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Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
Is this the same thing as wavelanding/dashing off a ledge while holding shield and going into the tumbling animation?
The exact same.

Actually yeah, if you press L when you are too far away from the ground then you have to wait I think 40 frames before you can press again and have the attack actually cancel. It's just like ground teching.
I disagree. Unless you show me some evidence, I think that's wrong.

On a funnier note, I've tried L-Canceling super, super early and have done an air dodge, often.
 

GOD!

Smash Ace
Joined
Dec 30, 2008
Messages
778
Location
Rome, GA
The exact same.



I disagree. Unless you show me some evidence, I think that's wrong.

On a funnier note, I've tried L-Canceling super, super early and have done an air dodge, often.
Well I was l-canceling way too early and I brought it up in a thread one time and someone said that. Then I went to a thread on the subject and they had frame data for it. Just saying. Yeah, I think teching and l-canceling timings are the same, though teching might have a larger window(?).
 

L__

Smash Master
Joined
Nov 5, 2007
Messages
4,459
Location
flopmerica
Well I was l-canceling way too early and I brought it up in a thread one time and someone said that. Then I went to a thread on the subject and they had frame data for it. Just saying. Yeah, I think teching and l-canceling timings are the same, though teching might have a larger window(?).
No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No.

You can spam L/R/Z as many times as you want while L-canceling.

Yes I said Z.

As soon as you push L/R for teching, a 20 frame window starts up where you can touch the ground and pop back up. After that 20 frame window, a penalty is presented in which you can push L/R but nothing will happen.
 

keeper

Smash Champion
Joined
Jan 4, 2008
Messages
2,080
Location
Lake Oswego, OR
I have a question. Is it possible to do Dr mario's up + b twice in a row? I'm trying out secondaries or possibly mains.
Nope. Even if you could do the same thing you can with Mario's weird glitch-whatever-thing, it wouldn't be conventional or even possible in a regular match, especially with Doc (who I don't think can do it anyway).

Summar: No.
 

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
noob question: how do i do the duck walk thing here from 1.26 to 1.31?
http://www.youtube.com/watch?v=cC0CQghiLiI
That was wavedashing. I think you should look in the thread that explains all the terms, I'm pretty sure its a sticky in melee discussion.

Basically though, you jump and airdodge diagonally into the ground really fast.


I have a question. Do Ice Climbers take any less knockback when they both get hit compared to when only one gets hit?
 

keeper

Smash Champion
Joined
Jan 4, 2008
Messages
2,080
Location
Lake Oswego, OR
That was wavedashing. I think you should look in the thread that explains all the terms, I'm pretty sure its a sticky in melee discussion.

Basically though, you jump and airdodge diagonally into the ground really fast.


I have a question. Do Ice Climbers take any less knockback when they both get hit compared to when only one gets hit?
I don't see why they would take less. I do know that Nana and Popo keep separate percentages, so maybe if one took one part of an attack and the other took the heavier part and they were both at 0%, the one that took the heavier part would go further.

Yeah, though, if you experienced that, just know that they keep separate percentages.
 

Metang321

Smash Rookie
Joined
May 17, 2009
Messages
6
Location
Norway
I have a habit of only using the R-button for everything, like L-canceling, tech, shield, wavedash and so on. I was wondering what the majority of smashers use which button to perform which action. When do you use L and when do you use R?
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
I have a habit of only using the R-button for everything, like L-canceling, tech, shield, wavedash and so on. I was wondering what the majority of smashers use which button to perform which action. When do you use L and when do you use R?
There is sooooooo many discussions on this you can search and find out.

But really it's extremely varied, even among the pros. Some use R for everything, some use L, some use one for specific things (like R for shield, tech, l-cancel and L for wavedashing).

So in short, do what's best for you, there is no clear cut better way.
 

sputter

Smash Rookie
Joined
Aug 12, 2009
Messages
20
Location
Washington D.C.
I have a habit of only using the R-button for everything, like L-canceling, tech, shield, wavedash and so on. I was wondering what the majority of smashers use which button to perform which action. When do you use L and when do you use R?
It really doesn't matter at all. Do whichever feels more comfortable. If you feel however that switching to L would benefit your playing style then by all means do it. But it is perfectly OK to use R for everything.

Personally I WD with L and shield with R. It feels comfortable to me.
 

keeper

Smash Champion
Joined
Jan 4, 2008
Messages
2,080
Location
Lake Oswego, OR
I have a habit of only using the R-button for everything, like L-canceling, tech, shield, wavedash and so on. I was wondering what the majority of smashers use which button to perform which action. When do you use L and when do you use R?
I only use R for everything. Including wavedash out of shield.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
I'm doing some research, and I want to know if there is any way I can get some percentages for the averge character use in tournament.
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
lets say I'm ganon and in order to survive I need to do a diagonally-down SDI to ledgetech. after inputting the smash DI, how many frames do I have to hit up to get a walljump tech?

thanks
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
C-stick controls ASDI, not SDI. Cosmo just roll the joystick to the upward position immediately, my guess is you less than a 5 frame window.
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
it would work the same way, as c-stick overrides the control stick when di'ing. it shoudl cause you to di into the stage, and you can just hold up wiht the control stick to automatically wall jump


but...i ono
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
New to Melee

I got brawl near the time it was released in Britain but I had not played Melee or SSB64 before. I had absolutely no experience and played brawl like a complete noob. I 'mained' Wolf and became an utter spammer, though I didn't realise it at the time, and discovered SWF through a friend. From there I realised the many other aspects of brawl including ATs I never knew about. This was a completely new experience for me. However many people were going on about how melee has helped them become better brawlers for many reasons. One is that they got used to the slow-down transition from melee to brawl and they were able to extrapolate some advanced tactics from melee to brawl. I've even played some old melee players in brawl and they were almost unbeatable.

Of course I have improved since I came to SWF and now I try to main Marth. I've scrolled over the Marth boards for brawl and I got some idea about him in brawl. However I know that Marth was a very advanced char in melee and he even seemed really fun to play.

I got melee recently and I'm playing this in my wii. I want to become a good melee player, unlock all that I must unlock and then focus on building my Marth. Then maybe one day I'll be experienced enough to be sane enough to play Sakurai's brawl. Can anyone give me a good head start in my career? First I need to unlock the chars and stages. Then I need to train Marth in all aspects. I also need to find a secondary.

Thanks.

tl;dr I suck in brawl, wanna turn to melee.
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
Learn teh basics of this game first.

well unlock everything first (or jack someone elses memory card and copy everything) (while learning basics)

then learn about the AT's

SCOTU wrote a pretty good guide for those starting out to smash in general, you should go read that

don't even worry about a secondary yet

if you want to main marth just focus on him.
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
Unlocking everything

Is there any really fast method of unlocking all chars and stages? What is the fastest manual method possible? I need all the chars and stages for training but don't have access to melee hacks to unlock all from a code
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
it would work the same way, as c-stick overrides the control stick when di'ing. it shoudl cause you to di into the stage, and you can just hold up wiht the control stick to automatically wall jump
The C-stick overrides the ASDI input that would have occurred based on the direction in which the joystick was pointing as soon as the hitstun ends. However, only the joystick can be used for SDI, and it can only be done during hitstun.

Holding up works fine against most edgeguards at low percents, but at higher percents SDI must be used to tech. Just time R as usual and either do a quarter circle with the joystick from over to up to walltech, or just wiggle it back and forth from down and forward to up and forward (just make sure you cross the horizontal axis if you want to input smash DI more than once - starting out lower guarantees this, which can increase your chance of getting the tech in certain situations).
 

`DNS`

Smash Lord
Joined
May 27, 2008
Messages
1,042
Location
Brooklyn, New York
Is there any really fast method of unlocking all chars and stages? What is the fastest manual method possible? I need all the chars and stages for training but don't have access to melee hacks to unlock all from a code
For mewtwo- leave your cube on overnight with as many players as you can(human) on an infinite match.. everything else is pretty easy, just look it up.

Do all the target tests to get G&W.

do 15min melee with the master hand glitch for DK64(?) :laugh:
 

Tullian80

Smash Rookie
Joined
Aug 21, 2009
Messages
1
A somewhat simple problem thats really holding me back

Hi folks,
Im new to smashboards, but a long time melee player. I won't say im fantastic or great at melee, all ill say is i can hold my own as Marth. One problem ive been having lately involves short hopping. I know the theory behind short hopping is to release x,y,or the control stick before your character leaves the ground. I also understand the best way to get better at this sort of thing is practice,practice,practice, but i was wondering if some of you have had this problem and have a tip you could throw my way about how you think/go about pulling off a short hop. My overall goal is to be able to short hop on command and or uncounsciously short hop.
Ty for your time
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
the difference between short hopping and full hopping is the time you hold the jump button before you leave the ground. try to tap it as fast as possible, it has nothing to do with how hard you press it, only the time it has been pressed.

one way i remember thinking about short hopping is imagine an EXTRA button above Y or next to X that you need to press to jump. and press that invisible button while gracing the edge of y/x just enough to tap it and short hop.

but practice practice practice, and eventually it will be second nature
 

hamonyou

Smash Cadet
Joined
Jul 7, 2009
Messages
63
i just want to know how the stage choosing actually happens. this is how i thought it wwent
1. first match, both players choose characters and then they pick random with the 5 neutral stages
2. winner picks character first and then loser, and then loser counter picks.
3, same as 2.


but im getting confused with striking and when someone counterpicks a stage, the other player is alowed to go back and change characters or something?
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
different regions do stage selection/counterpicking differently.
a common way (the west coast way) is advanced slob picks with stage striking. here's how it works

1. players select characters (double blind pick if someone asks for it, this rarely happens)

2. random stage select is hit of the 6 neutral stages, now either player has the opportunity strike the stage selected by pressing L+R+A+Start. you can reset the selected stage while its loading, or by pressing pause right when the match starts, and reseting it there. each player can strike a random stage ONCE. but if that stage comes up again during the random select, it will not be played.

3. after the match is over, the winner announces a stage ban. once that stage is banned it cannot be played for the rest of the set (common examples: peach players banning corneria against fox, pikachu players banning FD against sheik)

4. after the ban is announced, the losing player announces his counterpick stage. this can be any of the 6 neutral stages plus any of the legal counterpick stages.

5. now that the next stage is announced, the winning player has the opportunity to switch characters. (example: the losing peach picks mute city against the sheik he just lost to, now the sheik can switch to another character like c. falcon if he wants)

6. now, the stage is announced and the winner has had the opportunity to change characters, now the losing player has the opportunity to change characters, then you can play the match.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
"Stage Striking" more commonly refers to taking an odd number of stages and taking turns 'striking' them until only one is left as a way of choosing the stage for the first game

Randoms where you can choose a reset on an unfavorable random stage is generally just referred to as 'resets' or something like that
 

hamonyou

Smash Cadet
Joined
Jul 7, 2009
Messages
63
so one the first fight of the set, and we choose random and im marth vs a falco, and pokemon stadium comes up i can strike it so we wont fight there for the rest of the set?
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
no, if you reset stadium that means it can't be played for the FIRST MATCH of the set. if you win, the falco can still counterpick stadium (unless you ban it)
 

hamonyou

Smash Cadet
Joined
Jul 7, 2009
Messages
63
ok so each player can strike the random stage that comes up for the first random rick, and then the winer bans a stage.
what happends when the winner of the first match wins again, does he get another ban?
 

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
well, unles it's 3out of 5, if he wins again, he wins the match, so it doesn't matter. if it is, I believe the banned stage is the same....but it depends on the tourney, like they said.
 

dudutsai

Smash Lord
Joined
Nov 24, 2007
Messages
1,714
Location
Lincoln MA
I remember reading somewhere a long time ago, when the match ends, depending on if you hold certain buttons, you can make the victory pose whatever you want.

To anyone who knows: How Do I Make My Falcon Thrust Upon Victory Every Game?
 

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
different regions do stage selection/counterpicking differently.
a common way (the west coast way) is advanced slob picks with stage striking. here's how it works

1. players select characters (double blind pick if someone asks for it, this rarely happens)

2. random stage select is hit of the 6 neutral stages, now either player has the opportunity strike the stage selected by pressing L+R+A+Start. you can reset the selected stage while its loading, or by pressing pause right when the match starts, and reseting it there. each player can strike a random stage ONCE. but if that stage comes up again during the random select, it will not be played.

3. after the match is over, the winner announces a stage ban. once that stage is banned it cannot be played for the rest of the set (common examples: peach players banning corneria against fox, pikachu players banning FD against sheik)

4. after the ban is announced, the losing player announces his counterpick stage. this can be any of the 6 neutral stages plus any of the legal counterpick stages.

5. now that the next stage is announced, the winning player has the opportunity to switch characters. (example: the losing peach picks mute city against the sheik he just lost to, now the sheik can switch to another character like c. falcon if he wants)

6. now, the stage is announced and the winner has had the opportunity to change characters, now the losing player has the opportunity to change characters, then you can play the match.
I wish my area would do it this way.

I remember reading somewhere a long time ago, when the match ends, depending on if you hold certain buttons, you can make the victory pose whatever you want.

To anyone who knows: How Do I Make My Falcon Thrust Upon Victory Every Game?
Look in this thread Trick # 91 http://www.smashboards.com/showthread.php?t=50079&highlight=button+pushed+determine+pose

To get a specific pose you hold, X, Y, L, R, or Z as the match ends. I'm not sure which button will give the one you want but it should be easy to figure out.
 

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
I remember reading somewhere a long time ago, when the match ends, depending on if you hold certain buttons, you can make the victory pose whatever you want.

To anyone who knows: How Do I Make My Falcon Thrust Upon Victory Every Game?
I just tried this now as Cap, and then as Mario to confirm it against a CPU. you hold the Y button to do the chest pump.
 
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