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No, it does not, it actually knocks the opponent up a little bit.Uh, does the Dair spike? Cause that would make for a wicked WOP/Ken Combo hybrid with 5 jumps...
I really don't understand why Pit's move have these properties, but from what I understand, the side B is the best move to use when the opponent is making a projectile based approach. It does have a disadvantage: ending lag. The other move, the mirror shield, can act as a secondary shield and reflect projectiles, but it leaves you exposed from other angles other than infront of you. For me, the Side B is the way to go, because they both have ending lag.Why does Pit have two moves that reflect projectiles? Are there any advantages/disadvantages to using one or the other?
No, it doesn't, and even if it did, Pit's aerial versatility doesn't revolve around spikes. Even if you did manage to hit an aerial, the trajectory wouldn't allow for something like a Ken Combo to occur.Uh, does the Dair spike? Cause that would make for a wicked WOP/Ken Combo hybrid with 5 jumps...
no because in order to glide you need to hold down the jump button.(you cant use your normal jump after up-b)can you glide out of his up-b?
i not sure how to quote.... but if this works wat do u mean by WOP potential?I really don't understand why Pit's move have these properties, but from what I understand, the side B is the best move to use when the opponent is making a projectile based approach. It does have a disadvantage: ending lag. The other move, the mirror shield, can act as a secondary shield and reflect projectiles, but it leaves you exposed from other angles other than infront of you. For me, the Side B is the way to go, because they both have ending lag.
No, it doesn't, and even if it did, Pit's aerial versatility doesn't revolve around spikes. Even if you did manage to hit an aerial, the trajectory wouldn't allow for something like a Ken Combo to occur.
Also, Pit's aerials don't have WOP potential because they aren't quick enough to link together. Besides his Nair and Uair(The multi hit aerials), all of Pit's aerials have significant knockback.
Does Pit gain any considerable height from his midair jumps? In the vids it looked like short little hops good only for horizantal distance.
He gains some decent height from his first jumps. The other jumps are similar to Kirby/Meta Knight/ Jiggs.How high is Pit's normal jump? Is it the average (if there is one) or is it shorter like Kirby and Jigglypuff's were?
All of Pit's aerials don't send the opponent in the appropriate trajectory to initial aerial combo attacks. All of his aerials (Besides the Nair and Uair; Multi hit attacks) have relatively strong knockback. Pit is a character that can go ground>air in terms of attacks.WOP stands for Wall Of Pain, a strategy normally employed by Jigglypuff which (essentially) involves dragging them off the edge with a bunch of air attacks, and jumping back with your superior recovery.
So you're saying that Pit's aerials are not combo-able in the way that Marth's were and Metaknight's appear to be? They're at that awkward knock back range that doesn't make them good for much? Cause Pit seems to be just the character for some sick aerial comboing, at least at low percentages.
His jumps do gain more horizontal distance than Meta Knight's (But not a significant amount), but what else would you expect from a person with small jumps.Does Pit gain any considerable height from his midair jumps? In the vids it looked like short little hops good only for horizantal distance.
yes there is a few differences. when he spins his swords it does damage, while the mirror shield does not. and when he spins his swords it doesnt act as an unbreakable shield like the mirror shield does.Is there any difference between Pits mirror shield and his move where he spins his sword around really fast?
yes it does.does anyone know if attacking during pit's up special cancels it?
This cannot be determined as of now. We'll have to wait until the full game comes out to make a deep analysis.Ok what kind of character is Pit exactly? In melee we look at falco as a combo oriented character, Jiggs as knocking you off the stage and keeping you off etc..Well what about Pit? If you had to classify him in some way (i know its still early and it can easily change as we get more information) what would you pick?
Ok thought so thanksThis cannot be determined as of now. We'll have to wait until the full game comes out to make a deep analysis.
This question has been answered multiple times, no he does not, his dair knocks them up a little bit.does pit have a spike, cuz in sse gameplay vids, i saw his dair was like marth's dair.
His rolls are fairly fast at first, but have ending lag (Like every roll).How well are Pit's rolls, side step, and air dodge?
I am assuming you mean his side B. I does not suck people in or knock them back, it does reflect projectiles however.1st post!
does pits angel twirl (my sucky nickname) suck people in, or knock them back? can it be used to recover? how simple is pit to learn? which (excluding black or white) costume looks the best? can he juggle? and how do you know so much? did you go to e 4 all just to play pit? what ever the answer, thanks a ton.
You can only go the distance it moves you.i've seen a bunch of videos but i can't really tell, can you move around while doing his side b or can you only go the short distance i've seen and stand there spinning until you let go of the button?
yes, I ment his side B. but dosent it do damage? I was just wondering what the effect was.I am assuming you mean his side B. I does not suck people in or knock them back, it does reflect projectiles however.
It's not the kind of move you want to use for recovery.
Costume is personal choice, I liked blue winged.
Most of his ariels provide too much knockback for juggling. The exception being his UAir
E 4 All
No
Side B moves him foward and does damage while reflecting projectiles, probably would have been good vs characters like falco if he were in Melee. The mirror shield acts as a second unbreakable shield, but you can still be grabbed out of it and hit from behind.
ok, did you ever use the mirror sheild? Why would he reflect with Side B if that's what Down B is for. Does the mirror sheild have like zero lag or something? Or is it for blocking at an infinite rate too. Like an endless frontal sheild or something?
I just don't see any reason to use it if Side B does what it's supposed to do all the same. Does it have the speed of a shine or something.