• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Snake Q&A Area

Joined
Aug 6, 2008
Messages
19,345
Which in particular? There are a lot of variations to his playstyle for one to get accustomed too. I find that Sonic has to pin point where a target will be, and if he gets it wrong, he cannot follow up easily after you. So pretty much, I found that if you manage to do add in your own dashes and rolls, you end up avoiding a lot of his attacks. The idea of being on the move all the time helps throw off their accuracy.
 
Joined
Jun 8, 2009
Messages
18,990
I don't play against Sonics a lot. The only thing I know is to outrange Sonic's attacks and camp. Sonics use SC to clank Snake's attacks so keep in mind of that and Sonic's speed can get really annoying. Most Sonics take advantage of the aerial part and the speed part since Snake is poor at both parts. What I do against them is to punish their missed attacks and machine gun jab. I can say that Sonic could be annoying with grenades just like most characters.

If you want to know more: http://www.smashboards.com/showthread.php?p=5753487#post5753487
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
NNID
Perseids_Tero
I'm not sure if this has been tried or tested already, but has anyone found a guaranteed set up for Snake's jab to fsmash?

I just tried out c4 to soft footstool -> fastfall jab lock and it works on most floaty characters. From a fullhop to double jump c4, it hits Lucario, Olimar, Kirby, Game and Watch, ROB, Meta Knight (albeit hard on MK) and a couple others. But if you jump off of Smashville's platform then c4 foot stool, it works on a lot more characters.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
@kill: is Ricky giving you trouble? C4 on one side of the stage, camp the other side. Holding jab beats pretty much anything. Utilt beats everything at kill percents. Oversimplified, but that's the idea, anyway.

@Tero: I've only done it by knocking a shielding character off a platform with uair/bair/utilt. If the footstool works, it could be done from a mine or a risky read, also.
 

iKiLLOTz

Smash Journeyman
Joined
Apr 14, 2010
Messages
483
Location
Sydney, Australia
@kill: is Ricky giving you trouble? C4 on one side of the stage, camp the other side. Holding jab beats pretty much anything. Utilt beats everything at kill percents. Oversimplified, but that's the idea, anyway.
Lol, yeah. How did you know?

Thanks for the tips though
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
How can I improve my nade game?

Right, now, its kinda shallow, all I do is:

drop -> walk/roll away
drop -> throw at enemy
soft/med/hard throw at enemy


My nades don't really pressure or even damage a lot of the time, and I'd like to change that
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
Cooking makes your grenade game 3-dimensional. Also utilize stuff like instant throw and aerial pickup.

Try shield dropping a nade and then buffering a nair. That's pretty good cooking time, and sometimes your opponent is stupid enough to approach you in hopes of punishing you :)
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
What is/how do you do an instant throw?

Ah thank you. I'll work on using those.

One more: For b-reversals, I keep doing the Nikita when I try the grenade. What's wrong?
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
I think it's pretty good?

And yes, thanks, that was very helpful.

For the ADCT, should I do what the video shows and soft throw -> ADCT or Shield Drop -> ADCT?
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
ADCT has lots of uses. Stuff like throwing back an opponent's item when it's thrown at you (other grenades, bananas, suit pieces), or just using it to throw your nades in different ways.

You can also do it out of a soft throw, either immediately or after you cook it for just a second. You can shield drop and ADCT. You can drop a nade on a platform and ADCT it from the ground. Or even something else. Be creative and have fun with it!
 

Elletrico

Smash Cadet
Joined
Sep 9, 2010
Messages
49
What are some of Snake's OoS options, and how exactly do you platform cancel with Snake.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
Snake's best out of shield option is his F-Tilt. This is your fastest tilt and it will be your most used punisher. Up-Tilt to an extent works but be very careful when you use it. Jab also works because if you space it right you can cancel into a grab or F-tilt. If you're feeling ballzy Dair throws people off as well.

Platform canceling is all but useless with Snake except:


http://www.smashboards.com/showthread.php?t=289780&highlight=platform+cancel

 

Reyney

Smash Apprentice
Joined
Nov 13, 2009
Messages
126
Location
Germany
i dont understand why platform canceling should be useless ...
you have so much profit if you can land a grab on a platform with it.
i think its just underused and not not mastered by the snakes.
its AT LEAST a good mixup for punishing landings

the most practical ways to perform are imo:
shield pc (double jump while holding down > press shield at right timing)
and the one with control stick only (hold down while double jumping and release at right timing)
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
Its so ******** to try to with Snake in most situations that its almost not worth it. We already have solid options for platforms. While I will agree that it is a good mixup it is sometimes not worth the effort. The one of Smashville is really easy to do though and has a lot of useful applications because its on a moving platform though. I'll bring this up as a discussion topic in the Metagame thread I created.
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
Platform cancel has uses. Almost all of them come on Smashville, with one or two stray uses on Lylat Cruise. Here are a few that I've personally used.

Smashville #1: Fakeout Get up
If you do a jumping get up (press X / Y / Up on the ledge) right as the Smashville platform is floating by, and you platform cancel and immediately fall through, you should get back on the ledge. I've done this successfully in friendlies against a guy that love reading get ups. Fakes him the **** out.

Smashville #2: Anti-Inhale
It's a fact that Dedede is a ****. He'll inhale you just to get you up into the air, where he'll smack your **** with a bair or utilt. The most foolproof way to get around this is to force an exhale when the Smashville platform is somewhere about where you'll be blown into the air. You can regular PC or C4 PC to escape trouble. I've used it in tournament, and people get impressed.

Lylat Cruise #1: Iunno
Shorthopping while stationary will not take you as high as shorthopping while running forward. Lylat Cruise's platforms are at such a height that you can platform cancel and end up on any platform if you do a running shorthop. Normally you would have to double jump to get up there.

That's what I've done with the move so far. Do not ignore anything discovered for Snake! That's why people complain that we're 'so far behind'

This is the platform cancel technique I'm referring to: http://www.smashboards.com/showthread.php?t=290215
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
Do your moves get refreshed when you hit yourself?

Not that'd I'd make this a regular technique, but I was wondering
 
Joined
Aug 6, 2008
Messages
19,345
Do your moves get refreshed when you hit yourself?

Not that'd I'd make this a regular technique, but I was wondering
Yes. Explosives that hurt snake will decay and refresh everything else.

I still have not tried this with multiple targets. Like what happens when a C4 explodes 2 grenades, snake and the opponent? How does that work.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
I'm almost positive hitting multiple characters does not refresh other moves any more that it normally would. C4 detonating does stale Grenades by 2 levels if I remember right. It's either that or it stales C4 and Nades both by 1 level. It's worth looking into albeit situational.
 
Joined
Aug 6, 2008
Messages
19,345
%13 25 35 45 53 61 68 75 81 87 93
Diff 13 12 10 10 8 8 7 7 6
Normal Utilt decay

%111 119
Diff 8
Utilt after dual grenade on both snakes and grenades. Nade'nation.

%0 9 18 27 35 43 51 58 64
Diff 9 9 9 8 8 8 7 6
Utilt after dual nade and C4 on both snakes. C4 detonation

%94 101 108
Diff 7 7
Utilt after a single nade on both snakes. Nade'nation.

%35 47
Diff 12
Utilt after (dual nade/c4 on both snakes, c4 detonation)x2

I think you are right. I think it stales whatever move that did that detonating, then however many things it's explosion hits will end up taking up that many move slots in the que. So when the C4 explodes the 2 nades and 2 snakes, it is only a level of 4. That is why when I did it again, Utilt was still not fully charged. It was still decayed by about a usage in the que.
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
Thanks, I have one more

I played my friend's Oli today, and oh my god...

How do I beat grab spam?
and
How do you edgehog?

I know it should be really easy, but whenever I try I just don't grab the ledge
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
%13 25 35 45 53 61 68 75 81 87 93
Diff 13 12 10 10 8 8 7 7 6
Normal Utilt decay

%111 119
Diff 8
Utilt after dual grenade on both snakes and grenades. Nade'nation.

%0 9 18 27 35 43 51 58 64
Diff 9 9 9 8 8 8 7 6
Utilt after dual nade and C4 on both snakes. C4 detonation.
%94 101 108
Diff 7 7
Utilt after a single nade on both snakes. Nade'nation.

%35 47
Diff 12
Utilt after (dual nade/c4 on both snakes, c4 detonation)x2

I think you are right. I think it stales whatever move that did that detonating, then however many things it's explosion hits will end up taking up that many move slots in the que. So when the C4 explodes the 2 nades and 2 snakes, it is only a level of 4. That is why when I did it again, Utilt was still not fully charged. It was still decayed by about a usage in the que.
That's what I figured. I had played around with it after Corpse came out with that threat because I thought it was very useful stuff. I think we should discuss this more in the metagame thread also. I was wondering if anyone had been playing around with this as much as I have.

@OUMN: You can break grabs with your attacks actually. Note that Oli has no grab armor when he grabs. Grenades also help to an extent.

And what do you mean edgehog actually? Like quick hugging?
 

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
Like...

Walking off the stage and grabbing the edge

I just keep going and have to jump back

Ohh thanks, all those Pikmin are so distracting
 
Joined
Aug 6, 2008
Messages
19,345
789
654
321
^ Control stick. 5 is neutral spot. 8 is up. etc.

Mash control stick to 4, then rotate down and around hitting 1, 2, 3, and finally resting on 6. This is the general motion you want to try to get when edgehogging. If it is not working, you merely need to speed up a bit when doing it.
 

JRC LSS

Smash Apprentice
Joined
Jan 7, 2010
Messages
157
Just run toward the edge and once you run off of it, roll the joystick downward and then toward the stage.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI

C4 detonates after 27 seconds.
Landmines vanish after 25 seconds.
Grenades explode after 4 ( I count 1 mississippi, 2 mississippi..etc)


 
Joined
Aug 6, 2008
Messages
19,345
I am confused, why should people bother trying to do rolls, jumps, or anything from the ledge when simply getting up is so broken. Under 100%, 1-30 invincible frames. Only 34 frames duration. Over 100%, 1-55 invincible frames, 59 frame duration. Snake is vulnerable for only a 4 frame period o.0
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
I am confused, why should people bother trying to do rolls, jumps, or anything from the ledge when simply getting up is so broken. Under 100%, 1-30 invincible frames. Only 34 frames duration. Over 100%, 1-55 invincible frames, 59 frame duration. Snake is vulnerable for only a 4 frame period o.0
I found this out a long time ago cuz its like this with a few other characters i use. However there are still vulnerabilities and wrong moments to use it. But i feel it is underused. However at high percents while u DO have the same amount of frames vulnerable its MUCH slower and MUCH easier to punish would not reccomend doing it at high %....on a side note how come i see barely any snakes ledge fall uair...if you know it wont be punished. Ive had it get ppl off me quite a bit. and when after the uair he grabs the ledge right away.
 

False

Smash Lord
Joined
Oct 8, 2010
Messages
1,151
Location
Heaven's Arena, Republic of Padokea
NNID
Falsified
Oh ****, 27 seconds?

I was way off, my bad

/troll

ALSO: It's good to mix up your ledge recoveries.. If you do a standard get up everytime they're eventually just going to plug their **** in you
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
Yeah, 4 frames isn't much, but someone who knows the timing well can time a smash attack to hit you during these frames.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
it's still easy to punish if expected, and some characters it really won't work on. MK and marth for instance being my other characters I know both have frame traps that are literally not escapable for snake on the ledge if you get up, get up attack, or roll, all you can do is try to circumvent them or come up with a grenade and try to trade with them
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
Is there any kind of pattern for finding a specific character to team up with in doubles. Like is even matchups with Snake a good idea, like Diddy/Snake, & MK/Snake, or do bad matchups teaming together compliment eachother , OR is all of this really meaningless and dependant on the individual player or something? o-o
 
Top Bottom