Where I see the Sonic Strategy Developing Needless to say, Sonic's meta-game will improve and change considerably from here even without any tweaks to his character in the final version. I think though he will still be centered around juggling his opponent. I also think someone will probably figure out how to integrate his b moves successfully. The canceling of his side-b into aerials is promising and could potentially help Sonic rack up the percent easily in his juggles if someone figures out how to work it in. His homing attack might also be useful in juggles as well, if they aren't knocked out of its range it could be a finisher of sorts to juggle if an opponent is DIing away and Sonic has run out of ground to chase his opponent with. The momentum stopping properties of his upb and neutral b could also be used to play mindgames with your opponent.
Notes on my Sonic Playing I think I might have been the second best Sonic at the demo for Thursday/Friday. Although I played him earlier and explained a couple of sonic's moves to him, Lucky brought his Sonic game quite a bit above mine. He also was able to participate in the impromptu tournament we held, which unfortunately was organized while I was eating lunch so I didn't get a place in the draw. Part of his increase in playing savvy might have been due to him playing better players more frequently than I once the tournament started hence improving the sonic meta-game (I was relegated to stomping noobs and passer-byes).
I tended to stick to short hopping, whereas lucky used sonic's great ground speed more. He more frequently used running grabs than I did. Although he might also have been more prone to knocking his opponent off and edge guarding than I was, I still think he'd agree that sonic's upair game rocks.
I personally had some problems with defensive opponents. I got rocked by Gimpy's upb shield canceling with Bowswer in my first game against him today, not killing him once and getting killed 2-3 times (To be fair he also went giga twice against me that round). I put my thoughts together and massively improved on a rematch, only losing by a one kill swing. In comparison, Lucky beat Gimpy in awesome game. The upb shield cancelling was not a problem for his running grabs.
I also tended to use his ftilt a bit. Generally, this was pretty successful. His fsmash is much more powerful, I didn't seem to be able to land it as easily against competent foes.
I also had tremendous problems opening smash balls as sonic. For whatever reason smash ball rarely spawned on the wii we were using for the tournament which may also have helped lucky avoid the same problems of opening smash balls as I had. God must look favorably on "tournament purist" competition =D.
My playing was significantly hampered by my melee mindset, in which I expected to try for and start landing killing blows on my opponent around 100% whereas most people survive easily until about 150% in the brawl demo.
Future Work
I will not be playing more at the E for All as I only had time for Thursday and Friday. I'm trying to PM some of the better players for their impressions on Sonic, especially Lucky who was the best Sonic on Friday at the Demo.