Important Official Custom Moveset Project

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Amazing Ampharos

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#1
Here we go again.

For those who are unfamiliar, the Official Custom Move Project is a Smashboards-centric problem to help solve the logistics of custom moves for tournament play. Unlocking and selecting custom moves on the fly at a large scale in tournaments is impractical for a lot of reasons, but if movesets are builts ahead of time, there's no selection time, and since movesets can be transferred from a 3DS to a Wii U, one 3DS with all custom moves can be used to seed an indefinite number of Wii Us with movesets. There are 10 slots available for custom moves per character, and for almost every character, the best 10 custom movesets (plus the always available default) put together can easily satisfy the overwhelming majority of players. This can let us have our cake and eat it too; we can avoid the logistical hassles of custom moves while allowing players to enjoy the enhanced balance and gameplay variety custom moves offer. With EVO, the largest fighting game tournament of the year, announcing their intention to use custom moves, we knew it was going to be a large priority to get these moves correct.

These movesets were developed with the collaboration of the entire community. We went to every character board to consult them for advice and their preferences on moves for their specific characters, and from each, a variety of players including many top players discussed, debated, and reasoned to either produce a list outright or to provide us with clear guidance on the kind of movesets appropriate for each character. We then assembled a dream team panel of custom move experts consisting of myself, @Thinkaman, @John12346, @NinjaLink, and @TheReflexWonder to parse through all of the input from all of the various character mains, verify the soundness of their logic, and fill in any gaps that remained. All movesets for all characters were highly consistent with the conclusions of the character boards and agreed upon by the mutual consent of the entire panel.

For those who understand things better in video form, here are a few videos I made discussing custom moves and the project:

[collapse=Explanation Videos]
[/collapse]

Without further adieu, here are the movesets in 3DS character select screen order for convenience:

[collapse=Moveset List]
Mario :4mario::
2312, 2332, 2212, 2232, 1312, 1313, 1332, 1212, 1213, 2213

Luigi :4luigi::
1311, 1211, 3311, 3211, 3111, 1312, 3312, 3212, 2311, 3231

Peach :4peach::
2111, 2211, 2311, 2112, 2212, 2312, 1211, 1311, 2331, 2332

Bowser :4bowser::
1211, 1311, 3211, 3311, 1212, 1213, 1312, 1313, 2211, 2311

Yoshi :4yoshi::
3111, 2111, 1211, 1311, 3211, 3311, 2211, 2311, 2113, 3112

Rosalina & Luma :rosalina::
2311, 2313, 2321, 2323, 2111, 2121, 2211, 2221, 1311, 2331

Bowser Jr. and Koopalings :4bowserjr::4larry::4roy::4wendy::4iggy::4morton::4lemmy::4ludwig::
1113, 1121, 1123, 1211, 1213, 1313, 3111, 3113, 3213, 1112

Wario :4wario::
1211, 1212, 1213, 1112, 1113, 1313, 2211, 2111, 1221, 1122

Mr. Game & Watch :4gaw::
3331, 3321, 3311, 1331, 1321, 1311, 3323, 3131, 2331, 2311

Donkey Kong :4dk::
3233, 3231, 3232, 1233, 1231, 1232, 2233, 2231, 2232, 1333

Diddy Kong :4diddy::
1121, 1123, 1113, 1131, 1133, 1211, 3111, 1213, 1112, 3121

Link :4link::
1211, 1213, 2211, 2213, 1311, 1313, 2311, 2313, 1231, 3211

Zelda :4zelda::
1213, 1313, 1212, 1312, 1223, 1323, 3212, 3312, 2213, 2312

Sheik :4sheik::
2211, 2111, 1211, 2311, 1311, 1213, 3213, 2212, 2312, 2231

Ganondorf :4ganondorf::
2121, 2122, 2321, 2322, 2132, 2332, 2222, 3122, 3121, 3112

Toon Link :4tlink::
2111, 2121, 2131, 2113, 2133, 2112, 2211, 2213, 3131, 1113

Samus :4samus::
1211, 1221, 1231, 1212, 1222, 1232, 2211, 2231, 3211, 1213

Zero Suit Samus :4zss::
1311, 1312, 1112, 2311, 2111, 2312, 2112, 1211, 1332, 1132

Pit :4pit::
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121

Palutena :4palutena::
2322, 2312, 1322, 1312, 2122, 1122, 2332, 1332, 2313, 2323

Marth :4marth::
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131

Ike :4myfriends::
2222, 2122, 2212, 2232, 3222, 3122, 3212, 3232, 2111, 3111

Robin :4robinm::
2111, 3111, 2311, 3311, 1311, 2132, 3132, 1132, 3113, 3131

Kirby :4kirby::
3231, 3232, 3233, 1231, 1131, 3133, 3131, 2231, 3221, 3331

King Dedede :4dedede::
3112, 3122, 3312, 3322, 1122, 1312, 1322, 2112, 2122, 2312

Meta Knight :4metaknight::
1211, 1311, 2211, 2111, 2311, 1212, 1312, 1121, 1112, 3111

Little Mac :4littlemac::
2111, 2113, 2112, 2211, 2213, 2212, 2311, 2313, 2312, 2121

Fox :4fox::
2132, 2332, 3132, 2122, 2322, 3322, 1131, 1331, 2131, 3131

Falco :4falco::
1123, 1121, 1133, 1131, 3123, 3121, 3133, 3131, 2123, 2133

Pikachu :4pikachu::
1311, 2311, 2312, 1312, 1313, 1331, 2313, 2331, 3311, 1321

Charizard :4charizard::
1311, 1313, 1331, 1333, 1113, 1211, 1213, 3311, 2311, 1321

Lucario :4lucario::
2111, 3111, 1112, 2112, 3112, 1211, 2211, 1121, 3121, 1311

Jigglypuff :4jigglypuff::
1121, 1122, 1321, 1322, 2121, 2122, 2321, 2322, 3121, 1221

Greninja :4greninja::
1112, 3112, 3111, 1312, 1311, 3312, 3311, 3113, 2112, 2111

Duck Hunt :4duckhunt::
3121, 3123, 3122, 1121, 1123, 3132, 1132, 3111, 3221, 3323

R.O.B. :4rob::
1231, 1233, 1331, 1333, 1332, 2233, 1131, 1133, 1221, 1223

Ness :4ness::
1112, 1121, 1122, 1311, 1312, 1321, 1322, 1212, 2111, 1113

Captain Falcon :4falcon::
2111, 2112, 2113, 2121, 2122, 2123, 2221, 2211, 2133, 3111

Villager :4villager::
1122, 1322, 2322, 1121, 1321, 1312, 3322, 1332, 2122, 2121

Olimar and Alph :4olimar::4alph::
1112, 1311, 1312, 1212, 2112, 2212, 2211, 2312, 2131, 3312

Wii Fit Trainer :4wiifit::
2321, 1321, 3321, 3221, 2221, 3323, 1323, 1121, 2322, 2311

Dr. Mario :4drmario::
2312, 2332, 2212, 2232, 2211, 1311, 1332, 1212, 1211, 2322

Dark Pit :4darkpit::
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121

Lucina :4lucina::
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131

Shulk :4shulk::
1113, 2113, 3113, 1123, 3123, 3213, 1122, 3122, 1213, 2123

Pac-Man :4pacman::
1132, 1131, 1122, 1121, 2132, 2131, 2122, 3131, 3132, 3121

Mega Man :4megaman::
1313, 1312, 1311, 1323, 1322, 1112, 1122, 3323, 3313, 1333

Sonic :4sonic::
1213, 1211, 1313, 1311, 1113, 1321, 2213, 3213, 1223, 1331

Mii Brawler :4miibrawl::
Shortest Height, Thinnest Weight Mii(8 sets)
2122, 1122, 2132, 1132, 2222, 1222, 2232, 1232

Middle Height, Middle Weight Mii(4 sets)
2122, 1122, 2132, 1132
Mii Swordfighter :4miisword::
1/4 Height, Thinnest Weight Mii(18 sets)
2131, 2111, 2132, 2112, 2133, 2113, 2231, 2211, 2232, 2212, 2233, 2213, 1332, 1312, 1132, 1112, 1232, 1212
Mii Gunner :4miigun::
1/4 Height, Thinnest Weight Mii(19 sets)
3122, 3121, 3123, 3112, 3111, 3113, 3322, 3321, 3323, 3312, 3311, 3313, 1122, 1121, 1123, 3132, 3131, 3133, 1312*

*Due to an oversight, 1312 Mii Gunner was inadvertently left out of the first release. If you already programmed your 3ds and did not include it, it's acceptable to let it be. If you did not program your 3ds prior to this very early edit, do not leave this set out.

[/collapse]

There are several important things that should be known to use this list effectively:

1. Sets follow a four digit numeric code of NSUD. The first digit N is the neutral special, the second S is the side special, the third U is the up special, and the fourth D is the down special. When implementing these sets, the moves must be set as such and then the set should be renamed to include that four digit code. It is suggested to shorten the name of the system owner Mii on the 3DS in Mii Maker to three letters or less and use it as a prefix for the four digit code; this will allow you to avoid deleting the owner Mii name every time and will allow you to "sign" the sets. For instance, EVO could rename the system owner Miis on all of their 3DSes to "EVO" so in-game all of the sets would have names similar to "EVO2312". Also, when naming Mii Brawler sets, be sure to indicate the size after the four digit moveset code. I suggest "D" for the default sets and "S" for sets with the small Mii. For instance, the first set with the small Mii Brawler in this project would have a code of ABC2122S with ABC being whatever name you chose to give your system Mii to "sign" your sets.

2. The movesets are ordered in a general order of usefulness so users won't have to scroll down as much to use the absolute best sets. For Mii Fighters, the game will show sets in reverse order of creation; it is advised to make the Miis starting with Mii Gunner's last set and working backwards. Most importantly, the bottom two sets for every character are "optional" for any tournament that allows free uploading of movesets on the spot. The largest of tournaments like EVO are only going to allow the quickly selectable pre-sets and should be sure to fill up all 10 slots for every character, but most other tournaments can and probably should allow users to import their own movesets from their own 3DS consoles and may want to leave those two spots open to expedite that process. Imported sets should not be "signed" to indicate they are not sets installed by the TO.

3. DLC characters do not have custom specials and, implicitly, will always use the "default" set.

4. Mii Fighters raise a few complications as they are not typical characters, but they do represent three complete, unique characters and are a substantial and important part of the game. In principle, to use a Mii Fighter a Mii must be created in the Mii Maker, the archetype of fighter (Brawler, Swordfighter, or Gunner) must be selected, the fighter is given a name, custom moves are selected, and then that particular fighter will take one of the 100 slots available for Mii Fighters. This is cumbersome, but the good news is that Mii Fighters can be imported from a 3DS just like other custom pre-sets saving all of that hassle. In terms of the hand-crafted Mii, the only parameters that have a gameplay effect are the size parameters (height and weight). These can be made by hand (or for the default sized character, the pre-installed guest Miis may be used), but in order to save time and to minimize the possibility of incorrectly setting sliders (since a small error in setting the 1/4 height slider will have a slight gameplay effect), we have provided QR codes of Miis matching the specifications used in this project. The same Mii can be used for every moveset matching the same height/weight parameters. The QR codes are below:

[collapse=Mii QR codes]

Mii Brawler (Smallest, Thinnest):



Swordfighter (1/4 Height, Thinnest):



Gunner (1/4 Height, Thinnest):




Brawler (Default Height and Weight, also feel free to use any guest Mii, ideally Guest A, D, or E for visual distinctiveness):



[/collapse]

If any TOs, for the sake of their own entertainment, wish to make fancier Miis or decorate the fighters with hats or outfits, they can go on ahead as it has no gameplay effect. It should be noted that the 3DS size slider is a bit wonky. You will need to set it between the first two marks. Setting it directly in-between is impossible; you need to err on setting it one tick "too high". Again, if that sounds imposing, just don't bother and use the QR codes... which is probably the best idea in the first place.

I have promised an explanation for why the movesets are the way they are. Unfortunately, it has become clear to me that won't really be possible in that incredible detail I wanted to give. I was writing stuff up, but there were various reasons for last minute adjustments and for that matter the answer to almost every character is that we closely followed the discussion of the boards and applied our collective expertise. I will instead take any questions about the reasons and answer them all to the best of my ability.

A change list from the previous version also simply cannot be provided due to the magnitude of the changes. We in general were expanding the set counts greatly, and we cast a much wider net this time than we did before when it came to input so we made a ton of changes. A change list would likely be non-meaningful; sorry to those who adopted the project before, but it may very well be easier for you to start from scratch for this update instead of trying to figure out the massive number of changes. I do, however, promise that there will not be another update until the autumn at the absolute earliest, likely even later than that, so you can trust that you will be able to use these sets for a long time.

A link to the previous version of the project can be found here:

http://smashboards.com/threads/official-standard-custom-moveset-project-initial-release.381395/

Other helpful resources:

[collapse=Custom Special Resources]
Quickly Rack up Custom Parts on Smash 3DS's Classic Mode by GameXplain:
Video Link: https://www.youtube.com/watch?v=dElvzsxcVdo

Custom Specials Demonstrations by NairoMK:
Playlist: https://www.youtube.com/playlist?list=PLHBCQLRFbEEP9K9N470s96ocjd-JOJoDo

Printer Friendly Cheat Sheets for all Custom Specials(Miis not included):
Page 1: http://i.imgur.com/GscIQpB.png
Page 2: http://i.imgur.com/EmpTBf6.png

EVO Custom Sets and Brief Custom Specials Descriptions:
Spreadsheet: https://docs.google.com/spreadsheets/d/13sH3F_-MsF-ymosxVIO6VLHJNoMs0pJgUJEicwLypWs/edit#gid=0

Custom Moves Reference Sheet Android App:
Smashboards Link: http://smashboards.com/threads/app-project-cm-v1-0-2-custom-moveset-reference.395694/
Direct Download: https://play.google.com/store/apps/details?id=com.ronin.projectcm&hl=en
[/collapse]
 
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#3
Those Link, Kirby and Shulk sets are perfect
Now see if I was going to Evo.... :U
Amazing job everyone! Quick question: Is it possible to transfer sets from a Wii U to another one via 3DS? Something like Wii U-3DS-Wii U, or Wii U-3DS-3DS-Wii U.
Yee, I dont see why not
 
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thehard

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#5
Whenever you have the time, @ Amazing Ampharos Amazing Ampharos , I'd be interested in hearing the reasoning behind the selected Mii heights and weights.

Thank you and everyone else who worked on this project and supported custom moves in general. You guys RULE for undertaking a project so large and so critical. Smash 4 TOs should be falling on bended knee and worshiping you.

THANK YOU!!!
 
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#6
Pikachu sets are good enough. I'll try them all out.
1311 and 2311 seem like most useful overall but still.
 

ZarroTsu

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#10
Reserving this post space while I finish up my custom move sheet.

I realize this is kind of redundant to do since it's in the first post, after all. I'll notify AA when I've updated the sheet.
 
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Mondrae205

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#11
wait, why si the only :4bowserjr: set that has side b 3 is paired with the non-default mechakoopa? that's so counter-intuitive, since that's the slowest one.

big mechakoopa works better with side b 2.
Did you post that in the topic? If not then you cant really complain. Regardless the lisy will be updated in the futture and if you are right then that set will be included eventually
 
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#12
Why is 3113 before 3123 on Marth? Practically everyone on the Marth boards agree that it's the best set (or at least, Crescent Slash is most of the time, the better up-B) and except for stages like Lylat, Crescent Slash is much better once you get used to the recovery. It's not the biggest of deals, but it's definitely preferred by the majority that 3123 is put first, before 3113.

Again, if this goes unchanged, not a big deal. Don't sweat about this too much if you can't. :p
 

kenniky

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#13
So, is this meant to replace the old one? For keeping the last two open, do we just omit the last two for each character?

Edit: second question answered by reading :p
 
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Splash Damage

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#14
It's gonna be surreal seeing those Shulk and Little Mac sets that I and all the rest of the Shulks and Macs worked towards in use at Evo, I'm ecstatic that I was able to help. THanks of course to AA and everyone else in the works:]
 

Pazx

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#16
This is fantastic and I appreciate all the effort that has gone into it, but I'll ask a question that I've seen a few times in the old thread: is there a changelog?
 
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#17
Awesome job, everyone - I'm excited to be able to start updating for the use of these customs at our next tournament this upcoming month!

If anyone is interested, I attached the Custom Move cheat sheets we used at our last tournament. It may not be as nice as the other one, but it's an option at least.

Olimar's sets look mostly good! I'm a little dismayed that Hardy Pikmin got that many sets, considering it nerf's Olimar's grab range noticeably, but it's a solid custom regardless. For the most part, it looks good! I'm hoping that the Order Tackle glitch isn't banned for doubles, as it'll take out most of the sets listed.
 

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Altair357

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#19
So Kirby got eight useful sets, which is really good. 3131 and 3133 have Hammer Flip, which is for doubles, but also have Jumping Inhale, which is for singles.

We have everything we need, so I'm happy.
 
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BearUNLV

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#21
Good work y'all!

I'll have Vegas Smash 4 ready at all DVDAs and locals until EVO 2015.

See y'all in Vegas soon enough!

Best,
Bear

PS:
I approve of the Mega Man CMs.
 
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#24
I've said this elsewhere but-

When the inevitable Smash 4 documentary comes out, or someone just starts writing up some Smash 4 competitive history, they had better namedrop AA and crew and this project. Pivotal stuff.
Especially since as far as I can tell the project is singlehandedly responsible for customs at EVO in the first place.
 

thehard

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#26
Every bit of input and every bit of exposure helped. I posted a write-up on reddit on why customs should be implemented for EVO and beyond wayyy back in January and it seemed like a pipe dream then, and now it's going to be a reality. Crazy how much traction the movement gained in that time.
 

Jehtt

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#29
It is suggested to shorten the name of the system owner Mii on the 3DS in Mii Maker to three letters or less and use it as a prefix for the four digit code; this will allow you to avoid deleting the owner Mii name every time and will allow you to "sign" the sets. For instance, EVO could rename the system owner Miis on all of their 3DSes to "EVO" so in-game all of the sets would have names similar to "EVO2312".
I'm not sure I understand. Why do I need to change the system owner's mii name? You can add a prefix without doing so...
 

Pazx

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#31
I'm not sure I understand. Why do I need to change the system owner's mii name? You can add a prefix without doing so...
It just makes it easier, so you don't have to backspace "JEHTT" (or whatever your name is) five hundred and ten times. It's not essential to rename your Mii.
 

Amazing Ampharos

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#32
It looks like I have a few inquiries to address.

wait, why si the only :4bowserjr: set that has side b 3 is paired with the non-default mechakoopa? that's so counter-intuitive, since that's the slowest one.

big mechakoopa works better with side b 2.
Your perspective here is the opposite of how we looked at it. It's not about which car goes best with which Mechakoopa. Car is the dominant option and was the starting point for each set for Bowser Jr., and from there, we looked at which specials worked better with each particular car. Side-3 has very slow movement but has armor and can lead to incredible rewards. This is better suited to Giant Mechakoopa for two reasons. One is that it further emphasizes the reward from grounding; if you do this with a Giant Mechakoopa in hand, your final combo (if you execute correctly) will do 56% damage (if you time it for the double explosion glitch, you might be able to get even more, I dunno but I do know that it's way too much damage either way). The second and bigger reason is that the main utility of default Mechakoopas is impaired by Grounding Dash. As thrown projectiles giants really are just better than defaults (easier to grab, more damage, bigger explosion radius), but defaults have a lot of application as you can use their walking forward as a spatial control tool in a way that just never works out with giants. With the default car (or drift really) you can approach behind the spatial control of a default Mechakoopa easily, but Grounding Dash is just way too slow to take any kind of advantage of the situation so, in pretty much any situation you might be using default Mechakoopas and Grounding Dash together, you'd be better served to have giants instead.

Factor in that Grounding Dash also has severe anti-synergy with Meteor Ejection, and that's why it only has one set. It's not even a quality statement about Grounding Dash (honestly all three of his car versions are awesome in different ways); it's just that 1313 is a very good set for Grounding Dash that covers the needs of the move very well. Bowser Jr. was space limited otherwise so we decided to thank our lucky stars for that and to give it just that one set that is perfect for it (3313 would have also been pretty good for Grounding Dash, but that one was a late victim of the need to get down to 10 sets).

Why is 3113 before 3123 on Marth? Practically everyone on the Marth boards agree that it's the best set (or at least, Crescent Slash is most of the time, the better up-B) and except for stages like Lylat, Crescent Slash is much better once you get used to the recovery. It's not the biggest of deals, but it's definitely preferred by the majority that 3123 is put first, before 3113.

Again, if this goes unchanged, not a big deal. Don't sweat about this too much if you can't. :p
Less thought went into the order than you might think; we were mostly concerned with including the right sets. It would be an endless debate over the set order if we got into the fine details of that; we tried to vaguely put them in usefulness order but didn't spend all that much time re-arranging beyond making sure the right two sets were the bottom two. I'm not particularly prepared to defend these ordering decisions provided that it's agreeable which sets are in at all.

Good work y'all!

I'll have Vegas Smash 4 ready at all DVDAs and locals until EVO 2015.

See y'all in Vegas soon enough!

Best,
Bear

PS:
I approve of the Mega Man CMs.
Good to hear!

Aww I thought Ness was gonna have a Lucas set for funzies. I'll probably just put that instead of the 1113 set.
He was until pretty late in. I actually personally vocally insisted that the Lucas set was patently a bad set and that the emotional appeal of it being Lucas wasn't worth almost literally throwing away a slot for Ness if there was anything else of actual gameplay merit we could include. In particular I focused on how Pk Freeze in this game is really, really bad and has no conceivable use; any set including Pk Freeze would be strictly improved by either of the other customs. After we talked that over, we concluded the main thing Lucas's set offers is the otherwise unused down-3, and it would give the Ness mains the best possible option to win to make slot 10 1113.

So, uh, sorry to the Lucas fans, but even though Ness was not a space limited character and his bottom three sets in particular will probably be picked very rarely, I still felt as though it would have been unfair to Ness mains to give them anything but all 10 slots optimized to the best of our ability to maximize his useful options.

Can we get a changelist?
I wish I could but... it's just way too much. I just updated my 3ds, and I pretty much just deleted everything and started over since it was faster than trying to process everything that changed. Sorry and I do feel legitimately really bad about this, but the reality is that the project has grown a lot and a big part of the process has been a willingness to throw out what were a lot of more questionable sets and put in stuff that's better. The change has been to such an extent that it's really easier to just start over on your 3ds, but the good news is that if you import 10 sets at once, you can just X, A, X, A on each Wii U even if you have sets to overwrite. I can at least promise it will be a long time before we do this again, and since I feel we really reached the widest and best informed possible audience this time and didn't have any characters who got lacking attention by the end, any future updates (that will definitely not be any time soon) will require a sufficiently small number of changes that a change list will be more feasible.

If you really want a change list regardless, I can try to pester Thinkaman to run a diff comparison. We don't have an internal changelog, but I'm sure there's some way to automate the generation of one and he is the guy who would know how to do it. He has been pretty busy lately with his professional work so I don't know how quickly that can happen, but it's the only way I see a changelist happening based on the current situation. Again, I apologize, but it's the best I can do.
 

webbedspace

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302
#33
Here's a diff. Note that this also highlights changes of position, not just set composition - if, say, a 1131 set changed places with a 1313 set, then those would be listed as two deletions and two additions. Also note that the 2222 and 3333 sets aren't included, so each regular character gets 2 more additions to deletions.
 
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Ansou

Smash Ace
Joined
Oct 28, 2014
Messages
506
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Stockholm, Sweden
3DS FC
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Ansoulom
#34
Yay, it's finally released! The Kirby sets seem good enough and should be able to please about every Kirby player.
 

Davis-Lightheart

Smash Journeyman
Joined
Sep 14, 2014
Messages
462
#36
This is a question from the reddit thread,

"For the whole "fancier Mii" thing mentioned under the Mii sets, wouldn't it be best for the users if the Mii QR codes were those of editable Miis? The current ones do not have editing permissions, so even if I were playing a casual custom Mii, I couldn't just modify the OP's Miis, I'd have to mess with the sliders myself, and as mentioned the whole 1/4 thing doesn't exactly work perfectly..."
 
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Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
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#37
Here we go again.

For those who are unfamiliar, the Official Custom Move Project is a Smashboards-centric problem to help solve the logistics of custom moves for tournament play. Unlocking and selecting custom moves on the fly at a large scale in tournaments is impractical for a lot of reasons, but if movesets are builts ahead of time, there's no selection time, and since movesets can be transferred from a 3DS to a Wii U, one 3DS with all custom moves can be used to seed an indefinite number of Wii Us with movesets. There are 10 slots available for custom moves per character, and for almost every character, the best 10 custom movesets (plus the always available default) put together can easily satisfy the overwhelming majority of players. This can let us have our cake and eat it too; we can avoid the logistical hassles of custom moves while allowing players to enjoy the enhanced balance and gameplay variety custom moves offer. With EVO, the largest fighting game tournament of the year, announcing their intention to use custom moves, we knew it was going to be a large priority to get these moves correct.

These movesets were developed with the collaboration of the entire community. We went to every character board to consult them for advice and their preferences on moves for their specific characters, and from each, a variety of players including many top players discussed, debated, and reasoned to either produce a list outright or to provide us with clear guidance on the kind of movesets appropriate for each character. We then assembled a dream team panel of custom move experts consisting of myself, @Thinkaman, @John12346, @NinjaLink, and @TheReflexWonder to parse through all of the input from all of the various character mains, verify the soundness of their logic, and fill in any gaps that remained. All movesets for all characters were highly consistent with the conclusions of the character boards and agreed upon by the mutual consent of the entire panel.

For those who understand things better in video form, here are a few videos I made discussing custom moves and the project:

[collapse=Explanation Videos]
[/collapse]

Without further adieu, here are the movesets in 3DS character select screen order for convenience:

[collapse=Moveset List]
Mario :4mario::
2312, 2332, 2212, 2232, 1312, 1313, 1332, 1212, 1213, 2213

Luigi :4luigi::
1311, 1211, 3311, 3211, 3111, 1312, 3312, 3212, 2311, 3231

Peach :4peach::
2111, 2211, 2311, 2112, 2212, 2312, 1211, 1311, 2331, 2332

Bowser :4bowser::
1211, 1311, 3211, 3311, 1212, 1213, 1312, 1313, 2211, 2311

Yoshi :4yoshi::
3111, 2111, 1211, 1311, 3211, 3311, 2211, 2311, 2113, 3112

Rosalina & Luma :rosalina::
2311, 2313, 2321, 2323, 2111, 2121, 2211, 2221, 1311, 2331

Bowser Jr. and Koopalings :4bowserjr::4larry::4roy::4wendy::4iggy::4morton::4lemmy::4ludwig::
1113, 1121, 1123, 1211, 1213, 1313, 3111, 3113, 3213, 1112

Wario :4wario::
1211, 1212, 1213, 1112, 1113, 1313, 2211, 2111, 1221, 1122

Mr. Game & Watch :4gaw::
3331, 3321, 3311, 1331, 1321, 1311, 3323, 3131, 2331, 2311

Donkey Kong :4dk::
3233, 3231, 3232, 1233, 1231, 1232, 2233, 2231, 2232, 1333

Diddy Kong :4diddy::
1121, 1123, 1113, 1131, 1133, 1211, 3111, 1213, 1112, 3121

Link :4link::
1211, 1213, 2211, 2213, 1311, 1313, 2311, 2313, 1231, 3211

Zelda :4zelda::
1213, 1313, 1212, 1312, 1223, 1323, 3212, 3312, 2213, 2312

Sheik :4sheik::
2211, 2111, 1211, 2311, 1311, 1213, 3213, 2212, 2312, 2231

Ganondorf :4ganondorf::
2121, 2122, 2321, 2322, 2132, 2332, 2222, 3122, 3121, 3112

Toon Link :4tlink::
2111, 2121, 2131, 2113, 2133, 2112, 2211, 2213, 3131, 1113

Samus :4samus::
1211, 1221, 1231, 1212, 1222, 1232, 2211, 2231, 3211, 1213

Zero Suit Samus :4zss::
1311, 1312, 1112, 2311, 2111, 2312, 2112, 1211, 1332, 1132

Pit :4pit::
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121

Palutena :4palutena::
2322, 2312, 1322, 1312, 2122, 1122, 2332, 1332, 2313, 2323

Marth :4marth::
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131

Ike :4myfriends::
2222, 2122, 2212, 2232, 3222, 3122, 3212, 3232, 2111, 3111

Robin :4robinm::
2111, 3111, 2311, 3311, 1311, 2132, 3132, 1132, 3113, 3131

Kirby :4kirby::
3231, 3232, 3233, 1231, 1131, 3133, 3131, 2231, 3221, 3331

King Dedede :4dedede::
3112, 3122, 3312, 3322, 1122, 1312, 1322, 2112, 2122, 2312

Meta Knight :4metaknight::
1211, 1311, 2211, 2111, 2311, 1212, 1312, 1121, 1112, 3111

Little Mac :4littlemac::
2111, 2113, 2112, 2211, 2213, 2212, 2311, 2313, 2312, 2121

Fox :4fox::
2132, 2332, 3132, 2122, 2322, 3322, 1131, 1331, 2131, 3131

Falco :4falco::
1123, 1121, 1133, 1131, 3123, 3121, 3133, 3131, 2123, 2133

Pikachu :4pikachu::
1311, 2311, 2312, 1312, 1313, 1331, 2313, 2331, 3311, 1321

Charizard :4charizard::
1311, 1313, 1331, 1333, 1113, 1211, 1213, 3311, 2311, 1321

Lucario :4lucario::
2111, 3111, 1112, 2112, 3112, 1211, 2211, 1121, 3121, 1311

Jigglypuff :4jigglypuff::
1121, 1122, 1321, 1322, 2121, 2122, 2321, 2322, 3121, 1221

Greninja :4greninja::
1112, 3112, 3111, 1312, 1311, 3312, 3311, 3113, 2112, 2111

Duck Hunt :4duckhunt::
3121, 3123, 3122, 1121, 1123, 3132, 1132, 3111, 3221, 3323

R.O.B. :4rob::
1231, 1233, 1331, 1333, 1332, 2233, 1131, 1133, 1221, 1223

Ness :4ness::
1112, 1121, 1122, 1311, 1312, 1321, 1322, 1212, 2111, 1113

Captain Falcon :4falcon::
2111, 2112, 2113, 2121, 2122, 2123, 2221, 2211, 2133, 3111

Villager :4villager::
1122, 1322, 2322, 1121, 1321, 1312, 3322, 1332, 2122, 2121

Olimar and Alph :4olimar::4alph::
1112, 1311, 1312, 1212, 2112, 2212, 2211, 2312, 2131, 3312

Wii Fit Trainer :4wiifit::
2321, 1321, 3321, 3221, 2221, 3323, 1323, 1121, 2322, 2311

Dr. Mario :4drmario::
2312, 2332, 2212, 2232, 2211, 1311, 1332, 1212, 1211, 2322

Dark Pit :4darkpit::
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121

Lucina :4lucina::
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131

Shulk :4shulk::
1113, 2113, 3113, 1123, 3123, 3213, 1122, 3122, 1213, 2123

Pac-Man :4pacman::
1132, 1131, 1122, 1121, 2132, 2131, 2122, 3131, 3132, 3121

Mega Man :4megaman::
1313, 1312, 1311, 1323, 1322, 1112, 1122, 3323, 3313, 1333

Sonic :4sonic::
1213, 1211, 1313, 1311, 1113, 1321, 2213, 3213, 1223, 1331

Mii Brawler :4miibrawl::
Shortest Height, Thinnest Weight Mii(8 sets)
2122, 1122, 2132, 1132, 2222, 1222, 2232, 1232

Middle Height, Middle Weight Mii(4 sets)
2122, 1122, 2132, 1132
Mii Swordfighter :4miisword::
1/4 Height, Thinnest Weight Mii(18 sets)
2131, 2111, 2132, 2112, 2133, 2113, 2231, 2211, 2232, 2212, 2233, 2213, 1332, 1312, 1132, 1112, 1232, 1212
Mii Gunner :4miigun::
1/4 Height, Thinnest Weight Mii(18 sets)
3122, 3121, 3123, 3112, 3111, 3113, 3322, 3321, 3323, 3312, 3311, 3313, 1122, 1121, 1123, 3132, 3131, 3133

[/collapse]

There are several important things that should be known to use this list effectively:

1. Sets follow a four digit numeric code of NSUD. The first digit N is the neutral special, the second S is the side special, the third U is the up special, and the fourth D is the down special. When implementing these sets, the moves must be set as such and then the set should be renamed to include that four digit code. It is suggested to shorten the name of the system owner Mii on the 3DS in Mii Maker to three letters or less and use it as a prefix for the four digit code; this will allow you to avoid deleting the owner Mii name every time and will allow you to "sign" the sets. For instance, EVO could rename the system owner Miis on all of their 3DSes to "EVO" so in-game all of the sets would have names similar to "EVO2312". Also, when naming Mii Brawler sets, be sure to indicate the size after the four digit moveset code. I suggest "D" for the default sets and "S" for sets with the small Mii. For instance, the first set with the small Mii Brawler in this project would have a code of ABC2122S with ABC being whatever name you chose to give your system Mii to "sign" your sets.

2. The movesets are ordered in a general order of usefulness so users won't have to scroll down as much to use the absolute best sets. For Mii Fighters, the game will show sets in reverse order of creation; it is advised to make the Miis starting with Mii Gunner's last set and working backwards. Most importantly, the bottom two sets for every character are "optional" for any touranment that allows free uploading of movesets on the spot. The largest of touranments like EVO are only going to allow the quickly selectable pre-sets and should be sure to fill up all 10 slots for every character, but most other tournaments can and probably should allow users to import their own movesets from their own 3DS consoles and may want to leave those two spots open to expedite that process. Imported sets should not be "signed" to indicate they are not sets installed by the TO.

3. Mewtwo is a DLC character who has, as of the date of publication, not been released officially. We will, as quickly as possible, edit this post to include sets for Mewtwo upon his release. This will have no bearing on the movesets for the other 51 characters.

4. Mii Fighters raise a few complications as they are not typical characters, but they do represent three complete, unique characters and are a substantial and important part of the game. In principle, to use a Mii Fighter a Mii must be created in the Mii Maker, the archetype of fighter (Brawler, Swordfighter, or Gunner) must be selected, the fighter is given a name, custom moves are selected, and then that particular fighter will take one of the 100 slots available for Mii Fighters. This is cumbersome, but the good news is that Mii Fighters can be imported from a 3DS just like other custom pre-sets saving all of that hassle. In terms of the hand-crafted Mii, the only parameters that have a gameplay effect are the size parameters (height and weight). These can be made by hand (or for the default sized character, the pre-installed guest Miis may be used), but in order to save time and to minimize the possibility of incorrectly setting sliders (since a small error in setting the 1/4 height slider will have a slight gameplay effect), we have provided QR codes of Miis matching the specifications used in this project. The same Mii can be used for every moveset matching the same height/weight parameters. The QR codes are below:

[collapse=Mii QR codes]

Mii Brawler (Smallest, Thinnest):



Swordfighter (1/4 Height, Thinnest):



Gunner (1/4 Height, Thinnest):




Brawler (Default Height and Weight, also feel free to use any guest Mii, ideally Guest A, D, or E for visual distinctiveness):



[/collapse]

If any TOs, for the sake of their own entertainment, wish to make fancier Miis or decorate the fighters with hats or outfits, they can go on ahead as it has no gameplay effect. It should be noted that the 3DS size slider is a bit wonky. You will need to set it between the first two marks. Setting it directly in-between is impossible; you need to err on setting it one tick "too high". Again, if that sounds imposing, just don't bother and use the QR codes... which is probably the best idea in the first place.

I have promised an explanation for why the movesets are the way they are. Unfortunately, it has become clear to me that won't really be possible in that incredible detail I wanted to give. I was writing stuff up, but there were various reasons for last minute adjustments and for that matter the answer to almost every character is that we closely followed the discussion of the boards and applied our collective expertise. I will instead take any questions about the reasons and answer them all to the best of my ability.

A change list from the previous version also simply cannot be provided due to the magnitude of the changes. We in general were expanding the set counts greatly, and we cast a much wider net this time than we did before when it came to input so we made a ton of changes. A change list would likely be non-meaningful; sorry to those who adopted the project before, but it may very well be easier for you to start from scratch for this update instead of trying to figure out the massive number of changes. I do, however, promise that there will not be another update until the autumn at the absolute earliest, likely even later than that, so you can trust that you will be able to use these sets for a long time.

A link to the previous version of the project can be found here:

http://smashboards.com/threads/official-standard-custom-moveset-project-initial-release.381395/

Other helpful resources:

[collapse=Custom Special Resources]
Quickly Rack up Custom Parts on Smash 3DS's Classic Mode by GameXplain:
Video Link: https://www.youtube.com/watch?v=dElvzsxcVdo

Custom Specials Demonstrations by NairoMK:
Playlist: https://www.youtube.com/playlist?list=PLHBCQLRFbEEP9K9N470s96ocjd-JOJoDo

Printer Friendly Cheat Sheets for all Custom Specials(Miis not included):
Page 1: http://i.imgur.com/GscIQpB.png
Page 2: http://i.imgur.com/EmpTBf6.png

EVO Custom Sets and Brief Custom Specials Descriptions:
Spreadsheet: https://docs.google.com/spreadsheets/d/13sH3F_-MsF-ymosxVIO6VLHJNoMs0pJgUJEicwLypWs/edit#gid=0

Custom Moves Reference Sheet Android App:
Smashboards Link: http://smashboards.com/threads/app-project-cm-v1-0-2-custom-moveset-reference.395694/
Direct Download: https://play.google.com/store/apps/details?id=com.ronin.projectcm&hl=en
[/collapse]
great to know the official Mii's look like their official artwork

Whenever you have the time, @ Amazing Ampharos Amazing Ampharos , I'd be interested in hearing the reasoning behind the selected Mii heights and weights.

Thank you and everyone else who worked on this project and supported custom moves in general. You guys RULE for undertaking a project so large and so critical. Smash 4 TOs should be falling on bended knee and worshiping you.

THANK YOU!!!
I can explain Swordfighter, Mii's gain virtually nothing from not being thin but gain range at the cost of speed for being tall. Due to Swordfighter's lack of natural speed or range some extra range had to be given to Shortest/Thinnest Swordfighter we decided 1/4 was the shortest they could be while also having a healthy speed.
 
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Piford

Smash Lord
Joined
Sep 17, 2014
Messages
1,150
NNID
SuperZelda
#38
In future updates, will sets be swapped based off this list or will they be completely redone like this one. A lot of sets seemed to just move around, which was really annoying to fix. Like I understand if a major one is in the back, it getting move to the front, but sometimes two of them just swapped places.

Also, I find it funny how many sets that I made to fill up the 9/10 slots ended up actually becoming sets on the project.
 

Pippin (Peregrin Took)

Formerly “ItalianBaptist”
Joined
Jan 28, 2014
Messages
949
Switch FC
SW-0542-4021-7641
#39
For Miis should we make 2 sets for each in case both players want to play the same character? Can we get alternate qr codes with different colors/designs?
 
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