"Oh, baby. Looks to me like they've taken a much more balanced, simplistic approach to the levels (at least the ones we've seen so far); there's not many hazards or obstacles visible except the karts driving on mario circuit. Also looks like the stages are more spacious, which would make the pace of the game a little slower and less chaotic, because the extra distance between characters forces players to calculate their attacks more carefully. I like this approach because it works well for balanced tournament play. The only bad thing--and I can't say how bad--is that big stages favor fast moving characters that have a lot of mobility (only in matchups against slow moving characters), since they can utilize the extra area for evasive tactics, mindgames, variations of approach/attack, etc... they can basically "circle" the slow opponent without fear of getting hit. It's not an unbeatable advantage, but it's still magnified the bigger the stage gets. "
great post btw
well there is that one Greek stage thats kinda chaotic - perhaps this would lead into glitches? (i'm all up for those, lol) The Great Fox Stage looks like the old battlefield in a way because of the nothing under the platform idea. The two Pit levels are rather interesting as they are extremely well detailed.
all of these stages in general are extremely pretty. =) I am really impressed with the depth of the Nintendo Wii operating system....