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Official Metaknight Discussion

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solecalibur

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Omni, anti-ban isn't coming up with good arguments because we've already been through this over and over. OS is just going to get MK banned by irritating the hell out of us with biased graphs that don't mean anything. "Fine OS, we'll ban MK if you just shut the hell up already"
-except we're not ever banning MK because he's not broken-
Seriously your logic....
You think us irritating you will solve our problems? and a quick note we are not and the Anti-ban is running out of arguments other then learn the MU scrubs or High level player X that plays metaknight lost to High level player Y or the my favorite excuse It isnt fair if we ban him
 

o-Serin-o

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A ****load of drama and a ****load of text walls.


So I tl;dr'ed.




OS, what is it that you want banned? MK or MK's tactics?
 

Tien2500

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Overcentralization doesn't make a character the best character in the game.
Everyone playing Ryu in SF4 doesn't make him better than Sagat.
Overcentralization isn't enough to ban a character. If top 10 in a tournament was won completely by C Falcon players, C Falcon would overcentralize the game, but he's not broken.
If the top 10 in a tournament was completely Falcon mains it would be a good indication that Falcon was broken or close to it...

People think he's broken so they play him; however, they don't win. How are they losing if this character is the ultimate bannable character?
Nobody has claimed that MK cannot be beaten. They claim that the advantage gained by playing MK is great enough to damage the metagame.

Omni, anti-ban isn't coming up with good arguments because we've already been through this over and over. OS is just going to get MK banned by irritating the hell out of us with biased graphs that don't mean anything. "Fine OS, we'll ban MK if you just shut the hell up already"
-except we're not ever banning MK because he's not broken-
If you think OS' data is wrong or biased point out where.

My criteria for broken:
-Has an infinite impenetrable loop or someone who can infinitely stall that cannot be resolved by banning certain maintainable tactics(i.e. ledge grab rule, although it's not that bad, and understage passing limits.) Akuma had an impenetrable loop with air fireballs and supers.

-A character with no weaknesses. MK still has periods in between attacks where he's vulnerable as well as his aerial movement being sub-par and no projectiles to force approaches. MK has weaknesses, plenty of them. There have been a lot of players who have been able to figure out how to minimize these weaknesses simply because there are a lot of them. New people pick him up because these players have already found out how to use MK better while other characters are still learning.
So as long as MK has some amount of lag between his attacks he's not bannable? MK has no problems forcing approaches or with his air game.

Spacing and Zoning-every character can get through other characters spacing with the right movements and timing. Spacing is just a scare factor and doesn't contribute to a character being broken unless it creates an impenetrable infinite loop.
Every single one of MK advantages in game are simply good enough to make him good, not broken.
Again this is just saying that he can be beaten which we all know.

M2K was winning with DDD before he went MK. He wins because he's a good, smart player. Same with Ally, ADHD, Azen, DEHF, Anther, and all other top placing players.

The term "outlier" apparently means "he screws up my data so I'm not going to include him"
Actually yes that is essentially what an outlier is. In ANY serious statistical analysis if someone is more than three standard deviations (I think) from the norm you throw out their data. This is the way stats are done. If you're measuring the IQ score of 20 different people and you have someone with an IQ of 250 you throw them out of the data. If someone has an IQ of 20 you throw them out two. Otherwise your data is skewed and wrong.

Whether or not ADHD and ALly are outliers though is another question altogether.

At my house party, we played a mini tournament and first place was me with falco, second was my friend with Falco, third was my cousin with Snake, and fourth was my sister with Pit. We only had 4 people enter. I consider everyone good who goes to legitimate tournaments as "outliers" Therefore, Falco is the best character in the game and should be banned.
I don't think you understand what you are saying here. In this case you ARE an outlier. You are significantly better than everyone else so winning the tournament is a result of how good YOU are. Not how good FALCO is. Falco is not broken, you are. Overswarm is making the SAME EXACT ARGUMENT. That Ally, M2K, and ADHD are winning because they far surpass normal players, not because of their characters.
 

Tommy_G

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Seriously your logic....
You think us irritating you will solve our problems? and a quick note we are not and the Anti-ban is running out of arguments other then learn the MU scrubs or High level player X that plays metaknight lost to High level player Y or the my favorite excuse It isnt fair if we ban him
We've already been through these arguments and we've already countered these arguments, but for some reason, they keep coming up.

If X skilled player not playing MK beat Y skilled player playing MK, that enough shows MK is not bannable.

The term outlier is subjective, therefore shouldn't be used in calculating tournament facts. The facts state MK hasn't won a national level tournament in a long time.
How would I be an outlier if my friend won 2nd with Falco too.
 

Nanaki

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The term "outlier" apparently means "he screws up my data so I'm not going to include him"
At my house party, we played a mini tournament and first place was me with falco, second was my friend with Falco, third was my cousin with Snake, and fourth was my sister with Pit. We only had 4 people enter. I consider everyone good who goes to legitimate tournaments as "outliers" Therefore, Falco is the best character in the game and should be banned.
"An outlying observation, or outlier, is one that appears to deviate markedly from other members of the sample in which it occurs."

Legitimate tournaments aren't a part of your 'mini tournament' sample set, and can't be outliers from your data.

If your data set is 'tournaments', then your 'mini tournament' is an outlier from the overall set because it deviates markedly.

...get better at statistical terms?
 

Overswarm

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What other reason could a character warrant a ban besides being unbeatable?
Explain why the following are banned:

Items in general

Food on low

Norfair

Wario Ware

Onett

And why we have the following rule set in place:

Loser picks stage, Winner picks character, Loser picks character (i.e., winner can change character based off of the stage but cannot change based off of opponent's character)



Also: The term "outlier" apparently means "he screws up my data so I'm not going to include him"
At my house party, we played a mini tournament and first place was me with falco, second was my friend with Falco, third was my cousin with Snake, and fourth was my sister with Pit. We only had 4 people enter. I consider everyone good who goes to legitimate tournaments as "outliers" Therefore, Falco is the best character in the game and should be banned.
I'm not sure exactly what your example shows, but yes, outliers screw up data when you add them to the mix.

An easy example is Mew2King, Ally, and ADHD all decided to play Marth in tournament. This has no affect on whether or not Marth is good; they're merely a step ahead of everyone else at brawl. This means they can inflate Marth's results beyond what they actually should be, and do so by a significant margin.

"But wait," you say. "Doesn't this prove that Marth can be used at this level of play?"

If you're meaning to say "it proves Marth can have a victory screen", then yes, yes it does. If you're meaning to say that Marth is a viable competitive character choice in the same vein as other top tier characters, you'd need more than a few all-stars to show you this. This is where you look at other levels of play and see how other Marth mains do; you see their common matchups, average placements, etc., etc., and you start to see statistical trends. If Marth's statistical trends match up with the other characters then yes, he is indeed that viable. However, if Marth's results seem to be lacking and plummet when you remove the outliers (those not placing amongst the norm), it is infinitely more likely that he is not as competitive and his results are merely being inflated.


Think of it like a cage match. If a Mixed Martial Artist comes in and fights someone who is straight up Karate, recent results have shown that MMA is more competitively viable in this situation. However, if your karate entrant is Wolverine, that MMA guy is gonna get messed up and it doesn't matter how good his style is. This doesn't mean Karate is more competitively viable, it just means that it has the possibility for victory in the hands of someone amazing.
 

Kewkky

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Thiocyanide, if ZSS ends up doing worse in tourneys because of MK's banning, it's a side effect just like what we're expecting to see... Some characters will do better, some characters will do worse. What else would you expect from the removal of such a vital element to the current metagame?
 

BSP

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The issue here is that ban criteria varies from person to person. What warrants a ban is based on an individual's opinion, which is one of the main reasons there is such a huge debate.
Yes. Official ban criteria will be difficult to create.

Yep.

The issue I'm trying to get at here is that other characters becoming more heavily-used will cause some characters who did decently against MK but more poorly against characters MK countered or did well against will get even worse as a result. More Marths and Falcos will be absolutely terrible for ZSS..
You may be right, but we won't know until some action is taken. We know some characters will be used more with MK's absence, but like you said, I haven't seen much talk about the effect on other characters either. It probably should be discussed some more. It might boil down to "x characters becoming more viable is worth y characters becoming a little less".

Look at what Kewkky said, it's an inevitable side effect. Will this side effect hurt the community, or make it any worse off than it is now?
 

UltiMario

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I have one question.

How much MK use deems that he is overcentralizing the metagame? Every poin OS has made is meaningful, but the problem with all of it is that there is no figure that says "this is when MK is overcentralizing the metagame"

Without that, I don't see MK bans happening anytime soon, or have I forgotten or missed some crucial piece of information?

I mean, i the Pokemon scene 42% was the point where Garchomp was given the title "overcentralizing" and banned, so I've always run on figures near there, as compared to MK's 29%
 

Tien2500

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We've already been through these arguments and we've already countered these arguments, but for some reason, they keep coming up.

If X skilled player not playing MK beat Y skilled player playing MK, that enough shows MK is not bannable.

The term outlier is subjective, therefore shouldn't be used in calculating tournament facts. The facts state MK hasn't won a national level tournament in a long time.
How would I be an outlier if my friend won 2nd with Falco too.
The term outlier is not subjective. It is a well defined term in statistics when someone is three deviations outside the norm. Falco is not an outlier. You are an outlier because you are presumably 3 standard deviations of smash skill away from your opponents.

Edit:
I mean, i the Pokemon scene 42% was the point where Garchomp was given the title "overcentralizing" and banned, so I've always run on figures near there, as compared to MK's 29%
One key difference here is that in Pokemon you choose a team of six pokemon whereas in Brawl you pick one character.
 

Overswarm

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I have one question.

How much MK use deems that he is overcentralizing the metagame? Every poin OS has made is meaningful, but the problem with all of it is that there is no figure that says "this is when MK is overcentralizing the metagame"

Without that, I don't see MK bans happening anytime soon, or have I forgotten or missed some crucial piece of information?

I mean, i the Pokemon scene 42% was the point where Garchomp was given the title "overcentralizing" and banned, so I've always run on figures near there, as compared to MK's 29%
Er.... 36%.

The term outlier is not subjective. It is a well defined term in statistics when someone is three deviations outside the norm. Falco is not an outlier. You are an outlier because you are presumably 3 standard deviations of smash skill away from your opponents.
This cannot be proven without more data.
 

Tommy_G

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Explain why the following are banned:

Items in general
Random spawning/random effects
Food on low
Random spawning
Norfair
Too much lava turns the game into avoiding the lava/random lava effect that can kill you
Wario Ware
Random effects, no reward even if people win minigames
Onett
Seriously?
MK isn't random with stuff that can one shot you. You press C-stick left, you do a side smash to the left.

And why we have the following rule set in place:

Loser picks stage, Winner picks character, Loser picks character (i.e., winner can change character based off of the stage but cannot change based off of opponent's character)
It's been that way since Melee, you'd have to look to them for that.




I'm not sure exactly what your example shows, but yes, outliers screw up data when you add them to the mix.

An easy example is Mew2King, Ally, and ADHD all decided to play Marth in tournament. This has no affect on whether or not Marth is good; they're merely a step ahead of everyone else at brawl. This means they can inflate Marth's results beyond what they actually should be, and do so by a significant margin.

"But wait," you say. "Doesn't this prove that Marth can be used at this level of play?"

If you're meaning to say "it proves Marth can have a victory screen", then yes, yes it does. If you're meaning to say that Marth is a viable competitive character choice in the same vein as other top tier characters, you'd need more than a few all-stars to show you this. This is where you look at other levels of play and see how other Marth mains do; you see their common matchups, average placements, etc., etc., and you start to see statistical trends. If Marth's statistical trends match up with the other characters then yes, he is indeed that viable. However, if Marth's results seem to be lacking and plummet when you remove the outliers (those not placing amongst the norm), it is infinitely more likely that he is not as competitive and his results are merely being inflated.
The reason why MK is so good in the competitive scene is because M2K, as well as other good MK mains, shared information and evolved this character faster than other people did with their respective characters. If M2K and many others decided to use Marth, Marth mains would know more options simply because more people would have used him

Think of it like a cage match. If a Mixed Martial Artist comes in and fights someone who is straight up Karate, recent results have shown that MMA is more competitively viable in this situation. However, if your karate entrant is Wolverine, that MMA guy is gonna get messed up and it doesn't matter how good his style is. This doesn't mean Karate is more competitively viable, it just means that it has the possibility for victory in the hands of someone amazing.
Yes this is true, except the difference in skill level between MK and everyone else is not the same as Wolverine vs a Karate black belt. If MK could heal over time at an insane rate to the point where he could never die, then yes he should be banned.
Thoughts in bold.

In my opinion, you're an outlier in terms of debate and data retrieving skills. Your argument doesn't mean anything anymore.

(Not really)
 

Kewkky

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I have one question.

How much MK use deems that he is overcentralizing the metagame? Every poin OS has made is meaningful, but the problem with all of it is that there is no figure that says "this is when MK is overcentralizing the metagame"

Without that, I don't see MK bans happening anytime soon, or have I forgotten or missed some crucial piece of information?
Meh, overcentralizing is defined by each person's view of what it takes for the game to be unhealthy, so instead of trying to define the word, OS let numbers do the defining. There's still debate here and there because some people don't agree that the data shows any overcentralization and that the dominance of MK is just an illusion set forth by our need to do better in tourneys... But that's both stupid and wrong. People who say that aren't taken seriously, which is why I'm guessing Tommy wasn't getting any responses until now.

I mean, i the Pokemon scene 42% was the point where Garchomp was given the title "overcentralizing" and banned, so I've always run on figures near there, as compared to MK's 29%
See, the difference between Pokemon and other competitive games where we choose characters... Is that in other games we choose 1/2 characters regularly for a single tourney, whereas in Pokemon you choose no more/less than 6. It's obvious garchomp would be used, everyone could make room for him in their parties. In Brawl, splitting time between two characters splits your total efficiency when you really need to use one of your two characters to their fullest degree (ie. a bad MU for both of your mains, or against an amazing player).
 

Tommy_G

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The term outlier is not subjective. It is a well defined term in statistics when someone is three deviations outside the norm. Falco is not an outlier. You are an outlier because you are presumably 3 standard deviations of smash skill away from your opponents.
3 standard deviations away is 99.7%.

MK is nowhere near controlling 99.7% of the game.
He's not even 1 standard deviation away (68% I believe)

ADHD would have to be one Diddy main among 99 good metaknight mains that excels far beyond these players.
 

Kewkky

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3 standard deviations away is 99.7%.

MK is nowhere near controlling 99.7% of the game.
He's not even 1 standard deviation away (65% I believe)

ADHD would have to be one Diddy main among 99 good metaknight mains that excels far beyond these players.
And that's where your eyes should tell you more than the data. Obviously if MK was dominating 65%/99.7% he would be dealt with immediately, the WHOLE community would be complaining! So, for a game with around 39 characters, having someone with 36% character usage is pretty hardcore... A look at the community from an unbiased global perspective back at the last MK Ban poll shows that a bit over half the community wanted MK gone, be it any type of skill-leveled players from top to bottom, whereas less than half the community wanted MK to stay, being aall types of skill levels from top to bottom.

Why is this happening? Are you truly as blind as I think you are? Do you HONESTLY believe that in 2 years' worth of Brawl playtime people have been sitting in front of the computers complaining about MK and not doing anything to try and beat MK? Remember that MK players learn too, and they also improve, so everytime people get better, MK mainers stay a step ahead of them.
 

Tien2500

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3 standard deviations away is 99.7%.

MK is nowhere near controlling 99.7% of the game.
He's not even 1 standard deviation away (65% I believe)

ADHD would have to be one Diddy main among 99 good metaknight mains that excels far beyond these players.
We're not measuring how good MK is.

We're measuring how good ADHD, Ally, and M2K are. So none of those numbers are valid. And standard deviations vary by the example.

Edit: http://www.easycalculation.com/statistics/learn-standard-deviation.php
 

Tommy_G

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And that's where your eyes should tell you more than the data. Obviously if MK was dominating 65%/99.7% he would be dealt with immediately, the WHOLE community would be complaining! So, for a game with around 39 characters, having someone with 36% character usage is pretty hardcore...
Pikachu dominated a good +50% of Smash 64, a game with 12 characters; however Isai and SuperBoomfan are arguably at the top of the metagame by playing whoever the hell he wants and Captain Falcon respectively.
 

UltiMario

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See, the difference between Pokemon and other competitive games where we choose characters... Is that in other games we choose 1/2 characters regularly for a single tourney, whereas in Pokemon you choose no more/less than 6. It's obvious garchomp would be used, everyone could make room for him in their parties. In Brawl, splitting time between two characters splits your total efficiency when you really need to use one of your two characters to their fullest degree (ie. a bad MU for both of your mains, or against an amazing player).
My counterarguement here always remains the same.

Garchomp > MK in terms of brokeness, easily. Now, you get 6 Pokemon to deal with Garchomp..... and 5 other Pokemon behind it.

When things go down to their simplest form a "team" and a "main" is exactly the same. You learn how to play with them, learn how to deal with different situations, etc.

Remember, there are a hell of a lot more Pokemon than SSBB characters. Think about that when you compare statistics.
 

Overswarm

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Items in general
Random spawning/random effects
Food on low
Random spawning
Norfair
Too much lava turns the game into avoiding the lava/random lava effect that can kill you
Wario Ware
Random effects, no reward even if people win minigames
Onett
Seriously?
MK isn't random with stuff that can one shot you. You press C-stick left, you do a side smash to the left.
But none of these things are broken.

If there is more to just "ban it if its broken", please fill me in. I'm assuming your reasoning is now "ban things that are random and ban things that are broken"? If so, what are your credentials for randomness? I'm sure you don't want to ban smashville for the balloon or yoshi's island for the ghosts, right?

Loser picks stage, Winner picks character, Loser picks character (i.e., winner can change character based off of the stage but cannot change based off of opponent's character)
It's been that way since Melee, you'd have to look to them for that.
So you're saying a "status quo" can exist effectively in a ruleset, and that we can (or should?) keep rules in place even if they're outdated simply because they've been there?

The reason why MK is so good in the competitive scene is because M2K, as well as other good MK mains, shared information and evolved this character faster than other people did with their respective characters. If M2K and many others decided to use Marth, Marth mains would know more options simply because more people would have used him
I believe this is an assertion; do you have any data to back this up? From what I've seen, there are multiple high level players doing amazing things with their characters.... but don't have an army behind them. I'm wondering why M2K, who can't teach anything to anyone (trust me, I know; he teaches about as well as a basset hound sings), has an army of MKs when no other character does. I mean Snake has had DSF and Razer and Ally and Anti.... lots of Snakes have been good and have had videos posted online. Lots of communities helped out. Hell, I helped progress the ROB metagame and we DID see more ROBs because of my efforts and teachings... but they all disappeared pretty quickly because of the character's lack of options.

What do you have to support this?

Yes this is true, except the difference in skill level between MK and everyone else is not the same as Wolverine vs a Karate black belt. If MK could heal over time at an insane rate to the point where he could never die, then yes he should be banned.
The example was merely to show a difference in skill level; it had nothing to do with MK, but rather the players. "Wolverine" was ADHD, Ally, and M2K. The karate black belt was the standard "top player".

In my opinion, you're an outlier in terms of debate and data retrieving skills.
I am pretty good.
 

Tien2500

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My counterarguement here always remains the same.

Garchomp > MK in terms of brokeness, easily. Now, you get 6 Pokemon to deal with Garchomp..... and 5 other Pokemon behind it.

When things go down to their simplest form a "team" and a "main" is exactly the same. You learn how to play with them, learn how to deal with different situations, etc.

Remember, there are a hell of a lot more Pokemon than SSBB characters. Think about that when you compare statistics.
Well you say Garchomp is >MK in terms of brokenness but what are you basing that on? Garchomp only makes up about 7% of pokemon usage.

And you can claim that there are many more Pokemon but you know that most Pokemon were not meant to be viable. Clearly Squirtle and Wartortle are not usable competitively and nor is Smeargle. The Pokemon were never intended to be equal.
 

fkacyan

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Thiocyanide, if ZSS ends up doing worse in tourneys because of MK's banning, it's a side effect just like what we're expecting to see... Some characters will do better, some characters will do worse. What else would you expect from the removal of such a vital element to the current metagame?
Taking a realistic look at exactly what will happen post-ban based on matchups and current player ratios is something that, hands down, has to be done if a ban is to occur. Part of doing analysis for these types of things is forward modeling, after all.
 

Kewkky

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My counterarguement here always remains the same.

Garchomp > MK in terms of brokeness, easily. Now, you get 6 Pokemon to deal with Garchomp..... and 5 other Pokemon behind it.
Another difference between Garchomp's "brokenness" and what people hate about MK is that Pokemon is a turn-based game, and Smash isn't. Garchomp was fast and too powerful, he would almost always have his turn first, and with his attack power KO any opponent with relative ease... THAT is broken in the world of Pokemon, where one death usually deals with one-hit kills and/or critical hits... In Brawl, we don't have this. We play the game, go into a match, and time everything from start to the finish. MK is leagues ahead of everyone below him (besides the only 2 other characters, and they're still disadvantaged) in everything that makes Brawl what it is. MK isn't broken in the sense that he isn't a fast character that can kill you in one hit in a turn-based game.

Taking a realistic look at exactly what will happen post-ban based on matchups and current player ratios is something that, hands down, has to be done if a ban is to occur. Part of doing analysis for these types of things is forward modeling, after all.
And we have. We've said a numberof times that the metagame without MK will have some characters do better, some do worse, and others pretty much unaffected due to lack of representation either way. What is now a very dim triangle top tier (MK, Snake and Diddy) will spread out into a larger top tier, with changes at the top more than the bottom... But models aren't always right, we can't completely predict the next event in a series if the data is as arbitrary as a competitive game's, especially one like Smash which is constantly changing. What statistician could've foreseen HDL's Link coming out of nowhere and slapping all players in the face? Who could've guessed Armada would've created such ruckus back at Genesis before it even happened?

When things go down to their simplest form a "team" and a "main" is exactly the same. You learn how to play with them, learn how to deal with different situations, etc.

Remember, there are a hell of a lot more Pokemon than SSBB characters. Think about that when you compare statistics.
A hell of a lot more pokemon... But there's a specific number of pokemon people would even think about using in tourneys. Would you go into a match with a team that revolved around a Farfetch'd? No, because that pokemon is complete garbage in every sense of the word when compared to the overused ones...

When Garchomp was around, he was the optimum strategy, which was "use him or be prepared to lose" due to how amazing he is in comparison to all other characters. In Brawl, MK is the obvious choice if you want to do better in tourneys, and it works. Why would you want to choose a character with less chances of winning a tourney than MK? Why would you want to make any team at all that didn't consist of Garchomp? Like what OS said, when there's an optimum strategy, the game gets boring because everyone uses the same one, and it just turns into a game of "who can do/use X variable better".
 

Tommy_G

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Trying to make a game competitive by eliminating as many random elements while keeping the game diverse is not the same as banning a character and thus should not have the same criteria for warranting a ban. Peach's bombs, D3's gordo's, and Luigi's misfires are random, but they're not broken enough to warrant a ban when they do happen and their power is somewhat relative to their occurance level.

There is no way to prove that other than Snake was winning tournaments when Brawl came out because nothing like that happened. No one other than M2K that was good in Melee came over and taught everyone Brawl.

Comparatively, Sheik (Snake in brawl) was the dominating most Melee tournaments if I remember correctly(if not, then replace sheik with fox) until Ken came in and everyone learned Marth. Marth became a huge contender after this happened and that's what it looks like with ADHD and Diddy.

ADHD, Ally, and M2K aren't better than everyone else to the point where they're Wolverine vs a Karate black belt. The skill difference between Wolverine and a black belt vs. ADHD, Ally, M2K and random "top player" is insane.
 

UltiMario

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There are about 115 Pokemon that are usable, period.

One of them had 42% in usage.

No matter what way you look at it, all the viable characters in Brawl as compared to a whole team of Pokemon selecting from viable roster...

MK is virtually never used compared to that. Even compared to Scizor, the current champ, at 29%, MK still pales in comparison become one of them holds all the fame from 114 others.

I'm comparing statistics from two competative scenes from two very different games, but showing how little MK is used no matter how you look at it, as compared to the other, even when you're dividing my numbers by six, you'll find that MK still comesout quite a few percent points short.
 

Turbo Ether

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Taking a realistic look at exactly what will happen post-ban based on matchups and current player ratios is something that, hands down, has to be done if a ban is to occur. Part of doing analysis for these types of things is forward modeling, after all.
I predict that Ally will be unstoppable, should MK be banned.
 

BSP

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Thiocyanide, do you think the greater variety of characters will have a negative impact on the future of brawl?

You are right that we should consider the effects of the ban. They will have some pros and some cons. IMO, the pros will outweigh the cons. ZSS isn't the only character who would be affected by the ban, but would any of these characters that have an increase in their difficult matchups become totally unviable?
 

Luigi player

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This thread gives me Déjà-vu's... I keep seeing things that were already posted and they seem to be exactly the same, same with the responses. :dizzy:
 

Tien2500

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There are about 115 Pokemon that are usable, period.

One of them had 42% in usage.

No matter what way you look at it, all the viable characters in Brawl as compared to a whole team of Pokemon selecting from viable roster...

MK is virtually never used compared to that. Even compared to Scizor, the current champ, at 29%, MK still pales in comparison become one of them holds all the fame from 114 others.

I'm comparing statistics from two competative scenes from two very different games, but showing how little MK is used no matter how you look at it, as compared to the other, even when you're dividing my numbers by six, you'll find that MK still comesout quite a few percent points short.
No offense man but this argument is completely and utterly ridiculous. Pokemon is not a balanced game, is not a fighting game, is not a one on one game. Basing the criteria of what should or should not warrant a ban on a turn based, team RPG is a really silly notion.
 

BSP

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This thread gives me Déjà-vu's... I keep seeing things that were already posted and they seem to be exactly the same, same with the responses. :dizzy:
In reality, we are basically going in circles with this.

I don't really think the comparision of Brawl to other competitive games is really that usefull. Most of the games are different, and things that apply in one may not work as well in another.
 

Tommy_G

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Lets base it on another fighting game instead. One that is in Brawl's own series, Smash 64.

Pikachu has no even matchups. Fox is the closest with a possible 55-45, but most Fox players think its 60-40. Every other character vs Pikachu is 60-40 to 80-20. There are a lot of MK's matchups that are harder for him than that of Pikachu vs any other character in Smash 64. Pikachu is better than MK and is not banned in Smash 64.
 

UltiMario

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No offense man but this argument is completely and utterly ridiculous. Pokemon is not a balanced game, is not a fighting game, is not a one on one game. Basing the criteria of what should or should not warrant a ban on a turn based, team RPG is a really silly notion.
Brawl is even less balanced than Pokemon. This proves nothing.

115 Pokemon divided by 6.
19.

That number is still higher than the number of viable Characters in Brawl, which is 6-10 depending on what you call "viable"
 

Overswarm

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Oh, my bad UltiMario. It's 36.9% (I rounded down, silly me!) using only 150+ tournaments (highest level of play, only using top 8) 34.4% using all tournaments from 100+ entrants tournaments since the beginning of brawl. Using ankoku's chart (not counting the most recent additions because he hasn't done February yet, obviously), he has 28.8%.

For reference:

Code:
MK	4020.7	28.8
Snake	2024	14.5
Diddy	1325.6	9.5
Marth	877.9	6.3
Falco	686	4.9
IC	624.5	4.4
Wario	609.6	4.3
Dedede	472.4	3.4
Olimar	358.6	2.6
Lucario	350.4	2.6
Snake, Diddy, and Marth combined beat out MKs 28.8% with their combined total of 30.3%, if you're interested in that.


19.

That number is still higher than the number of viable Characters in Brawl, which is 6-10 depending on what you call "viable"
20, actually, when you're considering borderline... which you are in your pokemon count.

S Rank «Uber» 43.23%
1 Meta Knight (179 top8, 126 top4, 72 top2, 75 wins, 452 total) - 4020.7
2 Snake (131 top8, 71 top4, 39 top2, 48 wins, 289 total) - 2024.0

A Rank «Overused» 20.67%
3 Diddy Kong (76 top8, 31 top4, 23 top2, 23 wins, 153 total) - 1325.6
4 Marth (42 top8, 37 top4, 15 top2, 14 wins, 108 total) - 877.9
5 Falco (59 top8, 38 top4, 15 top2, 8 wins, 120 total) - 686.0

B Rank «Standard» 17.28%
6 Ice Climbers (51 top8, 23 top4, 19 top2, 14 wins, 107 total) - 624.5 - A Rank
7 Wario (39 top8, 28 top4, 16 top2, 13 wins, 96 total) - 609.6
8 King Dedede (43 top8, 33 top4, 18 top2, 12 wins, 106 total) - 472.4
9 Olimar (29 top8, 21 top4, 10 top2, 7 wins, 67 total) - 358.6
10 Lucario (31 top8, 26 top4, 5 top2, 5 wins, 67 total) - 350.4

C Rank «Borderline» 12.86%
11 Mr. Game & Watch (42 top8, 12 top4, 5 top2, 4 wins, 63 total) - 243.8 - 15
12 Zero Suit Samus (30 top8, 14 top4, 2 top2, 3 wins, 49 total) - 220.0 - 13
13 Toon Link (18 top8, 7 top4, 1 top2, 3 wins, 29 total) - 201.2 - 16
14 Pikachu (19 top8, 8 top4, 5 top2, 4 wins, 36 total) - 195.9
15 Kirby (27 top8, 15 top4, 5 top2, 3 wins, 50 total) - 194.5 - 11
16 ROB (33 top8, 16 top4, 10 top2, 3 wins, 62 total) - 182.0 - 12
17 Donkey Kong (22 top8, 13 top4, 5 top2, 5 wins, 45 total) - 178.0
18 Wolf (17 top8, 4 top4, 6 top2, 3 wins, 30 total) - 136.7 - 22, D Rank
19 Pit (31 top8, 5 top4, 4 top2, 1 win, 41 total) - 124.2 - 18, D Rank
20 Sonic (16 top8, 8 top4, 3 top2, 1 win, 28 total) - 122.1 - 21, D Rank


I think you'll find C rank characters do reliably well in tournament.
 

Kewkky

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There are about 115 Pokemon that are usable, period.

One of them had 42% in usage.

No matter what way you look at it, all the viable characters in Brawl as compared to a whole team of Pokemon selecting from viable roster...

MK is virtually never used compared to that. Even compared to Scizor, the current champ, at 29%, MK still pales in comparison become one of them holds all the fame from 114 others.

I'm comparing statistics from two competative scenes from two very different games, but showing how little MK is used no matter how you look at it, as compared to the other, even when you're dividing my numbers by six, you'll find that MK still comesout quite a few percent points short.
OK, let's do some quick math... If you want to truly compare MK's dominance with Garchomp's dominance, so be it.

---------
*MK is part of a game where players choose a limit of 2 characters to represent their skill in tourneys. Garchomp is part of a game where players choose a limit of 6 characters to represent their skill in tourneys.
*MK is part of a game with 37 different usable characters, while Garchomp is part of a game with 119 different usable pokemon.
---------

If we want to compare, we have to even out their denominators. That means either multiplying Brawl by 3, or dividing Pokemon by 3. Why 3? Well, in Brawl we choose 2 characters, in Pokemon you choose 6. You have a larger chance of using Garchomp than in brawl because of the easily-made space in teams for him. So, that would make...

---------
Brawl: 6-main teams with MK in them, 111+8... 38.59% domination. ([36%/111]*119 = 38.59%)
Pokemon: 6-main teams with Garchomp in them, 119... 42% domination. (remains the same)
---------

NOW we can truly compare dominance! Now brawl has the same choices as Pokemon does, so we can make space to main MK just as easily as we can make space to use Garchomp. The difference in dominance percentage isn't THAT great (a 6-digit difference as we can see), but would you say that you wouldn't ban Garchomp if he dominated 38% of teams in tourneys?

What my math says is that if MK was part of the Pokemon universe, he'd be dominating 38.59% of the metagame. Is that overcentralization? Or does it HAVE to be 42%?
 

BSP

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Lets base it on another fighting game instead. One that is in Brawl's own series, Smash 64.

Pikachu has no even matchups. Fox is the closest with a possible 55-45, but most Fox players think its 60-40. Every other character vs Pikachu is 60-40 to 80-20. There are a lot of MK's matchups that are harder for him than that of Pikachu vs any other character in Smash 64. Pikachu is better than MK and is not banned in Smash 64.
All right, Pika is the clear best.

Is he dominating the tourney scene as much as MK is now? I'm not sure if SSB64 even has big tourneys now-a-days.
 

UltiMario

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*MK is part of a game with 37 different usable characters, while Garchomp is part of a game with 119 different usable pokemon.
Slight mistake o your part here. Its understandable.

By 115 (not 119), I mean any Pokemon that can be used to any sucess period. Not all of Brawl's characters can be used to any sucess.

37 is an overestimate. If you want to go with 37, then you have to compared with all ~260 Pokemon that are at least NU
 
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