Morrigan
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- Joined
- Mar 10, 2006
- Messages
- 18,681
Wait what? I'm pretty sure I've died from cannonballs more than once.cannonball hits have set knockback, so they can't KO.
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Wait what? I'm pretty sure I've died from cannonballs more than once.cannonball hits have set knockback, so they can't KO.
Yeah, pretty much. Stupidity is easier than logic when faced with armed stupidity.Honestly...?
Anyways, to anyone willing to have an actual discussion:
Is water camping an over powered strategy?
I'm starting to think it's on par with circling....
As fair as I consider Pirate Ship is, it would be much better to ban the stage then trying to ban the technique - if the technique is even that broken to begin with.
I like hazards. They often give me an advantage because I'm used to playing with them and others aren't.Why should anyone put up with a stage with hazards when there's a stage much like it without said hazards?
Why?@Bobson, I worded that wrong. I meant in a competitive environment at a tournament. Outside influences in the stage shouldn't determine who wins a match or even make someone lose a stock.
Then why are you even in this thread...?Yeah, pretty much. Stupidity is easier than logic when faced with armed stupidity.
Really, this isn't a good question to ask when determining stage legality.Like every other questionable stage, I'm going to ask the same question. What does Pirate Ship has that other stages don't have? What new things does it bring? The only thing I can think of is the water, which, as you can tell with water-camping, isn't necessarily a good change. So really, why would this stage be necessary?
it's an excellent question to ask... if the only things it brings to the table are strong hazards, or a permanent wall, or a walk-off-ledge etc. should it really be considered??"What does this stage offer that others don't?"
I've been doing extensive testing with a lot of characters against different opponents both online and offline (mostly online, admittedly), and I've indeed compiled a lot of data, including potentially overpowered techniques and stage usages. I've been extremely preoccupied [spoilers]depressed and brooding[/spoilers] and my Dazzle is recording off-sync, but I'll get to posting the information and vids ASAP.Pardon me,I'm just curious.... but may someone test/infer/explain/etc. how well Snake and Metaknight fare on Rumble Falls?
Because a handful of WiFi matches can prove that a tactic is unbeatableYou're welcome to see first-hand by playing me, like AvaricePanda did - Or do you think he just magically decided to completely 180 his opinion on two stages randomly?
Not really. If the opponent is capable of causing damage to the camper, during the camping, then it's not clear at all that it's broken. If it's possible and feasible for the camper to execute the camping "perfectly" so that there's no chance he can receive damage (ex. like circle-camping), then I'd assert it's broken. For water-camping, it is not known which scenario exists across the roster of characters.Yes, it is much better to ban the stage than trying to ban the technique. No, it's probably not on par with circling, but the statement, "You can beat it with right spacing," is so incredibly vague...lol.
If a tactic is not broken, then I don't see how it can make the stage ban-worthy.As of now, it's probably not broken but still makes the stage banworthy, as people without projectiles that can actually reach the water-camping, people who can't fly, and people with bad aerials can't do much about it. It basically says, "G&W vs. Falco? Get *****, Falco."
If having a permanent wall alone makes the stage ban-worthy, then the stage should not be considered. If a wall doesn't allow for a broken degenerate strategy, then who's to say what it does or doesn't add to the game? I have a real distaste for that argument, because each stage is radically unique. "What does FD add to the game? It's just a long Battlefield with less platforms!" The gameplay difference between FD and BF is less severe, IMO, then the gameplay would be between RC and Rumble Falls. Even little things can change the way some matchups might play on a level (like the little slope on YI:B lets my Sonic invincible-spindash). Rumble Falls adds to the game because you can fight for control of the spike! Unique, interesting, not overpowered. I could argue this for every stage property that I wouldn't consider broken.it's an excellent question to ask... if the only things it brings to the table are strong hazards, or a permanent wall, or a walk-off-ledge etc. should it really be considered??
But how do we tackle that question, at all? Why can't I argue that the competitive environment is better off, the more different types of situations can manifest in battle; and we get this coverage by including all stages that don't have ban-worthy tactics? In which case we're using the "leave stages in until something's actually proven broken" mindsetyeah, each stage has something unique, but there's a point where you really have to say "will the competitive environment really be better if we include this?"
I actually really don't agree with that... my play on bf and fd is very, very different, in that I choose to spam different moves and space for different options... Rumbles, imo, doesn't offer enough variation of play to really make a great comparison, but I'd put it even concerning the given comparison...The gameplay difference between FD and BF is less severe, IMO, then the gameplay would be between RC and Rumble Falls
as someone who has played SC2, counter-strike, and Street-fighter at the competitive level, STAGES ARE HUGE!!Other fighting game communities have a very strong aversion to banning anything; I don't know where the myth that banning a bunch of stages would make Smash Bros more in line with them came from
I am sorry SC2 and Street Fighter?as someone who has played SC2, counter-strike, and Street-fighter at the competitive level, STAGES ARE HUGE!!
The stages did not behave like smash in which they caused forceful interaction.soul-calibur 2 had a tonne of levels, yet none were banned... mostly, all the levels struck a balance between strategies and none had specific areas which would dominate a player... sure, if you were pressured into a corner or near a ledge you had less options, but it is your fault for being there for sure...
I cannot fathom as to why you included this example.and Street fighter, (to a lesser extent CvS:2 but I'm not that great at it), and pretty much most other 2d fighers (Scarlet Weather Rhapsody excluded) are designed in a way such that the levels are just eye candy, and have absolutely no effect on gameplay... Smash is extremely unique in that the levels play a very large part in how the match plays out (SWR excluded lolz) for a fighter...
No they don't.to my knowledge, which I think is accurate but I absolutely could be wrong in making this generalization, any competitive game in which the level being played on effects the match in the slightest has some sort of ban in place
It stems from the idea that because other competitive fighters simply don't have a lot of the stuff that makes Smash unique, getting rid of it would somehow make the game more competitive.Other fighting game communities have a very strong aversion to banning anything; I don't know where the myth that banning a bunch of stages would make Smash Bros more in line with them came from. If we want to mimic them, banning only the stages that are overwhelmingly obviously broken should be our policy.
Stage interaction isn't why stages are banned. Stages are banned for one of two reasons:The criteria for a ban for those stages is, at the core the same.
The amount of interaction between player and stage.
Just because a stage SLIGHTLY interacts with a sage doesn't mean a ban will happen.
this sentence from AA I absolutely 100% disagree with, and the rest of my post was giving examples...Other fighting game communities have a very strong aversion to banning anything; I don't know where the myth that banning a bunch of stages would make Smash Bros more in line with them came from
Its the same as I was thinking earlier i am just not as clear.Stage interaction isn't why stages are banned. Stages are banned for one of two reasons:
One, they create an environment in which a certain character and/or style of play simply can't be realistically beaten under any competitive circumstances.
Or two, the introduce a factor of randomness/luck that adversely affects the outcome of a match-up.
Stage interaction has (almost) nothing to do with it.
Ban it. There's a giant waterfall that comes out of the left side of the stage plummeting you to doom. Plus, someone can throw you into that fat red thingy's mouth. No it's horrible. \Perma ban it immediately.are we going to discuss distant planet again? its still innocent i believe.
EVER THOUGHT YOU MAY BE THINKING TOO RATIONALLY?Please leave this thread as you aren't actually discussing anything. You're simply spewing out garbage in an attempt to poison us to the point we can't think rationally.
Walkoff segment. Instant win for chaingrabbers; ban.Castle siege
Can you say wall infinites? Drastic advantage for characters who have them. Ban.
Your opponent wins purely because he gets lucky and the platform ghost saves him. Plus, the middle platform moves. Ban.Yoshi's
This stage is ALWAYS MOVING. You can get gimped by the ledges just because they moved out of your range. Ban.Lylat
Giant moving platform that can save your opponent just because they got lucky and it was there when they were recovering? No thank you, sir. Ban.
Drastic advantage to characters who can abuse the length and pure flatness of the stage. Plus, gimpy edges. Ban.
A platform game? REAL fighting games don't have platform games. Ban.
I don't have to. I can just jump over them and shield. So can any other character.If you love your FD so much, ban everybody with a projectile.
Try that against Falco lolI don't have to. I can just jump over them and shield. So can any other character.
Only noobs get ***** by Distant Planet's "hazards." QED.Only noobs get ***** by FD's ledges.
I have tried that against him and have succeeded.Try that against Falco lol
*facepalm*And FD has the ledges, not even, must go.
It's convenient to keep making a show of him because it gives the implied message of "See? This is what people who want conservative stagelists are like."Why don't you people just ignore him and continue with the discussion?
Walk offCan you at least pose a valid argument why you would ban Delfino Plaza? I am completely offended by that decision as I find it to be one of the most balanced stages in the game.