To kill someone with a back throw at low percentages requires you to be between your opponent and the death zone. Most opponents will notice this and understand that a throw may be enough to kill them, however they also understand that the player waiting for the back throw is in a fundamentally worse position due to the close proximity to the death zone.
death zone
l
l
l__P2___P1_____stage________
Now while player two may be able to throw player one to his death player, two is still in a very poor spot to be in that has a very high chance of death should he miss his grab/trip/fall for a mind game.
Over all "it's a losing strategy."
you mention the stage obstacle causing death may or may not be the opponents doing but instead implied that this element is so intrusive to the game that it determines who lives and dies. I think the best response to this is to first consider how fair it is if the opponent intended you to be hit or it happens by accident. If the opponent intended for you to be hit (threw you into the car, knocked you down, pressured you to stay on the ground) than the opponent is using a tool that you both have available to you to his advantage better than you are and thus is using his skill to out play you. If the player is hit by the cars without his opponent's intent than the player by some form of personal mistake failed to see a red blinking/beeping light and was then punished for his avoidable mistake and deserves to take damage or if he is at some terribly high percent deserves to lose a stock.
Darn it you drew a schematic before me
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
nah we both see the same angle but what you've pointed out here is exactly why I'm ? why it's banned vs not banned. If the obstacles aren't such a bad idea and the walk off aren't either then why is it banned? I refuse to believe it's because a select few don't like it, what's not to like? It's not ugly or hurts the eyes, it has great setups for a lot of my favorite characters, and can arguably be a good counterpick.
Why do I play devil's advocate so hard? Cause so long as the reasons I outlined (and you well refuted) are all there is in the discussion then there needs to be some changes methinks to what are so-called 'legal' stages. Not just these are good starters and these are good cp, no, there needs to be a new way of looking at the game as being more than a fight between 2 opponents, but a fight taking place on a stage of choice which adds or subtracts from each character's strengths and weaknesses.
I guess I just see the current picking system is dumbed down too much. It has to be more than "i don't like this stage" unless TOs are really that lame? I mean, like linkshot said, he'd play there if money was on the line. Using stages like this may also increase the number of characters making it to finals in TO because of good and diverse stage options.
Quoted for
and sunshade's post was fantastic.
it was, and this is why it's insufficient to say "it's not legal cause so-in-so doens't like it" if there's no true reason for it to be banned, then it shouldn't be, and if it isn't ban worthy, neither are other stages going to be that currently are.