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Smash Lord
Yeah I die too early for a Snake
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I usually die around 200% - 215% on stages like Final Destination.Yeah I die too early for a Snake
Me and Pika live a long time, unless I get an Utilt in (which is hard) or he gets a thunderspike (-_-')pika is harder to kill than people give him credit for and because of his small size, mobility, and camping game he has an easier time than most avoiding kill moves in the first place, much easier than snake in that regard IMO
I don't Bair is much worse, if any. I just try to use it because then I don't use Bair for horizontal, which is worse than Uair I think.Pikachu has some kick *** momentum canceling tactics. I have seen Anther lives to absurd percents for a light weight.
And sometimes when I'm trying to do Vertical DI i fastfall a Bair because it puts you further away from the blastzone off the top.
And guys just keep practicing it. Good Di should be a reactionary and second nature action for all skilled players.
Bair isn't bad, but airdodge (then jump if you won't live otherwise) is best for horizontal survival. Bair also isn't bad for vertical, but I find (and someone else done tests) than fastfall Uair makes you live longest.Hi all, I was wondering if using Bair for all momentum cancelling purposes would be wise and also I'd like to ask what are some good options for recovery seeing how I am too predictable xD
o.o I usually live to around 160-170 on Final. And temple, it depends if I do underground or not.I usually die around 200% - 215% on stages like Final Destination.
Alot higher on stages like Temple.
Me and Pika live a long time, unless I get an Utilt in (which is hard) or he gets a thunderspike (-_-')
I don't Bair is much worse, if any. I just try to use it because then I don't use Bair for horizontal, which is worse than Uair I think.
I try, do you watch you opponent and react when you see an attack, or can you like... know when its coming?
Bair isn't bad, but airdodge (then jump if you won't live otherwise) is best for horizontal survival. Bair also isn't bad for vertical, but I find (and someone else done tests) than fastfall Uair makes you live longest.
Recovering from horizontal flight, unless you're fighting Pika, recover high. Go for the ledge if you can't go high, and from here do... something. My ledge stuff sucks.
o.o I usually live to around 160-170 on Final. And temple, it depends if I do underground or not.
if you ever watch videos of me playing, and see a random usmash, assume that i thought i was going to get hit, and was di-ing in advance. works like a freakin charm.It's at the point where I know when an attack is coming. And plus when you have whiffed an attack or ****ed up...you know it. So you should prepare for the worst lol
Thanks, I'll try it when I get the chance.Fly high, b reversals, c4/nairs as deterrent, fastfall airdodge
Pikachu is not easy to kill. He's so small and he can chaingrab the **** out of Snake if we're too near or if he attempts going near us. Good thing we have the projectile advantage.How long? My friend lives as long as me, and he's Pika.
Wut?we do? I thought thunder bolt > us?
You should try to learn to powershield pikachu's projectile. If you can do this repeatedly, then you should have no problem against pikachu if they ever start using it a lot.how do we out projectile pika?
I never liked trying to clank with projectiles because I always thought it induced more lag than simply powershielding. Not really sure to be honest. Plus, its extra powershield practice in general for those pesky falcoflys.Or just jab it, lmao.
LOL too good.if you ever watch videos of me playing, and see a random usmash, assume that i thought i was going to get hit, and was di-ing in advance. works like a freakin charm.
http://www.youtube.com/watch?v=e7FgMp_3hpI#t=09m50s
That's what I do. If expect Im gonna get punished, I try to pre SDI. I don't think its too bad if you only use QCDIhow many of you also SDI more on prediction? I only try to react on that, the consequences of a wrong read seem too great to me...
What?wat is sdi