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Official Marth Stage Discussion #8 Castle Siege

Nightshine

Smash Journeyman
Joined
Feb 19, 2008
Messages
253
Location
Carroll County, Maryland
Don't really like the second transformation of the stage 'cause of the walk offs and you can get stck under the left ledge on the first part but other than that I think it's a good stage.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
I really like this stage, and like I said in the OP, I love this against Pit. He can't go under the stage on any transformations, and the statues on the second one stop his arrows. He'll ban it though if he knows what he's doing.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Don't pick this against DDD. The first transformation is very cramped and you'll be getting grabbed a lot and set up for quite a few edgeguards. The second transformation is completely flat on the bottom with walk of edges. Well, at least it's spacious.

The third transformation isn't that bad. The tilting is annoying but managable.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Don't pick this against DDD. The first transformation is very cramped and you'll be getting grabbed a lot and set up for quite a few edgeguards. The second transformation is completely flat on the bottom with walk of edges. Well, at least it's spacious.

The third transformation isn't that bad. The tilting is annoying but managable.
First transformation is all about maintaining control of the stage. As dark said, it's cramped. Keep your opponent out from being underneath the two platforms. Either keep them off the stage, or in the air with juggling. I don't like this part very much. I think trying to space yourself can become problematic here.

Transition stages you should continue as if you were on the center of final d. If they're high enough on damage though, dancing blade ending forward for a kill off the side.

Second part is my favorite out of all of them, but still a bit of a pain for being so large. Maintain control of the bottom and just generally stall below them until they come onto the bottom. Because it's so big the only way you can reliably get K.O.'s here is from the walk off, and even then I find it difficult since it's pretty obvious when you're trying to go for it and the stage allows for a good deal of running.

Third section is....Well nothing changes except for the tilting. It's nothing huge, but if you can stay on one side and let it tilt toward you. The lower Marth is the better since it means you can land faster from your aerials and enemy will likely have less attacks to hit you with since it's a weird angel. If you're on the uphill though, dtilt is pretty fun to use since it comes up a bit higher, but it doesn't shield poke now so meh.

I give this stage a 6/10. Marth does alright here, but not great.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
My favorite stage! :D

*spot reserved for later contribution*
 

grandmaster192

Smash Ace
Joined
Apr 27, 2008
Messages
567
Location
Minnesota:
3DS FC
3196-5457-3748
What are you guy's thoughts about CP'ing this stage against Falco?

The statues shut down his laser game entirely from my experience. Have you guys tried this against a good projectile user?
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
2nd transfromation: You can reset you diminishing returns by jabing the statues. You can Dolphin slash perfectly onto the higher flat platform.

What are you guy's thoughts about CP'ing this stage against Falco?

The statues shut down his laser game entirely from my experience. Have you guys tried this against a good projectile user?
When I play falcos on this map make sure you are on the lower part of the 1st and 3rd transformation or SHDL will mess you up.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
use Uthrow and the Up variation of DB on the second transformation to start juggles. The platforms are are placed in a way that makes it hard to get to the ground.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
the section with the 2 statues is ridiculously stupid. worse than pokemon stadium rock transformation.
lolwut? I love it, Marths amazing stage control makes the walkoff edges quite welcome, and the statues stop projectiles. Plus you can't be hampered by your bad recovery. I love the second phase of CS.
 
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