Albert.
Smash Master
omfg Espy's sig has multiplied
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Not only does D3 and the Ice Climbers bypass hitstun, free movement, and DI in their infinite chaingrabs make this entire thing invalid, but Metaknight DOES ignore game mechanics. He can go invisible and be untouchable for however long he wants; we have to ban it. If the argument is "after banning the things that were ban worthy, MK is no longer banworthy", you could apply that to anything at any point in competitive gameplay... making this argument pointless.Argument #1: Metaknight is not broken.
Functional definition for "broken": Character somehow ignores game mechanics, cannot be beaten, or has some random uncontrollable effect. Metaknight does not bend the rules of smash to bypass hit stun, DI, KOs, free movement, or other concepts familiar to smash game play. Tournament results have disproved Metaknight's invincibility, and he can be beaten in the realm of human ability. Every input in Metaknight's control is known to have a predictable outcome, and every attack is known to have a set of unchanging properties. Metaknight does not have the inherently random nature that items do, and he cannot mimic the random nature of some stages, such as Delfino Plaza.
Looks like Omni focusing on isolated incidences isn't new!Argument #2: Metaknight does not dominate the metagame.
EDIT: See below for results, as the original post was in the SBR.
If you take the time to look at all of these results anyone with good judgment can see that the word “dominant” may need to be reexamined. Mew2King, one of the best Melee players and arguably the best Brawl player easily pours countless hours until the point of obsession attempting to make this “broken” character invincible, and yet Ally has a winning record of 2-1 in regards to out-placing (obtaining 1st place) over Mew2King in this season.
There are a grand total of 6 unique individuals that have overcome the top level MK obstacle on more than one occasion. This means that except for the one-time shots, we have 6 horses you could bet on for the race. Two of them share the same character (Snake), and each other player plays a different character. This is strong evidence showing it is the player and not the character itself is the deciding factor for them.... but can the same be said about the 9 Metaknights?flayl's data said:Research by Flayl:
Top MKs: M2K, Tyrant, Dojo, Shadow, Ksizzle, Anti, DSF, Judge, Seibrik
From October 1st to January 31st:
Anti
- 3rd out of 39 at Gauntlet 10-03-09, lost to Ally (Snake) and ADHD (Diddy)
- 3rd out of 53 at DAPHNE I, lost to Ally (Snake) and ADHD (Diddy)
- 4th out of 100 at Viridian City 6, lost to Mew2King (MK) and Meep (IC)
- 1st out of 34 at Bum Presents: The Gamers, 0 sets lost
- 3rd out of 74 at PolyBrawl 11.28, can't find any brackets - outplaced by Ally (Snake) and ADHD (Diddy)
Dojo
- 1st out of 71 at HOBO 19, can't find any brackets
- 1st out of 71 at Phase 2, 0 sets lost
- 1st out of 39 at Phase 3, can't find any brackets
- 4th out of 50 at HOBO 21, lost to Hylian (IC/G&W) and Razer (Snake)
- 2nd out of 46 at Final Smash 8, lost to Razer (Snake) twice
- 1st out of 48 at Phase 5, no brackets yet
DSF
- 1st out of 43 at CGC XII, 0 sets lost
- 1st out of 49 at CGC @ SFSU 13, 0 sets lost
- 3rd out of 120 at R3, lost to DEHF (Falco) and Tyrant (MK)
- 1st out of 109 (split with Tyrant) at UCSD Winter Game Fest V, can't find any brackets
- 3rd out of 70 at SCSA West Coast Circuit #5, lost to DEHF (Falco) and Tyrant (MK)
Judge
- 2nd out of 61 at Brawl Bootcamp Lvl. 2, lost to Mew2King (MK) twice
- 2nd out of 31 at LoLiS 4, lost to Mew2King (MK) twice
- 2nd out of 30 at Kuntasm, lost to Mew2King (MK) twice
- 1st out of 42 at LoLiS 5, lost to Anther (Pikachu) once
- 5th out of 190 at Pound 4, lost to Shadow (MK) and Ksizzle (Lucario)
- 3rd out 27 at Michigan Ball Z, forfeit (don't know when or why)
Ksizzle
- 7th out of 100 at Viridian City 6, lost to Ally (Snake) and Atomsk (???)
- 2nd out of 60 at Crank That Kosha Boy!, lost to Ally (Snake) twice
- 2nd out of 24 at Daisho's Tournament 11/21/09, can't find any brackets - lost to Cable (DK)
- 4th out of 190 at Pound 4, lost to ADHD (Diddy) and Ally (Snake)
Mew2King
- 1st out of 36 at LoLiS 2, 0 sets lost
- 1st out of 61 at Brawl Bootcamp Lvl2, 0 sets lost
- 2nd out of 100 at Viridian City 6, lost to Ally (Snake) twice
- 1st out of 39 at lain's Lollapalooza, 0 sets lost
- 1st out of 31 at LoLiS 4, 0 sets lost
- 1st out of 30 at Kuntasm, 0 sets lost
- 1st out of 89 at Winterfest, 0 sets lost
- 2nd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) twice
- 1st out of 29 at Wait, AGAIN?!, 0 sets lost
- 2nd out of 190 at Pound 4, lost to ADHD (Diddy) twice
- 1st out of 30 at Delta Upsilon II, 0 sets lost
- 1st out of 53 at OC #2: M2k's Monthly Donation Fund, 0 sets lost
Seibrik
- 2nd out of 41 at Gigabits - A Fall Brawl, can't find any brackets - lost to RedHalberd (MK)
- 2nd out of 24 at WATO 8.5, can't find any brackets - lost to RedHalberd (MK/Snake)
- 2nd out of 89 at Winterfest 2009, can't find any brackets - lost to Mew2King (MK)
- 1st out of 28 (split with CO18) at WATO 9, can't find any brackets
- 2nd out of 39 at FIU Brawl Tourney 1/23, lost to Nick Riddle (ZSS) twice
Shadow
- 4th out of 60 at Crank That Kosha Boy!, lost to Meep (IC) and ADHD (Diddy)
- 2nd out of 45 at KTAR, lost 2x to Ally (Snake)
- 2nd out of 25 at Powerplay Gaming Tournament, lost to Atomsk (???) and Ally (Snake)
- 3rd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) and Mew2King (MK)
- 3rd out of 29 at Paradigm Presents: WAIT, AGAIN?!, can't find any brackets - outplaced by ADHD (Diddy) and Mew2King (MK)
- 5th out of 190 at Pound 4, lost to Mew2King (MK) and Ally (Snake)
- 1st out of 33 (split with DM Brandon) at DNA Gaming USA #2, lost to DM Brandon (MK)?
- 1st out of 34 at Syracuse Smash 2, 0 sets lost
Tyrant
- 3rd out of 43 at CGC XII, lost to DSF (MK) and michealHAZE (Marth)
- 5th out of 100 at Viridian City 6, lost to Ally (Snake) and Meep (IC)
- 2nd out of 120 at R3, lost 2x to DEHF (Falco)
- 1st out of 18 at The BR Act: Program 1, 0 sets lost
- 1st out of 109 (split with DSF) at UCSD Winter Game Fest V, can't find any brackets
- 2nd out of 70 at SCSA West Coast Circuit #5, lost to DEHF (Falco) twice
Non-MK players that beat them in more than one instance:
ADHD (Diddy)
Ally (Snake)
Atomsk (???)
DEHF (Falco)
Meep (IC)
Razer (Snake)
Number of top MK players I listed - 9
Number of players that beat them on more than one instance - 6
This argument is infinite. A game is never "done". This isn't so much an argument as it is a stalling tactic.Argument #3: The game is still growing and evolving.
The multiple top MKs are losing to the top players of various other characters, and no one is emulating them at all. That means no one else has the "I only lose in dittos and to super top players" badge for their character on AiB.Argument #4: Implying that Metaknight breaks the counterpick system also implies that Brawl is a game based on counterpicking.
The IDC has been banned, yes. Planking is banned in some areas, yes, but not by the SBR. However, when it was banned, MK invented scrooging and now we have another hot topic.Argument #5: Metaknight’s extraneous circumstances are already resolved.
Metaknight has been explored to the point where stalling has been a major issue with the character. However, the two primary methods of stalling already have solutions, and are no longer evidence for a ban. The IDC has already been formally banned and is no longer an issue. Planking is banned in some areas, but this problem is not specific to Metaknight. Even more specifically, the Dojo vs DEHF ruling from Genesis was not a situation with Metaknight, rather just a poor judgment call. Any basis that would further extend past the basic definition of a ban for a more specific criterion has no application to this debate.
Arguments =/= rigid criteria formed out of community consensus.I already countered anti-ban's from last time, and I was told "that was then, this is now" and "So what?"
Lol, it's ok, I can probably count on one hand the number of people here with experience in latin.God **** it.
I second guessed the "day-oos" pronunciation, and didn't expect the "doom" part to be pronounced that way.
Now I feel stupid. x___x
From what I've seen in tournament results and BBR statements, kirby does a pretty bang up job.Can you elaborate on that? Do you mean stages don't matter, or are you talking about characters?
And OS, I'm pretty sure Kirby doesn't counter Falco.
Results show the exact opposite... except with Metaknight.For the last ****ing time there is no such thing as a CP system at high levels of play <.<
We were talking about characters, not stages.Oh yes there is. The CP system is very prevalent/evident/influential at even the highest level of play. Brawl IMO is a game with heavy matchup extremities compared to most fighting games. Only very VERY unbalanced games like MVC2 are likely worse.
Stages certainly make a big impact on Brawl. The stages available for a set can GREATLY affect not only who wins, but how big of a margin they win with. Stages allowed can also reasonably affect character viability.
Whether or not people actively pick a CP character in a set is irrelevant; the counters exist and occur.We were talking about characters, not stages.
And the point that people were making was more along the lines that people simply don't do it (or at least it's not relatively prevalent, I do see some, but overall there's a prevelence of players with a clear "best" even at the top levels of play), as opposed to "it's useless".
No, not robots but you were close.Robots? Hell no, M2k isn't touching that s***!
And? Did I say I disagreed?Whether or not people actively pick a CP character in a set is irrelevant; the counters exist and occur.
Quite frankly, yes.Well in that case, they would be correct. People DON'T abuse the CP system sadly. Most of the time, people don't abuse the fact that a LOT of characters, even ones that are considered "good" have at least 1 matchup that is roughly 65:35, or multiple ones that are 6:4.
The truth is that a lot of top players, frankly, do not have developed, reliable secondaries. In the event that they do have those secondaries, a lot of times they won't use them for whatever reason. If people don't abuse the system, that's fine. To suggest that the system is fine/not abuseable/isn't that strong however, would be foolhardy.
LolNo, not robots but you were close.
Nanomachines![]()
I would assume people who want to take anything away from it would do so keeping in mind that it is biased. I did not intend that thread to be "ok which ever one has most posts wins" thread, it was just to get an idea of who is quiting if anyone for either reason, which is why there's no poll. Are they top level players, low level players, etc?No, it's not.
Self-selection bias.
Textbook case, Ann Landers polled her readers about Divorce, the majority of respondents said that they were pleased that they divorced and glad their husband was gone.
Formal statistics on the issue show just the opposite.
Hate to be a wet blanket... but nah man.
No, you're missing something. The problem is that even if you create universal ban criteria, you will ALREADY KNOW as you are creating them whether or not they will ban the current Meta Knight.No. Nonono. You're missing something here: What you said is what is being done right now.
I'm saying universal criteria that can apply to any character in any Smash game has to be formed to solve this and any future issues. If said criteria cannot be established, then... Well, all we're doing by not banning or banning is satisfying some party's aims.
The idea behind the criteria is that it would be like a ruler. You don't yell at a ruler for being biased when it tells you John went farther than Jim in the long jump, because everybody went in agreeing that would be the basis for determining who went farther.
No, you're missing something. The problem is that even if you create universal ban criteria, you will ALREADY KNOW as you are creating them whether or not they will ban the current Meta Knight.
And because of this, depending on who is developing these criteria, they will be biased, even if they don't intend to be.
The two criteria I mentioned are UNIVERSAL, as in, ANY character with Shuttle Loop and Mach Tornado should be banned, but that's obviously just an absurd example.
So yes you can create criteria that are "like a ruler," but you already know exactly how they will measure everything, and it can immediately be determined whether a character will be banned or not banned.
That's why I specified. LG rules aren't standard. I was just trying to point out that saying things such as "ban characters with no negative matchups" doesn't work by itself. Although I guess you can say "ban characters with no negative matchups based on SBR rules."The LGL rule isn't even standard >_>
Wolf could probably do a pretty bang-up job against Falco if Falco couldn't chain grab, but so what?
With planking allowed, doesn't the matchup become nearly unwinnable for Falco?That's why I specified. LG rules aren't standard. I was just trying to point out that saying things such as "ban characters with no negative matchups" doesn't work by itself. Although I guess you can say "ban characters with no negative matchups based on SBR rules."
But if you look at the Falco boards matchup thread, the number they present is 50:50. Although I think Meta boads have everything 55:45 higher, so I guess you could use that.
In any case, it's obvious that a ban on matchup numbers alone is silly.
And as far as Meta Knight versus Falco in each region, there are more good MK's than good Falcos, and matchup numbers are based in part on theory. So you'd need a hypothetical world where the same number of people play MK as Falco, and have the same level of competence, natural talent, skill, practice time, partners of all characters, etc.
Maybe it's not 50:50, but it's one of a few that's close (it's important that there are a few that are close. Ban if there are no 50:50's, but what about 4 55:45 matchups?)
He's not making the game unplayable for the opponent, and if the opponent approaches, he will stop camping and smack them away.I suppose if MK had a % lead he could just plank for ever, since Falco can't do much about it. But I've never seen an MK player plank for 7:30 before. I think that would count as stalling, even if planking isn't banned per se. Not sure on that one.
wolf goes even with falco -_-The LGL rule isn't even standard >_>
Wolf could probably do a pretty bang-up job against Falco if Falco couldn't chain grab, but so what?
I'm Overswarm, nice to meet you. The resident Falco player in Ohio now plays not Falco.I suppose if MK had a % lead he could just plank for ever, since Falco can't do much about it. But I've never seen an MK player plank for 7:30 before. I think that would count as stalling, even if planking isn't banned per se. Not sure on that one.
I'm about 50% sure I'll be at Delta Upsilon III this weekend if you're going to that... I saw you when I went to II.Crow!
If I see you at a tournament
I'm buying you lunch. Or singles entry. Something.
Just read it.Crow!
If I see you at a tournament
I'm buying you lunch. Or singles entry. Something.
Halberd, you wanna read that. It shows a lot more than MK's numbers; plus, the words are what is important! The charts are what need to be interpreted by the words![]()