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Likewise.I didn't want to post a new thread and this was the only Q&A post I could find
HBC is the medium through which you run Homebrew applications (such as geckoOS). its the main way that people access the data on their SD cards to hack games, such as brawl.Likewise.
As you can tell by the number of my posts, I'm new (to the forum, not SSB or computers). The Smash WorkShop caught my eye. All of the characters and stages etc. look really cool but I'm confused as H3ll. Some people who make "guides" (like at the beginning of this thread for example), say that they're not allowed to tell you where to to get this "Homebrew" channel. Forgive me for being a "Noob" when it comes to this stuff but I have a few questions.
What is the Homebrew channel?
there are methods available to put HBC on v4.2Btw, I recently just got my second Wii so it's up-to-date. 'Seen a lot of posts saying something about V 4.2 and whatnot.
the worst that will happen is if you get a bad texture and the wii freezes when it tries to load it. if that happens, just reboot and everything should be fine (you would still need to remove the bad texture though).Will Textures harm my Wii or copy of SSBB in any way?
well, the good news is that you don't need to worry about any extra codes outside of the file replacement code. Its a common misconception that HBC and brawl hacking is only for B+. its not.I just want to use Textures which I can do. I'm not interested in Brawl+ or special characters (at least not right now).
eh, HBC is technically not illegal to install, but you have to get the downloads on your own. as far as nintendo is concerned, if you do brick your wii (which unless you do some really bad stuff should not happen) nintendo will still take your wii, but give it back to you without any hacks on it. at least that was there policy, i'm not sure if it still is.This last question might be ridculous but I'm kind of wary about what I download. Any of these hacks "officially" illegal in any way?
How can I raise the maximum bananas that diddy can pull out?
I heard from some of the guys you can't really... I dunno, I'll check this again with them.Can't you do this in PSA? I'm not entirely sure, but I belive you could.....
I think it has to do with the stages. Like, how certain items don't appear on certain stages and what not, I think that may be it. Then again, I'm just shooting from the hip, I have no clue.I heard from some of the guys you can't really... I dunno, I'll check this again with them.
Thanks for the code. As I feared, it can't separate the left and right directions on the wiimote d-pad.@BEES: Think this is what you want.
Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.
http://www.smashboards.com/showthread.php?t=254340I don't know if this has already been asked, but I LOVE playing on the Controls Configuration (ConfigTest, ID: 26) Stage.
Is it possible to make a code that prevents it from freezing the game after a match ends?
I know there's a code for CD curry, but is there a code for sticker curry?
True Item Mod: (Creates TypeB) [Phantom Wings]
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(XX = item being replaced
YY = item to replace with
Z = # of items you want to have + 3)
so for 2 items you'd have:
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(values by Phantom Wings)
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill from coin matches
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy (sometimes a dud)
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
SmashAttacks.exe (aka PSA) by Phantom Wings allows you to view and edit the attributes and moveset of a character (this would allow you to change character weight and shield damage). There's a guide for it but it isn't very helpful.Okay, after lurking on these boards for years, I've finally had to join to get some help here. I got a USB Gecko working perfectly with my (NTSC) Wii, but now I want to use it to collect hitbox data using the codes beyond the link below, and I've encountered a bizarre problem.
http://www.smashboards.com/showpost.php?p=7036291&postcount=9974
I followed the instructions of that poster exactly, but encountered a fatal error before the game could load. I tried changing the order of the codes to put the ID Fix at the top, and that seemed to work... until I got into a match, at which point attacks HAD NO HITBOXES, and came up as useless rows of zeros in WiiRD. Projectiles worked with the code perfectly, somehow, but all other attacks (except for throws, which crashed the game) passed through opponents with no effect at all. Does anyone know how to fix this?
I need this code to function correctly if I'm going to finish a project I've been working on, unless there's a better way of finding the hitbox data that someone else might know about; I've tried countless searches and found no information on doing so, yet the makers of Balanced Brawl and such clearly must have been able to do it themselves. (Speaking of which, I also need data for throws. Does anyone know of codes for that?)
Thanks for any help.
(I'm also after (usable) codes for changing character weight and shield damage dealt by specific hitboxes, if anyone knows where I can find those. Everything I'm looking for here I've been searching for for ages.)
I found it! It was on some other forum. Google'dXD So I know I asked before the the shield coloring code. Can I get that again with some explaination of how to change the colors.
I've been using the Hitbox Property Mod code, the one that uses this for input, in order to alter hitboxes so far. This has been made possible by looking at the code of Balanced Brawl to get values, but as they have not changed every move, most are off limits to me without the Hitbox Data Collection code working. From what I can gather, using the PSA software will require learning an entirely new coding language and subsequently porting all the changes I've made into the new format. Unless using PSA is sufficiently easy, I would much prefer having a way to find the values for these attacks myself, either in the game or online somewhere.SmashAttacks.exe (aka PSA) by Phantom Wings allows you to view and edit the attributes and moveset of a character (this would allow you to change character weight and shield damage). There's a guide for it but it isn't very helpful.
PSA Official Project Thread
I don't know anything about the code you're using but we've recently begun to create custom movesets using PSA the create a visible graphic bubble the same size and location as every offensive collision bubble.
Visible Hitbubbles in PSA!
Visible Offensive Collision Bubble PSA Archive
Stage Builder codes [Pizzaboy]
Unlimited objects
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Removes the limitations how many objects you may place!
Allow Overlapping
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object.
Stage Editor Edge Code v2
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
How to use:
This code lets you place an object that is overlapping the edge of the map grid.
While holding an object, press A and +, move it where you want, press A and -, and place the object. If you forget to press A and - you might not be able to pick the object back up. Note that the buttons must be pressed on player 1's wiimote.
SAVE BEFORE PLACING AN OBJECT LIKE THIS.
TEST THE MAP AFTER PLACING EACH OBJECT LIKE THIS.
I have noticed this code can cause very large side effects if too many objects are placed on the edge of the map, especially on large maps. I believe this is due the the object trying to wrap around the map, but the piece wraps into invalid space. Please be careful and use this code only if really needed. Side effects include:
Objects warping to the middle of the map semi-randomly.
Game freezeing.
Objects turning into a giant glitched polygon.
Constantly dying off-screen after dying once.
Please check for all of those after using this code.
http://www.smashboards.com/showthread.php?t=217759I need some help. Me and my friend are making lots of custom stages for nights we play Brawl in college. I know there is a way to remove the stage limit to create much better stages. Where do I find this/download this? Or is there a program that allows me to make custom Brawl stages and important them my SD card? + I'm not sure how to use codemanager (which is on my SD card) to input codes and make them work in Brawl+, so help with that would be much appreciated.
question bumpIs there a code to shrink a certain character? How about item/prop? I want to make Oli and his Pikmin about 1/4th of their current size.