you gotta judge their intent, and decide if it's enough to make you not want to play it... If PictoChat had only one hazard, I would want it banned... I find it's the randomness which makes it unique, and the randomness does not break the gameplay... if it were a static hazard, it would just be a stupider version of FD...
The intent doesn't matter. I'll admit: what I know of the intent of the developers of this game fundamentally pisses me off. But it doesn't matter, because I like what Brawl
actually is (irrespective of their intent), and I want to play Brawl competitively. This means I eliminate the minimum required for Brawl to be competitive. Alternatively, I guess you want to play a fighting game within the subset of Brawl which you think makes a good fighting game. It's a subtle but fundamental difference, and although I respect a lot of the decisions you make within that (like allowing Pictochat because it's unique), I think the idea that a stage needs to prove itself to be unique and worthwhile to be "included" is the wrong mindset to take. "Wrong" in that it's incompatible with (my) idea of playing Brawl-the-way-it-actually-is---but-competitively.
If Pictochat was just FD with a fireball, then it would
still be a unique stage that enables different types of fighting styles. Sigh.
sorry to always pick on you buenob
Linkshot: Has it been proven that there are 0 frames of vulnerability when an MK / G&W does this tactic? Because I'm not convinced