CowlScatman
Smash Apprentice
I have one of the oddest questions ever. Does anyone know of a code that would force specular lighting (per pixel lighting) onto everything instead of only the characters themselves? The reason i ask is because if so im going to take my textures to another level with bumpmapping.
Examples
Now imagine that but with 3k FD textures
Examples
Before
After
![](http://i.imgur.com/uwDS5q9.png)
After
![](http://i.imgur.com/1b66NHU.png)
Now imagine that but with 3k FD textures
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