well i was gonna wait until ptzr answered my frame data question but at any rate ill throw out my idea.
okay so we all know any character jump cancel up b oos. with pit this is viewed as near useless. but i had an idea that im gonna try and start implementing. let me explain
okay. WOI cancells almost every move in this game if timed near perfectly. it cancells anything from snake's utilt to hits of mk's nado.
now because of this, im thinking for moves like snake's ftilt, mk's nado, and other moves where we can pretty much guarentee that another hit is gonna follow, i think we can wing cancell moves OUT OF SHIELD. i think this could prove to be really important as it saves our shield, and if it works the way im thinking, we could essentially hold shield and keep wing cancelling stuff like nado because after the wing cancell the next hit would be power shielded and then our shield would be up meaning we could wing cancell oos again, thus basically allowing us to either cancell or power shield nado indefinately.
think about it, if this works, we don't have to worry as much about our shield getting low when we are getting shield pressured. for example, we shield the first hit of snake's ftilt, we can pretty much guarentee they are gonna use the second hit a lot of the time to knock us farther away so we can't punish them. however, if we wing cancell the second hit OOS, then we are still close enough to punish with like jab or dtilt or dsmash or at kill percents fsmash.
so what do you guys think? does anyone else even get what im talking about because i had a hard time wording this. do you see potential? i sure do