Flame Hyenard
Smash Lord
Eggman :BTW, no doubt you know, but Robotnik and Eggman are both valid names for the good doctor.
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Robotnik :
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Nuff said.
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Eggman :BTW, no doubt you know, but Robotnik and Eggman are both valid names for the good doctor.
Fixed. Seriously, Eggman is his villain name. Robotnik is his family name. Been that way since Sonic Adventure 2. (outside of Japan, where he's always been Eggman since the first game)Eggman :
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Robotnik :
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Nuff said.
Saying Eggman and Robotnik both work as names makes me a ****er? Whatever makes you sleep at night.See, this is why Sonic sucks. You ****ers are like "no, Eggman stays!" Khrushchev must be spinning in his grave.
Except Eggman, apparently. xDThen again...I support every character...basically ever.
Does that mean you don't support Mega Man?- Do they wear green armor, and come from a science fiction series?
Except Eggman, apparently. xD
QUOTE]
No, I honestly like most characters. I like Midna, I like Suicune, I like Dixie, I like Daisy, I like Bowser Jr. ect.. I just think there are SO many interesting Nintendo characters. It's hard to hate one. I even like Tingle![]()
I do NOT like:
Duck Hunt Dog, More Sonic characters(Love the characters, not for smash though), Waluigi, Birdo, and... that really is about it![]()
On the last part:I approve, although Wario wasn't cel-shaded, that was hand-drawn. You really WERE playing a cartoon.
There's a certain visual charisma lost by using CGI over hand-drawn animation, and I think it's readily apparent to most people when you constrast the two:
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(I've got like 500 more examples but I'm trying to keep this simple)
Despite that, cel-shaded models tend to maintain a good degree of visual charisma and they're pretty flexible. I think it'd work well here, though I only advocate it over hand-drawn animation due to the overall efficiency of computer graphics that the devs are probably reliant on.
I could go on for hours about this, but I'm curious to see what other people think.
I think that's a very good way to think about it!I'm kinda skimming the Chu/Arc conversation, but I will mention that a lack of familiarity won't hold a character back in Smash. A lack of appeal most definitely will, however.
Thanks for clearing this up!In the West, it's generally agreed that Tingle is really annoying though there are some fans. And he's just using it as an example.
The contracts for either character would likely be only for the game, not for other projects. It would be different for the next game. We don't know how hard it was to get either character.There shouldn't be many legal problems about expanding the series that are already in Brawl. Bigger problem is different 3rd party series (like Megaman).
I vaguely recall hearing that each individual recolor is technically its own model. Either way, they're rather small in file size, at least compared to something like songs and movies.How much space do costumes/clones take up? I've said this once and I'll say it again. If we can't have all the characters have there individual movesets what about costumes? Or clones that share the same slot as the person they are cloned from?
Ex: Pikachu has a smaller, lighter, weaker version of itself that is Pichu. No new moves just stat change. (Not that Pichu doesn't deserve a new moveset. I love Pichu)
Oh, don't get me wrong, I still like how Smash does it now. Though I wouldn't be surprised if Sakurai went with some different style to distance itself more from Melee/Brawl visually, and I'm just a big sucker for hand-drawn stuff:On the last part:
I see what you mean when you put the pictures side by side. I think though that the result is that in the NES day, you had to make that kind of art work. You had a character who was blocks, so the art helped define the character. The CGI was really a move do to how cheap it is, especially if you want fluent sprites.
I, myself, am indifferent to it. The style of the game doesn't mean much, just how fun the game is..
Yes. And, well, nobody can now be sure Sonic and Snake will come back in SSB4.The contracts for either character would likely be only for the game, not for other projects. It would be different for the next game. We don't know how hard it was to get either character.
Quit trolling, I was referring to Master Chief. =P I'm honestly fine with Megaman.
Nester could work but I think it would be cool if the Mii's default appearance looks like Nester. I think it is fitting because Nester was one of the main characters in Pilotwings 64 and now the Miis are the main characters in Pilotwings Resort.What do you guys think of the Laughing Dog, from Duck Hunt?
He can represent the NES's Software like ROB does for the Hardware, as Duck Hunt and SMB kick-started the NES together. He also can represent the Zapper and other Light Gun accessories, such as the Super Scope.
And he seems pretty likely, out of the various possible Historical characters, a la Game & Watch and ROB.
I mean, Sheriff would work, but he's not well known and he's not got a lot of moveset potential(Plus, he'd have Snake's problem of realistic guns). Diskun could work, but he doesn't really have any moves...or arms. Nester could work, but I doubt it'd happen. Captain N...I'll stop there. But nothing's really stopping Laughing Dog.
Nester was created for a comic, so he isn't a character from a game (one of Sakurai's rules). Also, he isn't very well known and Pilotwing 64 wasn't well known.Nester could work but I think it would be cool if the Mii's default appearance looks like Nester. I think it is fitting because Nester was one of the main characters in Pilotwings 64 and now the Miis are the main characters in Pilotwings Resort.
One of Sakurai's rules is the character has to be able to fight. The Dog does not fight and just laughs at you or catches the ducks.I do support the Duck Hunt Dog. The reasons you listed are pretty much why I think the Duck Hunt Dog would be an interesting addition to the huge roster despite his hatedom.
I even think that his inclusion could potentially redeem the dog when the players are surprised at how formidable and unique the dog is as a Smash fighter and the dog gains new fans. The haters can just beat up the dog. It is a win-win.
Just cause he hasn't fought doesn't mean he can't.One of Sakurai's rules is the character has to be able to fight. The Dog does not fight and just laughs at you or catches the ducks.
Except the part where he has absolutely zero appeal.But nothing's really stopping Laughing Dog.
This is a fancy way of suggesting that appeal is meaningless and any character ever is valid.I even think that his inclusion could potentially redeem the dog when the players are surprised at how formidable and unique the dog is as a Smash fighter and the dog gains new fans. The haters can just beat up the dog. It is a win-win.
Yoshi has shoes on too, you know.MARIO:
- Down B: How about his new spiking foot stomp? Yes it would look like Yoshi's current stomp technique. But Mario has shoes on. SHOES. It'll hurt more.
Yeah, but he has those red kid-leather boots on. Mario has those hard, black industrial work shoes.Yoshi has shoes on too, you know.![]()
Can you explain why you think they are clones? Their elemental damage types were different, their KB, DMG % and even hit-boxes were different. The only thing I was trying to implement were power-ups that were in Sonic The Hedgehog as a part of his repertoire, in response to Mario's Cape and Fireball. Sonic's current b-moves are lackluster, and the spring is not really a power-up and looks harder to swallow than Sonic manifesting power-up on cue. Further adaptations can include:And why did you change Sonic's moveset so much? All four of those specials you posted were pretty much clones of each other.
You could easily just include Lightning Speed increments on the Game Slider. I didn't think anyone would care.Also, Melee shouldn't be the maximum speed, I, particularly, had a lot of fun doing friendlies in MELEE's lightning mode, even Brawl's lightning mode is faster than Melee.
I'm against the idea of a speed adjuster. The problem with that is that you'll have people disagreeing on a standard speed. Also, from what I've read in the Project M thread, and if I recall it correctly. Most of the frame data for the veteran characters was more or less the same as in SSBM. The reasons that Brawl is slower is because of the advanced techniques thrown out, particularly L-Canceling.NEW Additions/Features:
- Game Speed Slider (Slow(SSBB)--Moderate(X1.25SSBB)--Normal(X1.5SSBB)--Fast(.75SSBM)--Very Fast(SSBM)
- L-Cancelling On/Off
- Tripping On/Off (or just take it out)
- TE: Mode On/Off (Akin to Hardcode Mode in MW2. It will disable all items and automatically select boards that were designed with balance in mind) I don't care what Sakurai has said in the past, people change their minds. And it really is not that hard to build a few extra stages or, making stage-builder far better to please the TE Fans. The fact is that Sakurai is making money off of tournaments more so than your casual gamer.
I think Sonic is fine as he is with his specials. His playstyle revolves around mixups and his similar looking Side B and Down B are the source of this. Personally, I'd like to expand this to where he can do followup exclusive attacks from Side B and Down B.Character Conceptual Changes:
SONIC:
- Neutral B: In-place slicing shield attack. Reflector property, low DMG, low KB. Hitbox: 360deg. REF: Sonic the Hedgehog 3, double jump technique
- Side B: Forward fire-shield rush attack. Med fire damage and med KB. Hitbox: Dir side 180deg. REF: StH3, double jump w/ fire-shield power-up
- Down B: Bubble-shield bounce-jump attack. High water DMG, High KB. Hitbox: beneath, 180deg for 5f, 180deg up for 5f. REF: StH3, double-jump w/ water-shield power-up
- Up B: Electric-shield double-jump attack. Low electric DMG, low KB. Hitbox: beneath 180deg. REF: StH3
- Dsmash: Conceptual animation addition: When charging, spins in place until release.
I want his Tatsu back. After using it in Project M, it's a very useful attack at Down B while his old DAir can be used as a jump-in.MARIO:
- Down B: How about his new spiking foot stomp? Yes it would look like Yoshi's current stomp technique. But Mario has shoes on. SHOES. It'll hurt more.
Starcraft I, and II has gameplay speed adjusters, yet, at MLG, they have a standardized speed of Fastest.I'm against the idea of a speed adjuster. The problem with that is that you'll have people disagreeing on a standard speed. Also, from what I've read in the Project M thread, and if I recall it correctly. Most of the frame data for the veteran characters was more or less the same as in SSBM. The reasons that Brawl is slower is because of the advanced techniques thrown out, particularly L-Canceling.
I like this too, but what he has now doesn't bring enough of what Sonic IS to the table. Sonic IS what he was in his games. Power-ups are something he doesn't even manifest at all in Smash whatsoever.I think Sonic is fine as he is with his specials. His playstyle revolves around mixups and his similar looking Side B and Down B are the source of this. Personally, I'd like to expand this to where he can do followup exclusive attacks from Side B and Down B.
He still has his tatsu (which was lazily made into his DAir from what I can tell.) The B Tatsu that Luigi has seems more silly and fitting for Luigi. But, you could always say the following so that Mario has his cake and eats it too:I want his Tatsu back. After using it in Project M, it's a very useful attack at Down B while his old DAir can be used as a jump-in.
Mario Tornado should never have been ditched and replacing it with a blatant reference to sunshine was definitely salt in the wound. I want the good move back!I want his Tatsu back. After using it in Project M, it's a very useful attack at Down B while his old DAir can be used as a jump-in.
You know, I'd like to see this. We already have it where certain specials behave differently in the air like Capt. Falcon's down and side B or Link's up B. Maybe going one step further to implement aerial exclusive specials might not be a bad idea. It would do something about those empty spots for Peach and Donkey Kong's down B in the air.That reminds me:
We can add more neutral B moves by changing how they work if your character is in Ground state or Aerial state. Some characters would have the same B move in both situations, but others wouldn't.
Even so, I don't like the idea, but that's just me.Starcraft I, and II has gameplay speed adjusters, yet, at MLG, they have a standardized speed of Fastest.
In the Sonic games I've played, I've never seen Sonic with elemental powerups. Are you thinking of Sonic Colors?I like this too, but what he has now doesn't bring enough of what Sonic IS to the table. Sonic IS what he was in his games. Power-ups are something he doesn't even manifest at all in Smash whatsoever.
What is this sit stomp you're talking about?He still has his tatsu (which was lazily made into his DAir from what I can tell.) The B Tatsu that Luigi has seems more silly and fitting for Luigi. But, you could always say the following so that Mario has his cake and eats it too:
Charge Down B Aerial: Sit Stomp
Rapid Tap Down B Aeriel: B move tatsu like Luigi's with DI
Charge Down B Ground: Water-gun (What he has now)
In Super Mario 64, you can do this by jumping then pressing Z. In New Super Mario Bros (NDS and Wii), jumping then press Down. Wario can also do this, but it would be stronger.What is this sit stomp you're talking about?
It's not just you. I don't like it either.Even so, I don't like the idea, but that's just me.
He means "Ground Pound".What is this sit stomp you're talking about?
Starcraft is an RTS, and RTS games can have notoriously long matches. Fighters generally are a max of 10 minutes. And everyone calls and knows it as Ground Pound. I've never heard it called Sit Stomp and it really sounds awkward unless you add Jumping to it, which makes it longer than Ground Pound.Starcraft I, and II has gameplay speed adjusters, yet, at MLG, they have a standardized speed of Fastest.