Charizard92
Smash Champion
- Joined
- May 13, 2008
- Messages
- 2,207
I thought that PS2 wasn't ban worthy. Gee, if it was really that annoying, there are worse out there.
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That's Thio lol. So pokemon stadiums been dismissed as a neutral? Anyone wanna give me a recap on why. Haven't been keeping up lately I guess.Perhaps. Then maybe you can try to not be a cold hearted, ignorant, pompous *****.
That's actually not completely true.Also, in general stages that shift or move are not liked as neutral
No you (put insult here)! It was because the Rock and Fire stages allow for temporary wall infinites! If it was just the windmill, I'd be still yelling at you guys now!PS1 was called as a counter pick b/c of the windmill, and that a few characters can get combos and such on certain versions of the stage.
Also, in general stages that shift or move are not liked as neutral
k. My two cents here.Battlefield Recommended: Random Starter
Final Destination Recommended: Random Starter
Smashville Recommended: Random Starter
Yoshi's Island/Brawl Recommended: Random Starter
Lylat Cruise Recommended: Random Starter
Pokemon Stadium Recommended: Counterpick
Delfino Plaza Recommended: Counterpick
Frigate Orpheon Recommended: Counterpick
Brinstar Recommended: Counterpick
Castle Siege Recommended: Counterpick
Halberd Recommended: Counterpick
Jungle Japes Recommended: Counterpick
Rainbow Cruise Recommended: Counterpick
PictoChat Recommended: Counterpick
Luigi's Mansion Recommended: Counterpick
Onett Recommended: Counterpick
Pokemon Stadium 2 Recommended: Counterpick Optional Banned
Green Greens Recommended: Counterpick Optional: Banned
Green Hill Zone Recommended: Counterpick Optional: Banned
Distant Planet Recommended: Counterpick Optional Banned
Pirate Ship Recommended: Banned Optional: Counterpick
Hanenbow Recommended: Banned Optional Counterpick
Corneria Recommended: Banned Optional: Counterpick
Yoshi's Island/Melee Recommended: Banned Optional: Counterpick
Bridge of Eldin Recommended: Banned Optional: Counterpick
Mario Circuit Recommended: Banned Optional: Counterpick
Rumble Falls Recommended: Banned
Norfair Recommended: Banned
Port Town Aero Dive Recommended: Banned
Skyworld Recommended: Banned
Mushroomy Kingdom Recommended: Banned
Shadow Moses Island Recommended: Banned
Spear Pillar Recommended: Banned
Summit Recommended: Banned
75m Recommended: Banned
Big Blue Recommended: Banned
Flat Zone 2 Recommended: Banned
Hyrule Temple Recommended: Banned
Mario Bros. Recommended: Banned
New Pork City Recommended: Banned
WarioWare inc. Recommended: Banned
Now...I made only one or two updates, simply because the last five pages have been full of crap. Not very much, if anything in there, that was all that helpful.
Why isn't Jungle Japes banned? Hmmm...it wasn't banned in Melee, and it has not changed, except that the fish appears a DANG LOT more often now. That could potentially make it banned. However, that is the only thing that has changed from Melee so I left it where it previously was in the list. Discuss.
Norfair and Port Town are still banned because the MAJORITY still agrees it should be banned. The hazards? I could care less. ANYONE can stall ridiculously effectively at this stage. I have seen very little effective reasoning as of late, so I've left them where they were.
Hanenbow has been moved down to recommended banned optional CP because of the stupid fake loop that promotes auto wins for Fox if done correctly. What do you guys think of Hanenbow? Banned or CP?
And I wish that PS2 could be banned...but all it is is annoying. Nothing more, nothing less. It's still in debate by others apparently though, so I've left it where it is. Green Hill Zone? Heard nothing of intelligence on this stage as of late. BACK IT UP WITH EVIDENCE YO! And DP is the same. Discuss.
There...edits and other stuff that has stayed the same is all accounted for. I await the community committee. And yes, MK, you may just have to dig that up. It's always nice to have vids to prove a point. Thanks for looking for them and if you can find them.
Lucas's PK Thunder won't get eaten by hitting a leaf, Sonic's glitch is only unavoidable if you don't stop him from spinning, although he and Ness players can just use their personal ban on it if it's really that big a deal (although Ness's strong suit is his airgame, so I think the stage would probably help him more than hurt him).Hanenbow...I don't know, really. I was always a bit pro-CP with this one, but as of late, I've been leaning towards a ban. The stage is just too...not Smash Bros.-like. Not visually, but mechanically. There's no main-main-main platform that holds everything together, and the slanted platforms like such on the left of the level make it hard to recover. In addition, stalling is an issue on it, Sonic can get gimped up by the glitch on it, and Ness and Lucas can also get gimped if their PK Thunder hits the tree on the left of the stage (which is basic recovery).
I don't have much experience with Corneria, but unless I missed something, the only video of stalling at Norfair was one that was clearly set-up. The ledgestalling has to stop after a little bit due to the lava, and when that happens you can take advantage of the opportunity.Finally, I'll have a nab at Norfair and Corneria...obviously, Norfair has been chosen as a ban for stalling and for the reason that characters must "fight the stage", and Corneria has been banned for slight stalling and/ or camping and the wall infinites.
Ummm...yea, pretty sure you missed something. That match was definitely NOT set up to look like that, that was just a match we did on Norfair to show my friend Alphabravo the BS that happens there. Lava? Who cares! Jiggs can just float underneath the stage to the other side when the lava rises from the side. And when it comes from underneath...do I even have to explain it? The lava wave? Well, you can chase me, but I'll just air dodge the wave and you'll probably get hit for chasing me and I'll continue stalling like nothing happened. Wow!! We so didn't get anywhere still! How many times am I gonna have to say it? This stage promotes camping like CRAZY. Plus anyone can do it, to an extent. You just jump from platform to platform. You are right that the camping has to stop then with the lava for most characters, but for characters like Jiggs, MK, Pitt, or Kirby it doesn't stop. EVER.I don't have much experience with Corneria, but unless I missed something, the only video of stalling at Norfair was one that was clearly set-up. The ledgestalling has to stop after a little bit due to the lava, and when that happens you can take advantage of the opportunity.
Then why did Wolf not take advantage of the times Jiggly stopped?Ummm...yea, pretty sure you missed something. That match was definitely NOT set up to look like that, that was just a match we did on Norfair to show my friend Alphabravo the BS that happens there.
They have these magical things called invincibility frames. Plus, Wolf running around is slower than Jiggs going from edge to edge.Then why did Wolf not take advantage of the times Jiggly stopped?
You're doing a lot of theorycrafting, but there's a major difference between theory and practice, and if it doesn't happen in actual competitions, then clearly it isn't a problem.
Talk about stupidly small. In case you remember, while all stage have problems, we allow some of them to be legal, and you forgot the CP category.I've been thinking over it a lot and... If I ever held a tournament, this would be the legal stages list.
Legal:
Battlefield
Banned:
All others.
Battlefield is the closest to fair you can get. And now that I think about it, isn't it possible that counterpicks would give a lesser player an advantage over a slightly better one? I'm not exactly a know-it-all on counterpicking, so maybe I'm wrong, but still. For example, counterpicking FD against Bowser/Ganondorf when you're Pit/Fox/Falco?
Ignoring that, though, I'd agree with Mr. Rogu. And even though most of the hazards cause little damage, as Yuna said about Food in tournaments, "...those little percents could mean the difference between a KO and a possible recovery.". Or something similar.
No I didn't. It doesn't exist.Talk about stupidly small. In case you remember, while all stage have problems, we allow some of them to be legal, and you forgot the CP category.
Agreed on the last bit, only two stages, there isn't really any diversity in that. Besides, at the rate you were going, I'd call it paranoia/strictness too.No I didn't. It doesn't exist.
I'm not saying this SHOULD be done. One stage for all tournaments? Ick.
But at the same time, if you only play on Battlefield, that means that you'll be playing on the fairest stage.
Compare it to all of the other Neutral stage.
Final Destination is essentially the most controvertial; larger than normal, and flat. Plus now it has the edges, which hinder vertical recoveries.
Yoshi's Island has the randomly tilting platform in the middle, possibly saving a person from a hit. Plus the Support Ghost randomly stops Ness/Lucas's PK Thunder, and saves people from spikes or a missed edge.
Lylat Cruise has the tilting.
Smashville...
Now that I think of it, it doesn't seem Smashville has any problems either...
I just thought I'd bring this up. As I said, Counter-picking could give a slightly worse player an advantage; Fox vs. Bowser on FD for example.
...Maybe I'm just being paranoid/too strict.
The whole point of a counterpick is to give the character you're playing as a slight advantage over the opponent. Slight advantages shouldn't be enough to ban.I just thought I'd bring this up. As I said, Counter-picking could give a slightly worse player an advantage; Fox vs. Bowser on FD for example.
But FD isn't a counter-pick it's a Random Neutral.The whole point of a counterpick is to give the character you're playing as a slight advantage over the opponent. Slight advantages shouldn't be enough to ban.
"Gimicky" is not a banable reason. Pictochat isn't too hazardous, and has nothing broken about it.ive seen a couple tourney stage lists and both of them said that pictochat is a counterpick. how??? that place is so gimmicky its not even funny. it should be banned. period.
Well, going by competitive standards, one would think the fairest stage would be one that is not completely flat, isn't very big, and doesn't have any kind of gimmick, like the Arwings on Corneria. Even if you introduce one of those, aside from hazards, you give certain characters disadvantages and advantages, taking away from its fairness. Battlefield and Smashville are as close to we can possibly get to "fairness" by competitive standards, I think.Battlefield couldn't be considered "them most fair". There is no guide to reference that describes what is objectively the "most fair". Why couldn't Corneria be the "fairest"? The differences are always arbitrary.
Well, thank you. I don't see what's so hard about being good on such a basic stage, but...Effectively playing a tournament with ONLY battlefield could work, however. But this doesn't make the tournament "more fair". You basically put forth at the beginning that to win this tournament you need to be good on THIS stage. You are simply arbitrarily defining battlefield the stage to play. And that is certainly an OK thing to do.
I suppose that's true. It's just, imagine this: some Dedede or Falco player counter-picks a stage like, say, Castle Siege after getting two-stocked or so on Battlefield. They wait till the first transition and the second tier, and take off about two stocks with chain grabs, giving a worse player an advantage over a better.However I think for the purpose of this discussion, we need to look at all the stages in the widest scope and objective manner, where our single goal is to provide a set of stages that makes Brawl playable competitively, which provides a reliable standard for tournament managers. So we want to eliminate things like luck and fox firing lasers and then running around a giant loop for 7 minutes.
Except if the player who lost two stocks were actually better than the opponent, they would haveI suppose that's true. It's just, imagine this: some Dedede or Falco player counter-picks a stage like, say, Castle Siege after getting two-stocked or so on Battlefield. They wait till the first transition and the second tier, and take off about two stocks with chain grabs, giving a worse player an advantage over a better.
Allow for complete honesty right now I totally forgot what I was thinking when I posted that.Also, at smashbro29: I thought you could counter-pick neutrals? If not, then I guess I better shut up now.
True...Ulevo said:No stage is absolutely neutral. Even Battlefield has characters that excel on it more so than most other stages, such as Marth. That is the entire point of random neutrals; so a player isn't guaranteed an advantage just by who they pick on the first round.
Also, a "better" player is unlikely to lose from King Dedede on Castle Siege by being CG'd across the field. The only vulnerable moment is during the transformations which are very temporary. The statue area is large, and has platforms to avoid this as well.
True...Dazwa said:Except if the player who lost two stocks were actually better than the opponent, they would have
1. Noticed the character/stage combination
2. Would get ready as soon as he noticed the stage transition happening
3. Would camp like hell until another stage transition started. There's lots of platforms so it's not too hard.
Stage knowledge and the ability to apply that stage knowledge is an important skill, one that should not be thrown out of the game.