Maharba the Mystic
Smash Master
.... that's epic, we can cancell ROB's dsmash with it. hot!
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Yup, there's a bunch of other findings as well. And as far as frame advantage goes i believe it is neutral advantage. I'd like to see frame testing on it just to be sure. Meaning we could jab, jump, roll, grab,fsmash,dsmash. I'll test frame stuff asap..... that's epic, we can cancell ROB's dsmash with it. hot!
Only about a month late zulo, lol.I tested a reverse skid cancel and I couldn't do it at first. You bringing it up made me test it again while playing wifi and I realized we could jump-cancel a woi from a reverse skid cancel. This might work great for bair kills at that angle.
soooooooooo after testing all this morning, i think maharba may have made a nice find. It is very technical and the button inputs have to be rapid fast, but i think a foot stool canceled (fsc? Or whatever he wants to call it) fsmash or dsmash might be guarenteed. I don't have frame data, but it looks like we have a frame or 2 advantage which is enough. Using dsmash right afterwards is the easiest/fastest way to punish with since all you have to do is mash the c stick down once more after wing canceling, but fsmash can still be possible.
One thing is that this new at cannot be executed on any character near or above pit's own height. So a list of ones that we can use it on are:
The ones we can't do this too are too tall:
(he may be short, but we footstool the bulb on his back)
We get the full lag of dair if we try it on any of those guys.
Also, while testing this on everyone, i found a few easter eggs in the mix.
It seems that , , and Have peculiar footstool frames in which their hurtboxes are still vulnerable. So we can actually dair out of a footstool on these 3 characters which is hilarious because at 0% we can footstool > dair > footstool > woi > fair/bair lock > charged fsmash. Guarenteed 40-50%!
well i was gonna wait until ptzr answered my frame data question but at any rate ill throw out my idea.
Okay so we all know any character jump cancel up b oos. With pit this is viewed as near useless. But i had an idea that im gonna try and start implementing. Let me explain
okay. Woi cancells almost every move in this game if timed near perfectly. It cancells anything from snake's utilt to hits of mk's nado.
Now because of this, im thinking for moves like snake's ftilt, mk's nado, and other moves where we can pretty much guarentee that another hit is gonna follow, i think we can wing cancell moves out of shield. I think this could prove to be really important as it saves our shield, and if it works the way im thinking, we could essentially hold shield and keep wing cancelling stuff like nado because after the wing cancell the next hit would be power shielded and then our shield would be up meaning we could wing cancell oos again, thus basically allowing us to either cancell or power shield nado indefinately.
Think about it, if this works, we don't have to worry as much about our shield getting low when we are getting shield pressured. For example, we shield the first hit of snake's ftilt, we can pretty much guarentee they are gonna use the second hit a lot of the time to knock us farther away so we can't punish them. However, if we wing cancell the second hit oos, then we are still close enough to punish with like jab or dtilt or dsmash or at kill percents fsmash.
So what do you guys think? Does anyone else even get what im talking about because i had a hard time wording this. Do you see potential? I sure do
yes! Those few tidbits of info are excellent man! And i guess it's just me who doesn't have trouble doing it without tap jump. Also i assume pc is platform cancell right? Also, the wind push will cancell out various projectiles. Hmmm you know what, i never though about it but against projectiles we could also wing dash out of shield by not cancelling the jump with woi until we are at wing dash height just of the ground. This is a great substitute to rolling now that i think about it! Sooooo much less punishable! This is one hell of a day for ideas my friends
i tested a reverse skid cancel and i couldn't do it at first. You bringing it up made me test it again while playing wifi and i realized we could jump-cancel a woi from a reverse skid cancel. This might work great for bair kills at that angle.
yesterday, i discovered cool combo and it was something i never seen before. As your gliding towards the stage, you glide attack on a character while landing on a platform. After that, you dtilt spike the character while that character is in the air on a platform after a glide attack. In other words, you him them with a dtilt and it's all a matter of a tech chase. I wondered if anyone else had discovered this cool combo.
I'll have the video up soon for those who are interested!
okay. If that's all you know man let me enlighten you on all the true combos i can think of before i got to bed here real quick.
note that against g&w marth, mario, and mk they can up b out of some of these. Other combos are character weight class specific. But for the most part, these are general true combos
out of fast falled sour spot bair:
Fsmash
utilt
dash attack
ar
out of sourspot bair in the air:
Crit bair
out of dthrow on certain characters/percents:
Utilt
rising nair
out of arrow at specific distances:
Dash attack
utilt (here is how this one works. On certain characters you can stand/fall to where you are "inside" them. When that close you can hit them while they are standing with an upward aimed arrow. From here you buffer utilt)
utilt can true combo into itself against certain fast fallers like the spacies and link at low percents based on di, placement, and percent.
Out of looped arrow:
Any attack besides ftilt (for the most part)
ar
footstool
wingstool>crit bair (this is true. But also near ****ing impossible. Never pulled off in tourney)
out of back throw:
Buffered dash attack. Low percents only
if i have stated any falsehoods here someone please let me know but to my knowledge these are all true combos on at least some characters
i hyphen smash out of fast falled sour spot bair most of the time and it usually works
i also think glide attack cancel into an utilt is a true combo. Not all 3 hit of utilt connect, but if you hit them with a glide attack and it cancels into the ground an utilt can combo out of it at low percents.
I've been wanting to make a new video for this thread, but school johns and pokemon johns. Spring break is next week though so expect something new soon.