For a serious tournament or duel, just play on Final D or a custom stage that is similar.
Just use any other stages for fun matches.
It's that simple.
...What?
Why should Final Destination should it be the only one to play on? It's not the most fair one... I don't know what causes that common misconception, but projectile-users have an innate advantage since there's no platforms to avoid them from and the ledges give some recoveries a disadvantage. If you want to say "ban all but one stage", there's better stages to argue it with.
Besides, if stages don't interfere with gameplay at all, why should they be banned just because they aren't Final Destination? Why ban Smashville when it's Final Destination with a platform and better edges? Why ban Battlefield when it's Final Destination with three platforms and better edges? Why ban Lylat Cruise when it's basically Battlefield with better music?
rumble falls, in terms of speed. it's much like icicle mountain, gameplay and stradegy-wise. it's not always keeping up with the stage, but keeping up with the faster character.
Why does everyone insist that Rumble Falls is Icicle Mountain 2.0 just because it moves?
In Icicle Mountain, you were better off running and letting the stage kill the enemy. That doesn't happen at Rumble Falls because it only moves in one direction at a reasonable speed. Try to wait for the stage to kill the enemy and you'll find yourself eating a good amount of attacks from the opponent since they won't have any issues keeping up with the stage. It does speed up once in a while, but it gives you 7 seconds warning before it does. And as stated before, I play Ike and Olimar, and if I can keep up with the stage just fine while fighting, the other characters should be fine, too.
Norfair, for me anyway, ends up being a stall map where I spam projectiles, more than usual and get like 4 real hits for the kills. it's not the dodging the lava, it's once you are in the capsule thing dodging attacks in it. I've seen about 60-70% occur in the capsule. (this person was me dealing the damage)
Then don't go into the capsule. As stated before, you can just shield or dodge the lava wave, so the capsule is hardly needed. I also don't see how a stage that promotes air combat is such a stall map.
The left side at the beggining of the stage is pretty small and you can get some cheap kills, so starting on the right gives you an advantage. and I have been magically saved by the stage change (which isn't a bad thing but something to point out), the statues in the middle part can really screw over some characters (olimar, toon snake to name a couple)
As Olimar, the statues have never been an issue for me. Granted, I don't projectile spam, but if I really wanted to it only takes a couple down smashes for me to crush them. My friends who like to spam projectiles (with characters like Samus and Pit) don't seem to find the statues an issue, either.
I also don't see how the left side at the start of the stage gives any cheap kills... If you mean the ledge is annoying, I'll admit to that, but Final Destination's ledges are the same and it's neutral.
I agree with you on green hill zone, nothing real ground breaking, but it is obnoxious to play imo and I find marth to be pretty cheap on it.
Marth is estimated to be a top-tier character. He's going to feel pretty cheap on just about any stage.
I played on yoshi's island against my friends diddy and I was all over the place, with Dair sliding and launching projectiles and nairs it becomes annoying to hit toon.
I don't suppose I can comment too much either way since I rarily play this stage... I'll come back once I've played it a bit more.
Jungle japes has stall issues, people with projectiles can get 20-30% dmg before there opponent even gets a hit.
How does it have stall issues? If they camp too much on one edge, there's no "circle" for them to run, which means they'll have to face you if they want to run to the other side. I can see a few problems to prevent it from being a neutral stage, but how does it constitute a ban?
Onett's sides kill me at 60 -_-'
By your opponent or the cars? Because hanging out too close to the edge of any stage means you're going to die at relatively earlier times than normal, especially if your opponent hits hard (like Ike or Ganondorf). Stay closer to the center and you'll be fine.
I wish I could recorded my matches and posted them, but again this is all from my personal gameplay, I've seen lucas kill with any of his smashes at 50 percent on this stage. maybe a counterpick, I don't know only time will tell.
The only time I've ever been able to kill with Lucas on Corneria at that low of a % is with a full-charged upsmash, which I don't get to pull off very often.
Again personal experience with people stalling and waiting for bombs to show up coupled with short sides.
Then why not just go after them? There's no circle they can run in, so what stops you from chasing them and then attacking them if they try to run to the other side?