PEACE7
Smash Champion
What characters can I c4 stick after a Dthrow? or is it possible on all of them?
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You can not indefinitely stick anyone out of a d-throw if they choose an immediate response.What characters can I c4 stick after a Dthrow? or is it possible on all of them?
Alright thanks bro good to knowYou can not indefinitely stick anyone out of a d-throw if they choose an immediate response.
Good to know, thnx. But won't happen much, since Snake's recover from above or c4 themselves.You guys know about the sonic glitch where if you do a soft landing after upb'ing from the bottom of the screen the next time you jump you're in his post-upb state right?
If you don't then check it out.
Well snake has the same thing. If you up-b relatively close to the bottom of the screen so that you do a soft landing ('soft' landings basically have you end up instantly in the standing animation, i.e. not with the landing animation. If you have the rumble feature turned on you can confirm you've done the soft landing right if your controller doesn't vibrate when you land.), the next time you end your first jump or double jump animation you immediately enter the state you're in after you up-b. You can still use aerials and b moves (unlike sonic who can only use regular aerials) but you can't upb again.
jw
tl;dr If you land from your upb without doing the landing animation the game doesn't register that you've landed yet so you can't upb the next time you jump.
I always do these when i run away from my opponent into camp position or kind of close to my opponent then walk away a bit,shield drop it and Bair OOS while catching a nade if it hits throw the nade at them, if not DJ throw the nade down,etc... there are lots of mixups also B reversing when you run out of a platform is goodWhat do you guys think of grounded pivot grenades? I thought that might be a better way to get access to reverse facing grenades instead of walking towards them backwards facing making really obvious lol, and it allows you to control your spacing fairly well. The only problem is that you can't use it like an approach obviously because pulling out a grenade like that near an opponent in general is a bad idea rofl.
TL practice on Wifi is terrible... can't PS anything. Keep track of his projectiles and (TL's perspective)Also how do you deal with Sheik, & TL, because it was really awkward for me to play as well. o-o
EDIT:Also i'll probably try to play wifi more, because that for some reason just helps me play in general.
Yeah, its seems like you got overwhelmed by the mix-ups Shiek has at that range. Not much to practice for that other than recognize where you can attack because they gave you some breathing room to do something (even if small).For Sheik it was keeping on the stage, & keeping up with them up close. I was edge guarded very strongly. T_T
I have always thought that using C4 was better than a mine. It is faster to place and you can detonate it quickly from the ledge to regrab the ledge or to go on stage with it. Plus, it has the added benefit of hitting through platforms from the stage if she happens to go on a platform or stage.Oh yeah, and take the ledge when she recovers, for extra lulz plant a mine about where you think she'll vanish onstage.
Well you have a lot of thoughts, I'll try and cover them all. (This is not going by the Smash Lab's Term List btw)I've always preferrred this...
Mine where i think they are gonna land after i ledgehog C4 at another spot to restrict options/have as a backup. E.g. i usually set a mine fartherish from the ledge and have a c4 right on the ledge. Cuz then you can just ledgedrop now and tech it. Real ez.
I have a stupid question-what are the inputs for b-reversal? Or rather, the order. And does the direcitonal input have to be opposite to your momentum? Or is it just timing? And if it does have to be opposite why is it when you cypher this way (<----) while facing this way (---->) you can b-reverse in either direction?
I mean, i've been doing these for a while but i can't seem to discern it myself exactly lol.
Only asking cuz i'm having trouble implementing something new i saw some JPN player do that SHOULD be easy for me -.-
Oh ya, what's the difference between wavebounce and b-reverse?
After messing around with the knowledge of actually knowing why and how it happens...it solved all my problems. So tyWell you have a lot of thoughts, I'll try and cover them all. (This is not going by the Smash Lab's Term List btw)
B-Reverse - Turning around without any change in momentum. [Input opposite direction > B] Stick must return to neutral before you press B. Timing is pretty lax
Wavebounce - Reversing your momentum in the opposite direction, while facing the opposite direction [B > Input opposite direction] Opposite direction must be inputted within 4 frames of pressing B
There's another one, where you get a momentum boost in the direction you're facing, and the inputs are [B-Reverse > Wavebounce]. The Smash Lab calls this Wavebouncing, and I've seen it called SMS (Special Momentum Shift), but no one does it, so it's not very standardized
Isn't it that way against everyone?lets talk about ****ing d3.
This guy is so annoying. One slight mistake and you've accumulated 40+ dmg