Budget Player Cadet_
Smash Hero
I meant a stagelist.I don't know what to define as a "vital skill", I'll think about it. It'd be a very long list >_>
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I meant a stagelist.I don't know what to define as a "vital skill", I'll think about it. It'd be a very long list >_>
Oh, that's simple enough.I meant a stagelist.
Dealing with stage hazards.Oh, that's simple enough.
Pokemon Stadium 2
Smashville
Lylat Cruise
Battlefield
Castle Siege
That is the bare minimum as far as I can see.
Already addressed,Dealing with stage hazards.
I'd consider avoiding damaging hazards to be almost identical to avoiding enemy attacks, which is a skill present on every stage.
Let the record stand that I am playing devil's advocate, by the way.If a player can avoid one opponent, they can also avoid a second, predictable opponent who only attacks in a specific position at a specific time. Hence: No variation of skill. It's the same skill, just tested slightly differently.
Even if the third source can only perform one attack and has a set pattern, the source opposing you can still use the third source to it's advantage by forcing you into a bad position etc.Yes, it's like 1v1v1.
That's assuming the third player can only do one attack, which is very easy to see coming and follows a set timer (in most cases), of course.
I can play several matches on Halberd, pay little to no attention to the hazards, and still avoid them :/ And I'm terrible at this game.
You've reminded me of a skill which isn't really tested with those above stages though: Stage knowledge. I'd suggest Halberd or Frigate for that position. Possibly both.
I completely agree that the opponent can use the hazard to their advantage, but it takes no extra skills to avoid the hazard than it does to avoid the opponent. You would still air dodge out of the way, shield it, roll, etc... to avoid it. This calls for skills like reaction speed, character and stage knowledge and a slight bit of predicting what your opponent will do.Even if the third source can only perform one attack and has a set pattern, the source opposing you can still use the third source to it's advantage by forcing you into a bad position etc.
That being said, stage knowledge is tested on every stage. The thing is that all stages require a slightly different knowledge, so in the end you'd have to include them all to truly test that skill.
Don't speak as if I support this GB, like I said, I'm playing devil's advocate hereSee that's the thing.
You're trying to change the game to only test the skills you think are more important.
That's not the way to go about it :/
Nope, but this is the only way I can see to make a competitively legitimate conservative stage list.Edit: And you think most conservatives want to have the most deep competitive play?
Yea totally with banning PS2 (though that seems to be changing) and having FD as a starter.
lol sorry xDDon't speak as if I support this GB, like I said, I'm playing devil's advocate here
And aren't liberals trying to do the same thing? I mean, what if I consider running away on Temple an important skill? They won't test that skill in their rulesets.
Nope, but this is the only way I can see to make a competitively legitimate conservative stage list.
You have been forgiven.lol sorry xD
They consider degenerate skills un-important, just as the stage-list I was crafting considered certain skills un-important. Entirely subjective whether a skill is not important or not.Yes liberals are technically doing the same thing, but they're removing things they consider to be degenerate (not 'gay' or 'boring' like most conservatives), though there are exceptions.
If you can't call this a conservative rule-set, then the concept of crafting a stage-list conservatively is completely flawed and the liberals winAnd it wouldn't really be a conservative stage list xD
It would just be really small. (which isn't the same as conservative)
This is exactly it XD.If you can't call this a conservative rule-set, then the concept of crafting a stage-list conservatively is completely flawed and the liberals win(as BPC has been suggesting)
Sometimes logical?The reason that there are very few conservative people is a combination of all of the following elements:
-The people who are conservative are, for the most part, not thinking very logically. There are one or two (RR, sometimes Browny/DMG (they post here sometimes, not that they're only sometimes logical), SuSa before he got banned), but for the most part they come here, and leave very quickly after we destroy their arguments.
-We destroy their arguments again and again and again and again. If you can't argue logically, all you have left is ignoring the logical means, and that won't get you anywhere in this forum. We do a lot of theorysmash...
-Conservatives are not open to a different viewpoint, regardless of how logical it is; therefore they see this as pointless mental masturbation. Take people like Nappy and Etecoon, who see this whole forum as a huge waste of time (be it because "you can't change people's minds online" or because "it's never going to happen anyways")... You think they're going to make wall-of-text assertations/refutations? I doubt it. The sad part is that they're kinda right...![]()
I look forward to it.@Grim: that entire way of thinking is seriously flawed and I'll get to explaining why later.
As much as some people want to stick their heads in the sand and pretend it's not true, a major part of Brawl's design is that every stage is substantially different from the others. The fundamental way you approach gameplay has to be deeply informed by what stage you are on. Let's take the match-up Mr. Game & Watch vs Ice Climbers:
On Battlefield I'm going to focus on mobility between the three platforms when I have a lead as G&W. ICs basically have to run after me with uairs and Blizzards, but they have to be really careful since I can reverse direction and nail them with an aerial if they get sloppy. If ICs have a lead, they're going to just pick a side platform to sit under and uair if I get on it, making them very hard to approach.
On Smashville I'm going to be riding the moving platform around a lot. ICs are going to wait for me to pass over them and try to snipe with uair. I'm going to try to use Fire to punish sloppy uairs on shield to pop them up into position for a nair. If they get a lead, I more or less have to give up the platform play entirely which makes it extremely hard to fight them.
On Rainbow Cruise I'm going to focus on mobility and evasiveness on the ship and try to tag them with aerials if they try to chase. I may try to take a defensive position on the back of the boat and try to parry approaches. When the ship moves to the carpet section, I'm going to try to stay low and see if I can really get at them with nairs. If I can force them into real danger, I'll try to start chasing from the right to see if I can get an early fair kill which can really seal the deal for me. On the third section, I'm going to definitely focus on keeping to the right of ICs, staying on the platforms a lot, and seeing if I can snipe at them with fairs that will be hard to respond to. It's far in my interest to create trap situations when the stage is about to move downward since they have twice as many things that could go wrong as I do, and even if I don't gimp outright, I can land some good hits in the air as they come down under pressure. ICs, on the other hand, are going to try to corner me on the ship, try to just avoid combat completely on the carpets since that section is so wildly bad for them, and try to stay close to me during the third section since that's a pretty good time to cg me.
On Frigate Orpheon I'm going to stay to the right of the stage on the first form and try to "hold" the seam between the main stage and the part that moves. The vertical differences that frequently arise here make it much harder than usual for ICs to move in, and if I get in a situation that's too dangerous, I can use Fire and then drift to the left platform. On the second form, I'm going to hang in the center and try to counter approaches as best I can; it's a hard position to approach if played right. If ICs take the lead and start holding positions far from the good positions for G&W on this stage, I'm going to try to get on the ledges and fight back from those. If ICs move away from the effective attack range of ledge play, they move into areas where G&W has a lot of strong counter-play with geography on both forms.
Yeah, there are a lot of common elements, but it doesn't change that from the start to finish everything I do in the match is focused on the geography. I'm trying to create advantageous positions and avoid disadvantageous ones. I may very well be trying to run the clock and looking for ways to make hitting me hard either through stationary defense or by mobility based running. Geography dictates what positions are advantageous and disadvantageous, and it also dictates what the options are to hold defenses or approach a defense. The natural design of stages in Brawl only serves to make this more prevalent as only three of them are non-interactive (all three of which are geographically strongly different from each other) and many stages have completely unique elements to them relative to all the other stages (stuff like Distant Planet's rain effect that just has no analogue on any other stage).The amount of competitive depth this adds to Brawl is insane. Brawl already had 666 character-character match-ups. Using a different stage in many ways makes it a new match-up so if you were to include all 42 stages uniquely you would be looking at a game with 27972 match-ups. If more people looked at banning a stage as banning 666 match-ups, maybe things would be looked at differently... No one would argue stuff like how X stage changes the game too much; that's just not a reasonable position. Changes it from what exactly? You can't find me two stages that are the same or even really all that similar in the first place so a stage being an "outlier" should hardly bother us.
Why is SV balanced? Would you call SV balanced, even in a matchup where it's one of the best stages for a certain character, and one of the worst for the other (ICs-G&W, for example)? What makes it so balanced as a stage?wait what
Thats not entirely clear what you mean when referring me BPC... also I dont know why I got a mention lol, I rarely post here and never made my position on stages clear to anyone >_>
For the record though the only stage I think should ever be a starter is smashville... I consider FD/Yoshis/Battlefield to be just as polarizing towards certain playstles as the likes of brinstar in certain matchups (like marth vs ddd on yoshis is just as polarised as wario vs anyone on brinstar). I dont see ANYWHERE NEAR a large enough distinction between these so called 'neutrals' and counterpicks since you cant just ignore the fact that the stage is only 1/3 of the issue, the other 2 characters make up the rest.
Ganon has nearly unbeatable matchups almost everywhere (short of, like, Brinstar and Norfair). This reasoning is ridiculous, because you're unfairly giving certain characters senseless and unneeded nerfs! If MK-ICs is unwinnable for ICs on Brinstar, oh well-you have a stage ban. If it's also unwinnable on RC... well, the matchup may just flat-out suck for ICs then. That, or you offer more bans, a solution which is a perfect compromise and which I have described in depth, with its advantages, here. Worth a look.That said however I dont have a problem with a wide range of CP stages since characters who are not great on all stages should most definitely be allowed to have this weakness exploited. I draw the line however on stages where certain characters have near unbeatable matchups on no matter who they are against, as such RC and brinstar I'd like to see gone.
Love how you ban the most polar stages for the mobile chars, but leave one of the very most polar stages in. Your bias is showing.
Well that's your fault for not learning how to play on them, it's really not hard to learn to play on them, just because you can't be bothered to learn the stage doesn't mean it should be banned.I think PS2 just messes up too many core gameplay mechanics. I use sonic a lot and 3/4 transformations mess up my **** COMPLETELY. Suddenly certain unsafe attacks are completely unpunishable, approaches are messed up and you have to rethink your strategies often. Inbe4 'bawww a good player should learn and adapt' to which I ask, why, and where do you draw the line? I could make the same argument for a whole bunch of stages like PTAD and GGs.
I dont see what possible advantage there is to competition in allowing a stage like PS2 when the vast majority of matches that ever matter wont be played on there because no one is willing to pick it. Top players dont spend countless hours perfecting their style only to have all their precise tech skill etc rendered void coz of one stage. I put PS2 in the same category as 'requires you to play differently from 95% of other matches' with brinstar, norfair, RC.
So why make a post in the first place?gg BPC, you seem to be under the impression im trying to argue a point here, I didn't argue anything lol.
I dont care if some of the stages I think are neutral, are polarized and vice versa, thats just my list, compiled from an imaginary histogram of how many times ive said to myself '**** this ******** stage I'm never playing this matchup on this stage again'. Of course im biased ugh you COMPLETELY misenterpreted the point of my post.
I dont care if you think my list is bad, the same way I dont care about your list. Its purely how I feel about stages. If people want to attempt to disect these stages down to the pixel, go right ahead but dont drag me into it.
as for AA's post, again, that just the way he sees it and it doesnt affect me. The only reason I posted that before was coz BPC tried to put me in a category but I never stated what my opinions on stages were.
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Ugh same deal for ghostbone. I dont care about PS2, argue it all you want. at the end of the day I'm never going to pick it myself, I will never see a youtube or stream video of top players using it and if I ever do play it, it will be for fun or ill just pick a character who doesnt get forced to change their style completely to play on the stage. Im not going to try and convince anyone its banworthy coz I dont believe that stage will have any effect on the brawl metagame ever.
Well generally here we like to have reasoning for our opinions...but whatever :/Yeah, I only posted here coz BPC singled me out in his post lol.
Please understand the difference between trying to create an argument for a fair, unbiased, balanced stage list and what I posted, my opinion of stages which are neutral/non-neutral lol.
God its not different to me posting my opinion of the tier list in the tier thread once every few months rofl.
gg BPC, you seem to be under the impression im trying to argue a point here, I didn't argue anything lol.
I dont care if some of the stages I think are neutral, are polarized and vice versa, thats just my list, compiled from an imaginary histogram of how many times ive said to myself '**** this ******** stage I'm never playing this matchup on this stage again'. Of course im biased ugh you COMPLETELY misenterpreted the point of my post. Whether a stage is technically a starter or not through extensive analysis, im not going to suddenly feel any different about it.
I dont care if you think my list is bad, the same way I dont care about your list. Its purely how I feel about stages. If people want to attempt to disect these stages down to the pixel, go right ahead but dont drag me into it.
as for AA's post, again, that just the way he sees it and it doesnt affect me. The only reason I posted that before was coz BPC tried to put me in a category but I never stated what my opinions on stages were.
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Ugh same deal for ghostbone. I dont care about PS2, argue it all you want. at the end of the day I'm never going to pick it myself, I will never see a youtube or stream video of top players using it and if I ever do play it, it will be for fun or ill just pick a character who doesnt get forced to change their style completely to play on the stage. Im not going to try and convince anyone its banworthy coz I dont believe that stage will have any effect on the brawl metagame ever.
Seriously this isnt a debate about ps2 just ignore me rofl if I wanted to make an argument I'd write a 2000+ word essay like I've done for a wide variety of topics on swf.
Why are you willing to remain wrong?Why the hell do you care lol and how many times to I have to tell you im not here to argue anything. If you tear apart my post which was NOT an argument to the point everything I said is wrong, I'm still going to like playing on SV and hate brinstar. If your stagelist is the most perfectly balanced and unbiased list in the history of the world, I'm still going to think YI:B is not-neutral and that RC is not a good tournament stage.
WHY DO YOU CARE.
Go and search general brawl forums, I'm sure someone there once said they like spear pillar, waste your time arguing with them about why they are wrong.