AlphaAustin
Smash Rookie
- Joined
- Apr 9, 2015
- Messages
- 8
I'm really excited to see custom moves and the metagame evolve in tournaments. Hopefully some unlikely character will shine and even greater variety will reveal itself in the community.
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In fact, I remember him stating on Twitter that, ideally, he wanted all of the stations to have every custom unlocked before the event, but still didn't want people to be able to make their own sets despite the ease. If not for time constrants, then odd IMOConsidering Mr. Wizard's stance of "don't ****ing touch my settings", I wouldn't count on being able to make Mii/Palutena sets despite being available right off the bat.
Probably to keep cheating to a minimum, whether it be a slightly different sized mii or equipment effects that can be hidden with negative stats.In fact, I remember him stating on Twitter that, ideally, he wanted all of the stations to have every custom unlocked before the event, but still didn't want people to be able to make their own sets despite the ease. If not for time constrants, then odd IMO
Very true, with 1,000+ entrants there's a lot of variables here, and ever since Fortune, I don't think bad reputations will stop people from being scummy. Makes sense for Mr. Wizard to put that rule in there.Probably to keep cheating to a minimum, whether it be a slightly different sized mii or equipment effects that can be hidden with negative stats.
Idk why someone would want to ruin their own reputation within the smash community just to win a match this way, but it's just stuff you gotta deal with eh?
That's gorgeous put it in the Louvre now.Xanadu has this layout now. I dig it, other streams should adopt this model.
Great idea, but I'm not eager to add more things for me to keep track of while streaming.Xanadu has this layout now. I dig it, other streams should adopt this model.
I can't help but feel like more tournament-going players should be posting here. It's tough when there's such a disconnect; we have a whole thread on dealing with stuff like custom Villager and DK (much of it tested, some theorycraft, but all worth trying at Xanadu-level). Is it possible for you to share this information with the others? I'd love to work toward alleviating all this. All of this: http://smashboards.com/threads/comm...rows-kong-cyclone.396222/page-2#post-18843788 should be common knowledge, you know?The xanadu monthly seemed to mostly magnify feelings about customs. Players who liked or didn't like them only seemed to feel even stronger those ways, rather than gravitating towards any kind of middle ground.
There was some villager cheese off-stream, and players who will go unmentioned have adopted the belief that Villager's customs are definitely problematic. And lots others were very upset their preferred sets weren't in.
I've also noticed I'm very privileged in a customs meta, duck hunt doesn't have to deal with any of the perceived cheese of other customs at all.
Kong Cyclone, he can consistently kick the can to where DK went, and since DK's shield is so big and the can starts hitting so low, it will almost always shield poke and also auto-combos DK specifically for huge damage and very early kills, making kong cyclone an extremely risky decision.
Trip Sapling/Exploding Balloons: Villager is simply outclassed in damage output, camping ability, and neutral versatility, so he's unlikely to get the percent lead to even begin camping (though the matchup overall isn't uneven since his killing ability is much greater) and if he does try ledge stalling, the zigzag can is a free challenge to him off-stage, and can stage spike. Making that extremely risky too.
Other potent customs like Jumbo Hoops, Heavy Skull Bash, Burning Spindash, and Luigi Iceballs also all have match-up specific issues against duck hunt.
I only lost to Boss, and Seagull Joe, both of which I've never beaten before anyway (though I did way better against seagull's sonic than ever, this MU is actually playable now) And all my other matches were 2:0s.
Some players seem to think zigzag is the most broken custom since it has no real weaknesses in a customs meta. And while I wouldn't go that far, it is obvious I don't have to deal with the crap other players do, so I'm going to try not to apply my personal customs experience too universally from now on.
I just hope they actually remember to email Canada.I eagerly await my Mewtwo email, ready with a dozen Crazy Orders passes to unlock his moves as fast as possible.
That's... Just... Sad...Mewtwo has no customs.
That is one way to look at it. Another way to look at it is that we have one fewer hurdle. Since Mewtwo has no customs, we do not have to make Mewtwo sets, saving us work.going by that, I would not b surprised if Lucas or the next DLC character after don't either.
the moveset project has a new hurdle.......
I agree. Mewtwo having no customs is not a hurdle for the Custom Moveset Project. It's just a bit disappointing.That is one way to look at it. Another way to look at it is that we have one fewer hurdle. Since Mewtwo has no customs, we do not have to make Mewtwo sets, saving us work.
Ice Slasher is unchanged, and Leaf Shield's precise change is that the projectile is sent out sooner. The overall animation time (endlag from point of button press) is the same.I've heard that Ice Slasher (or whatever Mega Man's ice-based Forward-B custom is) is faster, and that Leaf Shield has lower endlag.
They cannot add Mewtwo customs without a new patch, which will not happen on the 28th.I'm starting to think they'll add in his customs on the 28th.
Have you seen the front page? Mewtwo has something akin to customs.They cannot add Mewtwo customs without a new patch, which will not happen on the 28th.
I seems overwhelmingly likely that DLC characters will never have customs.
That isn't really evidence of customs being worked on. It's more like the game is forced to load data that isn't there and you get weird results like the Final Smash-esque darkness and such.Have you seen the front page? Mewtwo has something akin to customs.
How do you know there won't be a patch on the 28th?
Questions like this seem better directed toward the character-specific boards. I'm sure the Mega Man people at the very least are reevaluating Metal Blade vs. Shadow Blade. (IIRC Metal Blade's item pickup was a major factor in its use.) I'm not sure who else really relied on item ftilt and similar things.When is this project updated again? Every 6 months was it? I know the EVO sets are locked so not gonna bother with that but with the recent patch nerfing Monkey Flip and the way items are used such as Metal Blade, it makes me wonder if changes will want to be made sooner rather than later for some people. I don't use Diddy or Megaman so I have no idea how drastic the nerfs were but maybe people will want Back Flip or the other Monkey Flip or Shadow Blade more thanks to the nerfs.
Kinda irritating to try and make a standardized set of customs when a single patch can make an amazing move worthless or vice versa (not saying that happened, just saying it can).
That's messed up considering some things have changed. Villager not being ble to pocket Pac-Man's trampoline anymore removes any reasoning of taking the power pac jump in that matchup. Sonic's nerfed BSD and default spin dash may have caused some reconsideration too.They can't be reviewed for EVO if that's what you were asking. EVO is locked in at this point completely.