just because my rant was posted on the bottom of the page, I'm re posting it.
Quote:
Originally Posted by GigaKoopa View Post
dude, that would be cool and all, but let's look at it realistically, it's not going to happen!, as much as everyone would like this, it would take forever, years and years for programming animations and such, not to mention if you expect them to all have unique movesets.
i know. i just wish that they at least made an attempt to blow us away. if they had 65 characters, 70 stages, an amazing wifi loaded with features, and a ****ty adventure mode, would you be satisfied? how about 50 characters, 50(new) stages, a moderate wifi (better than brawls, but not great) and a kickass long adventure mode?
then look at it like this. there is no other smash game for ten years. the adventure mode is great, yeah, no one will be playing it much, 2 years later. as soon I finished the emissary, i was done with it. i'm not playing it anymore.
I'm just focusing on the important improvements, the ones that brawl didn't have from melee, (it's already wound down) but melee had from 64. how long was melee extremely popular? they just need a LOT of multiplayer content, a lot of flexibility (custom game modes anyone?) and a good solid wifi to keep this game alive. especially going against halo 5 or whatever it'll up against.
so, if it takes three years to make smash 4 with all the features i stated and more, but it lasted 15 years, i would be very happy. brawl is still good, but it's lost it's hype. still the best wii game in my opinion, but that's not saying a lot. I think i'm going to enjoy GTH4 world tour better than brawl.
And on more thing, too many people argue about the little things. "we need L canceling back!" "X character needs to be in!" "Tripping sucks!"
we don't need to discuss these things. everyone wants X character in. it's hard to find someone that has tripping at the top of their best innovations list. and all the other advanced technical features will always change and vary from game to game, but the one thing they've been good about is balancing them. you don't see sonic dashdancing like crazy because of tripping. in a way, it was necessary, or at least the developers believed so. so the little stuff doesn't matter, you're always going to have to adjust, change is good. as long as in the bigger scheme the game succeeds, we'll be happy longer. people might have lost a match to tripping, but it's not going to stop the game from being fun.