First off I'll point out that PKT2 is a very reliable killing move at 40-60% against every character in the game being fast, easily comboed into, undodgable through the tail, great for edgeguarding and recovering and easy to aim, do, hit with, anywhere, any time.
Probably the best KO attack in the game. Yeah, I said it haha
Then you throw in bthrow, bair, uair, dair and his lesser killers like fsmash, nair and PK flashlulzomgitworkssometimes and he can kill better than almost any character. Matches Zelda, Snake, DK, Luigi, G&W and Ganon in terms of killing at low % with many moves used in many occasions
Firstly, to address your ness argument,
http://smashboards.com/showthread.php?t=157979. Ness matches up poorly against just about everyone.
I'm not even going to open that link cause I bet it's that really messed up SWF main list thingy and it's almost as silly as I (apparently) am
GW counters ness extremely well. Ness has no response to his bair so GW has a great approach on him. Secondly, GW can bucket all of Ness' projectiles cutting down that aspect of his game. On top of that GW gimps ness' recovery very easily with his bucket. Ness is at a great disadvantage against Marth due to the infinte as well as how easilly he is ko'd by his fsmash. Against DK, ness is at a disadvantage as well. Firstly because of Dk's range. Dk's tilts as well as grab are a serious problem for ness. Its almost imposible to get inside on him. Also Its very difficult for Ness to ko Dk at less than about 160 or 170 percent. Ness is also at a disadvantage against metaknight. Ness cannot deal with Mk's tilts or quick grabs. Also he is gimped fairly easilly by Mk. Ness is at a disadvantage against snake as well. snake is just too powerful for ness and too heavy. It is difficult for ness to get kills at under like 175 percent and he is ko'd by snake at low percents. On top of that, ness has very little if not almost no tournament representation. When taking his matchups as well as his tournament showings into account it is very difficult to put him any higher than low tier or the very bottom of mid
@Dynanism have you seen Ness's match-ups? There overall worse than average with 3 hard counters(charizard(another hard counter to ness) and marth by infinite grab and G&W's bucket gimp's ness' recovery)
And what are you talking about that luigi counters MK,Snake,and DK? Thats a completly false statement as I looked at all there match-up threads? You seem to have no real evidence when proving your opinions, which won help win arguements.
Also I am evaluating the current metagame, I take all the information that I can gather and evaulte their proformance at this stage in competitive brawl.
Seen his match ups? How about played his match ups on both sides of the match up and seen and heard many many times regarding all of them? Have you? Have the people making these threads actually played or SEEN? Somehow I highly doubt that whatever info you've been given is correct, maybe it was but it was out powered by the false lol
Again, Marth, G&W and MK. That's exactly what I said. Anyone else? I have yet to see it. Zelda can, sometimes a few others but not much. And when Charizard is gone, he can take the other two at least equally. That is another decent disadvantage like Zelda so her and PT after those big 3 rangies. There, 5 out of 36ish is pretty bad I guess *rolls eyes* heheh yep
Also, the Ness vs DK is very even. Ness has huge priority or him, aerial speed, projectiles and hitboxes that swarm DK. If not, Ness > DK when you include spiking and Ness' huge advantage over generally large characters. Not to mention Ness bair will go through almost anything DK has. So much for DKs versitile approach, evade, ko, etc bair control game.
Snake > almost everyone really and Ness is less < Snake than most. Could be even too, 0-deaths aren't too hard because of the heavy character+bad air+imobile thing.
Luigi does counter them lol
The very VERY brief of it...
Nair > MK, among other things like dsmash of course lol
Snake sucks in air and Luigi sends Snake into the air with everything and keeps him there. Fireballs as we all know from Mario, > Snake and Luigi can avoid trading hits with Snake through hurricane and huge priority fast attacks. Even trading hits with Snake is bad because he's heavy and kills fast but with Luigi not so much because Snake is in a bad position after getting hit with almost any of Luigis main attacks. Plus he kills early (UpB on slow character that stands still a lot? Yeah, it's pretty good)
DK, ask a DK thread. lol
*facepalm*
1. My post was an explication. I was adding to what I had said earlier in regardes to your post.
2. Why would you even mention pika if you understood what I was saying earlier? Hence my response.
3.I wouldn't misread what you posted if you had been clear earlier.
Sorry, I'll make it clearer. Or just read better too just incase ;P
Because Pika applies to that, along with Sonic, Ness, Falco etc. Simply put, all of those characters are played differently by everyone at this point.
Shadowlink give it up, there is obviously no reasoning with this silly man
you can twist perception all you like, reality wont budge, i like being silly if that's what it means to not have the picture painted for me because the little pieces everyone gives you can sometimes be the wrong fit with others. Just saying lol
I'm guessing 90% of all the people arguing that Jiggly is in fact the worst character in brawl, or at least amongst the last 3 have never seen a decent Jiggly in brawl before, let alone a good one.
Very true, I've impressed a lot of people with my Jiggs then was one day impressed by another Jiggs and we combined forces and improved our Jiggs' even more to make our Jiggs' Crazy!
Jiggs with have her time, just you wait people :b
From what I've seen WoP works fine still. It's just not as cool because everyone can do it.
Loss of DJC is actually a buff in Brawl's physics system. Having played with him, it's astonishing how underrated he is.
With DJC, he could 0-death combo every character in melee but with the removed hitstun, his follow through gives him the ability to chain more than any other character in the game just like he did in melee (proportionally)
No DJC also opens up for offstage play etc etc, it's VERY good.
Jiggs is a beast and the WOP is still insane in comparison to most of the cast. FJ Fair>rising Pound>Nair>repeat is vicious!
Both very underrated
2nd worst matchups in the game -_-, that's all I have to say when people contest Yoshi's placement
Who has the worst? Ike? I'd agree with that
Yoshi has incredible match ups, that's something that's going for him. His problem match up wise is that aside from his really good and really bad match ups (which leave him at a +) his equal or close to equal match ups are on the - side often. That still isn't even that bad.
hizzlum is simply going by the data that has been presented to him; although the data may be outdated, his calculations stand until new data is presented to him that can properly justify changes (Example: Mario is obviously not that low as a character, but from what current data suggests he is).
Balanced characters are actually the most difficult to place.
hizzlum quote "Also I am evaluating the
current metagame, I take all the information that I can gather and evaulte their proformance at this stage in competitive brawl."
I suppose I'll just stop commenting about the tier list and more about the metagame then. It irritates me to do so but if it helps than so be it.