Bladeshard
Smash Rookie
- Joined
- Jan 30, 2015
- Messages
- 8
Achilles1515
Thanks!
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it is possible but would have no layersomeone please do a saitama skin for captain falcon lol
When I try and replace the Alternate skins on 4.05 it says the file is too big. HelpGrOp.0at = default Dream Land
GrNBa.0at = default Battlefield (but Matrix Battlefield is already an option in the Debug Menu
GrNFg.0at = default FD
yeswith the same colors of twitch ?
Each character skin will have 3 different files for it: The .dat which is the neutral costume, the .lat which is the costume you get when you press L, and the .rat which is the costume you get when you press R. You should be using DAT Texture Wizard if you aren't already. Everything is labeled in that.How do I change the alternate skins in 20xx 4.05? Like, when you press L/R
I opened it in dat texture program, but cant figure out how to
Each character skin will have 3 different files for it: The .dat which is the neutral costume, the .lat which is the costume you get when you press L, and the .rat which is the costume you get when you press R. You should be using DAT Texture Wizard if you aren't already. Everything is labeled in that.
DTW hasn't been updated to see them. Open your ISO with GCR and then right click the file name and import in a new costume file.
I cant find any .lat or .rat files in here
Thanks Dawg I had the same problem you too Achilles1515Each character skin will have 3 different files for it: The .dat which is the neutral costume, the .lat which is the costume you get when you press L, and the .rat which is the costume you get when you press R. You should be using DAT Texture Wizard if you aren't already. Everything is labeled in that.
I would think so. But you'd also have to tweak the models so the parts match up, and space might need to be added to the file, at least to do it properly (I dunno if sticking it at the end would work). More importantly though, it most likely wouldn't move, because there wouldn't be any code to govern the new cape if the original character didn't have one. Unless things like hair and clothing have some flag or property that makes them subject to some particular global physics.We've seen that it's possible to remove parts of characters my editing their code, like removing capes or changing hair models etc. Would it be possible to then add a cape to a non-cape character?
Milun
for the US its .usdWhat is the name of Falcons alternate red skin? .dat or .usd?
Hadn't thought about the cape physics thats a good point. I'll explore some model hacking stuff and see what I can do, spring break is coming upCorey Also, it doesn't look like that's a 20XX 4.0+ iso. So the file would be one of the trophy files; you can find out which is which in the OP of the 20XX thread.
Sorry, I've been away from hacking for several days, but I think I should be able to finish what I was working on this week and release a new update which should answer most file questions.
I would think so. But you'd also have to tweak the models so the parts match up, and space might need to be added to the file, at least to do it properly (I dunno if sticking it at the end would work). More importantly though, it most likely wouldn't move, because there wouldn't any code to govern the new cape if the original character didn't have one. Unless things like hair and clothing have some flag or property that makes them subject to some particular global physics.
lol nice disco look
Name: Coolman Stadium
Made By: ZoraSmash
Download Link: http://www.mediafire.com/download/swd47xw0inxdsmw/GrPs.usd
I won't rule it out as impossible, but I wouldn't have the faintest idea how to do it. Even if you did, I imagine you'd have some trouble getting it to look natural (since the cape is made for a different characters body shape). I did succeed once in changing the bones the cape was parented to (but I don't think that's all to useful).We've seen that it's possible to remove parts of characters my editing their code, like removing capes or changing hair models etc. Would it be possible to then add a cape to a non-cape character?
Milun
Every once and a whileIs the main post not updated anymore or does Veggies just update it every once and a while?
gotchaI won't rule it out as impossible, but I wouldn't have the faintest idea how to do it. Even if you did, I imagine you'd have some trouble getting it to look natural (since the cape is made for a different characters body shape). I did succeed once in changing the bones the cape was parented to (but I don't think that's all to useful).
it didn't work still the same skinfor the US its .usd
Image doesn't seem to be working.
Name: Improved Phazon Suit Samus (Imitation shading)
Made By: Me (Spammerbob)
Link: http://www.mediafire.com/download/abl1xqj633f7n7q/PlSsBk.dat
Dark Blue Marth 1.0 MISSING MAGNIFYING GLASS COSTUME (replaces Neutral) - TheUSAce
Download: https://drive.google.com/open?id=0B0aLC8APTDVkQU9seWNkZ1NadUU
This is the oldest (and worst) version. Check out the newest (and best) version here: http://smashboards.com/threads/official-melee-texture-hack-thread.361190/page-79#post-21073394
Dark Blue Marth 2.0 MISSING MAGNIFYING GLASS COSTUME (replaces Neutral) - TheUSAce
Download link here: https://drive.google.com/open?id=0B0aLC8APTDVkaG0yVUpfNTh1SU0
This is an old version. Check out the newest (and best) version here: http://smashboards.com/threads/official-melee-texture-hack-thread.361190/page-79#post-21073394
Dark Blue Marth 3.0 MISSING MAGNIFYING GLASS COSTUME - TheUSAce
Download: https://drive.google.com/open?id=0B0aLC8APTDVkbXU1VUVxSU03QTA
This is an old version. Check out the newest (and best) version here: http://smashboards.com/threads/official-melee-texture-hack-thread.361190/page-79#post-21073394
View attachment 102655
Name: BlueGreen WireFrame and YellowRed WireFrame
Made by: Itaru
Download link here:
Male: https://drive.google.com/open?id=0B33JtWjcXD2WUmRmUFAxdVRyMkk
Female: https://drive.google.com/open?id=0B33JtWjcXD2WTVVLTXF5N2s4Y00