I'm a fairly new weegee and I've got a few questions to list off, mainly about jab cancel/follow ups.
When is a crouching jab cancel required for follow-ups (like the ones listed in the chart below)? I don't notice even the slightest difference between crouching and not crouching after the jab for jab->upb or jab->ftilt.
How can I test if I'm doing jab cancels and follow-ups correctly in training mode (if possible)?
This chart can be found in this thread:
http://www.smashboards.com/showthread.php?t=199907
Advantage (Unblockable Jab 1 follow-ups when timed properly):
10+ Turn-Around U-Smash; U-Air
8+ N-Air
7+ Down-B
6+ Up-B; Turn-Around U-Tilt; (Grab)
5+ D-Smash; D-Tilt; F-Tilt
3+ Jab-Cancel -> Jab 1
-6+ Jab 2
I'm kind of confused what this chart is saying. Does "10+" mean it requires 10+ frames of advantage to pull it off after a Jab1 (meaning it's more difficult, which kind of contradicts the color scheme used in the chart leading to my confusion)? And then what would the "-6+" mean for Jab2?
What would be a good follow up against a Mario who tends to air dodge right out of a down throw?
For jab->dtilt->upb, is the upb unavoidable if the dtilt trips them and you're close enough to upb without walking up to them?
That's all I could think of right now. All help is appreciated