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Official Melee Texture Hack Thread

CowlScatman

Smash Apprentice
Joined
Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
I have one of the oddest questions ever. Does anyone know of a code that would force specular lighting (per pixel lighting) onto everything instead of only the characters themselves? The reason i ask is because if so im going to take my textures to another level with bumpmapping.

Examples

Before

After

Now imagine that but with 3k FD textures
 
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DJ Casca

Smash Cadet
Joined
Sep 9, 2015
Messages
67
Location
Knoxville, TN
I have one of the oddest questions ever. Does anyone know of a code that would force specular lighting (per pixel lighting) onto everything instead of only the characters themselves? The reason i ask is because if so im going to take my textures to another level with bumpmapping.

Examples

Before

After

Now imagine that but with 3k FD textures
:O DO IT
 

CowlScatman

Smash Apprentice
Joined
Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
I really want to. Ive talked a little bit with the developer of the ishiiurka build of dolphin (Its the only one that supports bump mapping if im not mistaken) and he might be able to hook me up with a version that can add bump mapping to anything regardless of specular light. If it happens im doing some serious melee and wind waker work.
 

Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
I really want to. Ive talked a little bit with the developer of the ishiiurka build of dolphin (Its the only one that supports bump mapping if im not mistaken) and he might be able to hook me up with a version that can add bump mapping to anything regardless of specular light. If it happens im doing some serious melee and wind waker work.
It'd still look pretty bad without new UVWs though, also certain parts in the game break with tesselation on (PS for example), so I'd recommend custom spec/normal maps only until we get model importing. And are you sure custom spec maps don't work on stages? Only tried characters so far (http://imgur.com/a/byNl8) but if that's true, it's very dissapointing.

EDIT: Quoted wrong, meant to quote "Now imagine that but with 3k FD textures".
 
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CowlScatman

Smash Apprentice
Joined
Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
It'd still look pretty bad without new UVWs though, also certain parts in the game break with tesselation on (PS for example), so I'd recommend custom spec/normal maps only until we get model importing. And are you sure custom spec maps don't work on stages? Only tried characters so far (http://imgur.com/a/byNl8) but if that's true, it's very dissapointing.

EDIT: Quoted wrong, meant to quote "Now imagine that but with 3k FD textures".
From what ive tested most stages dont have specular lighting so giving them any custom mapping doesnt work. BUT the dev of ishiiruka is going to try and do something about it so we can have more universal usage. Thats if he gets around to it, the project keeps him pretty busy.

Edit: forgot to add the specular maps are already new, made by me with crazy bump.
 
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Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
From what ive tested most stages dont have specular lighting so giving them any custom mapping doesnt work. BUT the dev of ishiiruka is going to try and do something about it so we can have more universal usage. Thats if he gets around to it, the project keeps him pretty busy.

Edit: forgot to add the specular maps are already new, made by me with crazy bump.
Hm.. Well, there's specular lighting on the characters, so to me it makes more sense that's it's got something to do with the materials. So if that's the case you should be able to copy those properties to the stages materials, right? DRGN DRGN @zankyou does what I said make sense?
 
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Decipio-Carmen

Smash Apprentice
Joined
Apr 2, 2010
Messages
88
a couple experiments/"doodles" I have made this passed week. Really I was just messing around with the limitations of texture shading and material color. More serious textures to come.

Name: That aint Gmod
Made By: Goatlink
Download Link Here: http://www.mediafire.com/download/8h5l7guuj2es8xa/PlFcNr_that_aint_gmod.dat (replaces neutral)


Name: glass cannon falco
Made By: Goatlink
Download Link Here: http://www.mediafire.com/download/xqtmomifwhk6a3m/PlFcNr_glass.dat (replaces neutral)
For the glass cannon falco, did you do anything else other than make the textures white, or is the lighting on falco just light blue? I tried making other glass cannon textures but they just show up white lol
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,179
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Sacramento, CA
Hm.. Well, there's specular lighting on the characters, so to me it makes more sense that's it's got something to do with the materials. So if that's the case you should be able to copy those properties to the stages materials, right? DRGN DRGN @zankyou does what I said make sense?
Yeah that makes sense, but I haven't looked into stage files. I don't know what structures they have or what properties the structures have. Zankyou probably has an idea.

@zankyou, do stages have material structs? How much do you know about their structure hierarchy?
 

Saxon116

Smash Journeyman
Joined
Apr 9, 2015
Messages
215
Location
Paris Melee Workshop
It'd still look pretty bad without new UVWs though, also certain parts in the game break with tesselation on (PS for example), so I'd recommend custom spec/normal maps only until we get model importing. And are you sure custom spec maps don't work on stages? Only tried characters so far (http://imgur.com/a/byNl8) but if that's true, it's very dissapointing.

EDIT: Quoted wrong, meant to quote "Now imagine that but with 3k FD textures".
now that looks like melee HD :O
 

PKRev

Smash Rookie
Joined
Jul 9, 2015
Messages
20
Location
Elk Grove, CA (916)
NNID
BQQ
Is there a way to combine multiple .usd files of the same name? (Ex. I have 2 ifall.usd files i want to combine into one). If so, how? I would like to know so i can do this with .dol files too (if thats possible).
 
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CowlScatman

Smash Apprentice
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Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
Hm.. Well, there's specular lighting on the characters, so to me it makes more sense that's it's got something to do with the materials. So if that's the case you should be able to copy those properties to the stages materials, right? DRGN DRGN @zankyou does what I said make sense?
Not necessarily. It could be any number of things. Wind waker has the exact same problem actually. You would have to find a way to tell the engine which meshes and textures to apply speculars to. Your welcome to try but it would be difficult as hell.
 

Decipio-Carmen

Smash Apprentice
Joined
Apr 2, 2010
Messages
88
Thanks for the info guys. I was messing with the "shininess" field in the color struct... I tried making it 0x00000000 but it looked pretty meh:


I ended up just leaving all shininess fields as 0xFFFFFFFF... result below... though it doesn't really make much of a difference from the default value (0x42480000).



Anyways, I'll share this in case anyone wants it


Name: Glass Cannon Marth (Replaces Neutral Marth)
Made By: Decipio-Carmen
Download Link Here: http://www.mediafire.com/download/94uvv3ovlqfgxd1/glass+cannon+marth+Neutral.dat
 

Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
Not necessarily. It could be any number of things. Wind waker has the exact same problem actually. You would have to find a way to tell the engine which meshes and textures to apply speculars to. Your welcome to try but it would be difficult as hell.
I do believe that's (most often at least?) done by assigning different properties to the materials.
 
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SipDatLean

Smash Rookie
Joined
Sep 12, 2015
Messages
21
speaking of bulls could anyone make a bulls pokemon stadium, with black stadium and a big bulls logo in the middle?
 

Veggies

Smash Journeyman
Joined
Mar 9, 2014
Messages
367
Location
Gunsan-Si, South Korea
I made this Falco as my school's mascot (Redbirds). So it could be that, could be a cardinal, but I just like it as a standalone Red Falco too. Replaces standard falco alternate in 20xx 3.02.
Made by: Trod
Download link: http://www.mediafire.com/download/q2d1jeh6pfb96in/TyMapB.dat
Although I do like this design quite a bit as you are one of the few that put in the time to actually change Falco's color structs, I wish you hadn't removed the actual texture from his pants and shirt, as it now lacks any depth due to the flatness of the said clothing. Try making another one where you simply change his pants+shirt to black+white, then adjust contrast/brightness and see if it looks better (If you want, obviously).
 
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