Linkshot
Smash Hero
The walkoff isn't there forever, and every portion with a walkoff makes the walkoff avoidable.
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Not true. There's one segment where the walkoff is on both sides and there are no platforms or walls to avoid it with.The walkoff isn't there forever, and every portion with a walkoff makes the walkoff avoidable.
I forgot about orpheon. I'll keep that.No Kamikaze.
Not only is your stage list extremely conservative (RC, Orpheon, Delfino, and Halberd banworthy? LOL) but your arguments are one/two lined sentence, and you're making other people who think certain stages like Japes, Mansion, etc be banned look stupid because, believe it or not, people stereotype when they see your arguments and think, "Wow, conservative stage list people really aren't thinking, lol they're stupid."
Seriously. If you want anyone to take you in this thread seriously, POST SOME ACTUAL ARGUMENTS. Not just, "this is how a fighting game should be played," or "you can die at a low percent."
And Linkshot, I don't think Delfino is the most balanced, at least not the most consistently balanced. I understand where you're coming from with how each transformation favours certain characters and there's a pretty good balance between that, but each of those 20 second transformations tips the scales in a certain characters' favour, depending the character. I'm not arguing it shouldn't be a CP or anything, I'm just saying while if you combine all of the stages, overall it has balance, but consistently doesn't.
Um....yeah....using videos that were made 4 months after release isn't a good way to prove things...You can be killed at ridiculous ly low percents on this stage. You can literally be killed at 25% or lower. The following video is an example.
http://www.youtube.com/watch?v=UwkgwOT3jj0
MK's shuttle loop can also KO at like 25. I've done it before.
That doesn't mean marth can't find a way to set up a tipper f smash to slash the other player into next week on this stage.Um....yeah....using videos that were made 4 months after release isn't a good way to prove things...
Then it would be your fault for getting into that setup right? Cmon dude. You're not getting anywhere with those reasons.That doesn't mean marth can't find a way to set up a tipper f smash to slash the other player into next week on this stage.
That's stretching it a bit. You're still at risk of being chaingrabbed up the slopes; Dedede can negate your safe ground simply by standing in the middle, and he has 20 seconds to land one grab on you.When you land in the center of Delfino, you can camp on the slopes. D3 can't chaingrab down a slope. You also never have to approach him because if you're in the lead, he has to come to you, and if he's in the lead, you can just wait until the stage gives you better options.
I'm just wondering, if chaingrabbing is such a huge deal on delfino. Why not just choose someone who can't be chaingrabbed? Like Falco?That's stretching it a bit. You're still at risk of being chaingrabbed up the slopes; Dedede can negate your safe ground simply by standing in the middle, and he has 20 seconds to land one grab on you.
It's not really that big of a deal on the whole; it's just the one segment.I'm just wondering, if chaingrabbing is such a huge deal on delfino. Why not just choose someone who can't be chaingrabbed? Like Falco?
Yoshi can CG Falco.Pikachu's chaingrab does not abuse walk-offs (that's the one that works on Falco).
The rain is a stage feature. I'd call the balloon on Smashville a hazard before the rain on Distant Planet. The Bulb-thing is probably the most obvious "danger" in Brawl.But just to throw out the discussion again, Distant Planet. There are four main concerns with the stage I can think of; the rain, creature, throwable items, and slope, although really only the latter two are debatable, in my opinion.
it's sentences like that which brings this type of discussion to a halting flame-war... lets please not say things we can't take backThe rain is a stage feature. I'd call the balloon on Smashville a hazard before the rain on Distant Planet
Yes, it's true; it's my mistake for forgetting this. Actually quite a few characters have release grab chaingrabs on Meta Knight, Squirtle, and Lucas that I overlooked.Yoshi can CG Falco.
In a heartbeat.If the Balloon/Shy Guys carried food even when you have all items set to off and none, would you ban the stage?
Serious question.
Ban falco from japes.Maybe certain stages should be banned for certain characters..?
So X character won't be able to use Y stage, because X receives an unfair advantage, like being able to not get hit at all.
Unless the opponent agreed to him using that stage against him :/
Or is that just over complicating things?
But it's random! D: D: D:it's sentences like that which brings this type of discussion to a halting flame-war... lets please not say things we can't take back
it is not harmless to the point of the balloon... by your own remarks it turns a "permanent" walkoff into a "temporary" one... I use quotes because I still consider it to be a perm. walkoff, but by strict tehnicalities i suppose it's notor just saying that to get a reaction
I think we've all already agreed to the 7 starters list.The main thing is that I have frequently raised the challenge "can anyone name one matchup in which a 5 stage starter list produces more fair results than a 7 stage starter list?", and no one has done so or even responded to that. It's hard to have a discussion on it when a lot of us agree, and those who don't don't post about starters beyond occasionally expressing their desire for the starters to be an incredibly limited set of stages. I can say from experience that 7 is really a lot more fun than 5 while also being more fair; I just can't see any disadvantage to it.
I know. This has been irritating me, too. It's not like it's even that unclear. It's hard to mistake "Rumble" for "Bramble," unless your TV is REALLY ****ty.AND IT'S RUMBLE FALLS
BLAARGH