Jaklub
Smash Journeyman
- Joined
- May 23, 2010
- Messages
- 496
Better topics, sir?If it weren't for midterms this week, I'd be complaining how crappy that Shy Guy conversation was.
But without complaining how bad Brawl was, please
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Better topics, sir?If it weren't for midterms this week, I'd be complaining how crappy that Shy Guy conversation was.
Because no one bothered to stop it. I saw it going on for the past two days. It can be argued, but the arguements should be better.Sakurai basically said no generic characters. Why has this conversation gone on so long?
Don't ever recall he said no generic characters. As far as I know, that's just a rumor fueled by people not wanting "generic" characters like Toad.Sakurai basically said no generic characters. Why has this conversation gone on so long?
I see where your going with this. Like insubspace where the extra characters on the left are shown to represent the characters on that level? Why not have TWO tournament modes?Don't ever recall he said no generic characters. As far as I know, that's just a rumor fueled by people not wanting "generic" characters like Toad.
I don't know why this went so long, I'm almost happy a midterm and Jill in Marvel have occupied me.
So yeah, about that KOF mode. I think a lot of people would love it if you could select up to five characters per player and play each other where instead of lives, you have characters. And just to be clear, you can't switch out characters. You stay with that character until it dies.
It could easily be a new type of tournament format.
Well generic minions might be a better term as I'm pretty sure the Pokemon characters and Yoshi fit the definition of generic characters. Personally, I think generic characters like Pikachu, Yoshi, and Toad who have made a large impact on their respective series should be playable characters while those generic characters that have no singular representative (enemies like goombas and koopas) should not be playable.Sakurai basically said no generic characters. Why has this conversation gone on so long?
Hmm. Both KOF and SSB do kinda have the same premise.King of Fighters-like mode.
Discuss.
Pokemon perhaps, but there has always been THE Yoshi and THE Toad who have played important roles in their series.Well generic minions might be a better term as I'm pretty sure the Pokemon characters and Yoshi fit the definition of generic characters. Personally, I think generic characters like Pikachu, Yoshi, and Toad who have made a large impact on their respective series should be playable characters while those generic characters that have no singular representative (enemies like goombas and koopas) should not be playable.
I was going for the other way round, picking a specific Shy Guy and using the generics as alternate colours.You can use Shiro the white Shy Guy as an alternate color, along with his yellow, green, black and blue colors.
This is how I'd like him. Perhaps even ditching the Fly Guy outfit in favour of Stilts as his UpB (near instant added height aerially or protection on the ground but no real damage or knockback potential).I would like to see a Shy Guy character make use of his Stilts from Yoshi story. If his moveset was soley unique (No tennis rackets) and based more off the Yoshi games I wouldn't mind him.
Having had it in SubSpace, I see no reason why we shouldn't have got this in multiplayer already.So yeah, about that KOF mode. I think a lot of people would love it if you could select up to five characters per player and play each other where instead of lives, you have characters. And just to be clear, you can't switch out characters. You stay with that character until it dies.
It could easily be a new type of tournament format.
In Super Mario 64 you met "Yoshi" after getting all 120 stars and even in Yoshi's Island, it was "Yoshi" who found Baby Mario, not "a yoshi". There has always been a specific Yoshi alongside the generic ones.The only time I can recall that "Thy Yoshi" is specifically pointed out is in a spin-off game where green is the only playable character. Yoshi's Island, Story, YIDS, NSMBW all have a variety of Yoshi colors. "
Just had a thought: Stilts? Stilts is gonna be his UpB? Either I'm not reading or you guys forgot to give Shy Guy a proper recovery!Grow vertically, though rather quickly. I considered stilt walking and it wouldn't really make sense to disallow it but it would likely be very slow.
This is quite true. Ironically, Yoshi's brawl trophy mentions only about the Yoshi species as a whole (his final smash trophy is different). Toad's trophy, however, mentions mainly about the character named Toad as opposed to his species.The only time I can recall that "Thy Yoshi" is specifically pointed out is in a spin-off game where green is the only playable character. Yoshi's Island, Story, YIDS, NSMBW all have a variety of Yoshi colors. "
I take issue with this comment.Brawl was decent. The other two games were amazing.
He prolly did grow up with the game! SSB64 was a good game for it's time, but now we've been able to take that game, and change it into Melee. Then we've taken Melee and changed that into Brawl!I say Brawl is good because I get more wnjoyment out of it. I can certainly see why some prefer Melee; the gameplay and physics and even balance is better suited for competitive play in Melee.
But I play SSB with friends; I play it for fun, not to win. I'm not a tourneyman; as evidenced by my enjoyment of 75m and insistence on using items. And I think Brawl's suited better to hanging out with the guys to have a roarin' good time.
As for 64, this shouldn't really be the first thing to say, but the graphics...let's just say they haven't aged well. And by haven't aged well, I mean YAY, Triangles and Boxes and nothing else!
Even SM64 had better polygons than this! Heck, Star fox on SNES had better graphics than this!
Yes yes, they did good for the time, but I never played SSB64 at the time. I have played it now, and let me tell ya, the graphics are painful to the eye. By which I mean, they look like they could poke you in the eye.
Then there's the major things they added in Melee and Brawl. Like...SIDE B MOVES. and...SIDE ANYTHING. and...NOT CLUNKY CONTROLS. And heck, wasn't part of the fun in Melee and Brawl collecting Trophies? Guess what's not in this game...Crazy Hand. Just sayin'.
SM64 is by no means a terrible game, but insisting it's better than Brawl is like insisting that Dog Poo is tastier than Caviar(Although I wouldn't know, I've never tasted either).
Oh yeah, and I also like Brawl for the selection. 35 characters is a reasonable amount, although me and several other would certainly have liked more. But considering there's actually 55 different characters programmed(Including the bosses; not sure if they really count), it's more betterer that way.
Then the stages. Like I said, I'm not a 'Final Destination or bust' type-tourneyman. Probably my favorite stage in this game is Pictochat, although Spear Pillar, Temple, Warioware and Big Blue come close.
Items also got a huge boost, although there's a few lame ones(Smoke Ball anyone?) and I cannot comprehend the lack of Parasol or invis. device.
Even if they DID have liscencing issues with the IBD(InvisiBility Device), couldn't they just use the Vanish Box?
Oh, and the Red Shell was cool too.
Also, yes, that'd be awesomazing.
Now you're just acting stupid. Sorry, but that's true.Heck, Star fox on SNES had better graphics than this!.
Jumping off the stilts is an interesting idea. As I had it, they would simply raise him up by twice his height before sending him into freefall. I'm not sure whether or not the extra jump would be too good but if not it seems like a good idea. As for them appearing instantly, I think almost instantly would look better. Just a couple of frames of stilt rising animation would suffice and he wouldn't fall much in that time.Well I was thikning that IF he had silts they would allow for a third jump. He would have his two jumps, and then up b would lift you up faster then you were falling and you could hop off of them. That's the proplem I have with slow growing. What about the stilts blast out of the ground quickly? No just instantly them being there.
I don't like the idea of leaving them onstage but I had planned for stilt walking already (and yes, it'd be sloww). On stilts, the Shy Guy would be hard to hit but he could still be knocked back a bit by hitting the stilts, leaving him in a bad position if knocked off the edge.What about the stilts being sort of like Wario's bike? An item that can be left on-stage and broken by opponents, but easily picked up by Shy guy. They could be used for walking, but be sloww.
I seem to remember something about a (red Shy Guy running while holding a (plate of?) something flaming, then tripping up and the flames spewing out infront, looking a lot like those lines of flame that rotate in bowser levels.If we were to use Shy guy's trip from Yoshi Story as a forward B? Like he runs and trips, sliding a bit. Maybe have some sort of small flame effect being used from sliding?
Now I see why you want that stilt jump. This is perfect!Anyways. he could use the stilts and since they are easy to jump off of/stop using he could use the forward smash while coming off of the stilts. I would like his moveset to involve the stilts a lot. I think this sort of mid-air moveset could be very unique.
It works but it doesn't feel quite as great as the first two. Also, it might work having him throw fruit (which hurts on hitting but heals when eaten) with a small chance of a chili (damages when eaten) or a happy heart (grants starman status when eaten). This is just a suggestion though and I'm not sure it's any better. Plus, it seems to cut out a reference to another appearance in favour of Yoshi's Story, which probably isn't a good thing, despite my love of that game.Basic Smash: "Shy guy's toy chest" He pulls some sort of item out of his pocket. The items would be random ones, maybe referencing Yoshi Story/Island and the Paper Mario level. Some items do more damage. They would work like peaches in the sense that they are pick-up-able. They aren't re-regrabable, but two can be thown in secussesion. Ex: Up to two of these Items can be on screen at once. So while your opponent is reacting to the first item, you can be throwing a second. So really, it's a faster, non-grab-able version of Peach's Turnips.
I think it would work better as: "Stilts" Stilts swiftly launch from the Shy Guy's feet raising him up by about twice his height. From here, you can move but not attack, possibly doing minor damage by walking on people. While on stilts in the air, you have no ability to move sideways and are stuck in fast fall. You can, however, jump off the stilts with ease, making this drawback negligible. After jumping from the stilts, the Shy Guy has no more jumps, regardless of how many he had left before but may perform any other aerial move, including specials. Like with regular jumps, this can be both short and long hopped. The stilts are indestructible but a single hit to the Shy Guy will knock him off and into freefall temporarily (think knocking someone out of Firefox) and while a hit to the stilts will do no damage (and not knock him off), he will still receive knockback and hitstun. The knockback varies with percentage but not the move he is hit with. The stun is a set amount.Up Smash: "Stilts"
Based on my vision: "Flambe" A plate of flaming food appears in the Shy Guy's hands and he immediately falls forwards (adds horizontal momentum for recovery). If either he or the meal hit the opponent, they take damage (fire if it's the meal) and the move ends. If the meal makes contact with the stage and the move was not activated from his idle pose, flames pour from it a short way forward, also doing fire damage. When he uses this move, any prior momentum is kept, causing him to slide slightly. This also adds the the distance the flames travel.Side Smash: "Flame trip"
I don't know where this comes from and would rather go for something like this as a reference to Mario Kart: "Figure Skate" The Shy Guy 'jumps' into the air on ice skates to perform a pirouette. This move adds only a little height. The spinning motion deflects projectiles and harms enemies but some attacks can get through. Goes into a brief special fall at the end where he keeps the skates for foot hitboxes.Down Smash: "Sheild Twirl"
I think 1 hit specifically to him and not the stilts should be how it works. That's how it worked in Yoshi's Story and I feel it's the best way.Usamsh Stilts: I like most of what you had to say about the stilts, but what do you think about it taking a combo of 2 or 3 hits to knock him off the stilts?
I addressed walking but forgot to add it to the move info. Not only should it be possible (very slowly) but it might be good for it to deal minor damage. Turning is a definite yes. Any movement besides turning and jumping shouldn't be possible in the air though.and are the stilts Imobile? what do you suggest happens to the stilts when he jumps off of them? When he is on the stilts, can he turn around? I think he definitely should be able to. And I think he should be able to walk slowly with them.
I guess I didn't make that clear either. More momentum means both him and the flames slide further so yes.Fsmash Trip: Works fine for me, I like the plate Idea. Does the range of the attack still depend on if he is running or if he is walking?
I remember that now. Don't they kind of turn 2D for it? Maybe that should be a dodge move.Bsmash Sheild: I was thinking of in Yoshi Story, if you kill an enemy a certain way (I think it's by throwing an egg at them) they do a weird twirl mid-air before popping and disappearing. This move is definitely up to changing entirely. I have no problem if someone thinks of another.
Part of the idea was that you had the first chance to get it if used up close but I'm not sure it was a good idea myself. I like the sound of the using the toybox but I'm not sure how would be best to do it.Dsmash: Toy Chest: This one is up for change as well, I liked the idea of him being able to throw object's while in mid-air because it was a way to stop people from comboing hin and ultimately knocking him off his stilts. If you can think of a smash move he can use while still he is firmly on the stilts then I'm up for it. I think a different Idea then the fruit one, just because I don't want to heal my enemies.![]()
Yeah, specials should probably be things that are from his more important appearances while minor things like that can be A moves. Skates for Nair?Also, I don't mind a Mario Kart reference, so long as whatever he is doing is unique to him. So the skating would be fine. But I would prefer a Yoshi Story/Island Paper Mario ect. reference. Should we make a full moveset? I will if I know every move he needs.
How to dodge this Final Smash : look the opposite way.And for the Final Smash, I'd say it's a choice between his reaper suit and scythe or his mask dropping off (face not visible to the player) and the opponent being severely damaged by the shock.
That part alone is too complicated to be made.Make Sakurai a character.
That part alone is too complicated to be made.![]()
Dude, your on a role! XDHow to dodge this Final Smash : look the opposite way.![]()
I know some of you have given a quick look at this, but the more opinions from people who didn't see that idea, the merrierOne thing that could be improved would be the use of the coins you gain in Melee / Brawl.
Apart of spending them when losing all your lives in Classic / Adventures on Very Hard and trying to get trophies from the Lottery for Melee and the Coin Launcher for Brawl, they don't serve many purposes.
I suggest to have things to buy with those coins, like special skins for stages / custom stages for example. Once bought, those custom skins could be activated by pressing a certain button before pushing A/Start/+ button.