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his neutral B yes. Everything comes out pretty quickly.I think most of his b moves come out slow. Also, the lack of priority hurts him too.
His Bair is pretty average, its roughly as fast as ROB's Bair I think.Emblem Lord said:His smashes are slow. So is Bair.
Nothing else is really slow though.
Maybe so. Actually, after thinking about it, I would probably change 4-6 positions.This is one of the worst I've seen so far. .
They weren't really buffed too much; the less gravitational force ( something which affects all characters) is what probably did it for me. Out of curiosity, what weakness do you think Ness and Pikachu really have? I know you immediately think of how easy it is to gimp Ness on a return, but that only happens with above-average-to-good players, from my experience. Being an avid Ness user, I've realized that all you need to do is fall a little further down and hit yourself at a greater slope--which also increases your chances of hitting them if they attempt to absorb your thunder. Also, Ness's moves are SUPER quick, except, maybe, his bat--which is probably faster than most f-smashes. He can decrease his own damage. That itself gives him the advantage over all long-range opponets ( Pikachu, Samus, Pit, Fox, Falco, Wolf, Bowser[especially], and sometimes Mario). I haven't found a flaw in Pikachu's game--and the biggest difference from my memory is how seldom he's vulnerable to attacks, other than Thunder--which is far different from someone like Snake.Ness and Pika were buffed a lot, but they'll probably be mid tier, maybe high..
I simply find G&W's offense to be almost impeccable, while Diddy is one of the three hardest to beat ( from my experience) in the hands of smart, aggresive controllers. I can't see how anyone can say Shiek sucks. The floatiness of the game might hurt her more than others, but aggresive players always seem to kick everyone's rear with her. If you get caught in her basic a attack for even two seconds, you've received over 23 damage each time. Besides, how can any hyper-quick character ever suck in a fighting game, regardless of lack of power--which I don't think she has, though Diddy has more.G&W and Diddy are...eh, I guess they're OK where they are, but Mario is definitely mid-low, and Sheik sucks now..
Perhaps Kirby should be lower, considering he has a ton of horrible matchups across the board. I'll give you that one. Snake is very good, but if he uses a lot of long-range/ projectile attacks or mines, he will get tragically ***** by good Pika, Ness, Shiek, Diddy, Falco, Fox, Falcon, Peach, and MK users. Plus, his return has "shine spike" written all over it. Once he's off the stage he's screwed by his supposedly inferior, quicker opponets. Other than his basic attacks, every single one of his moves is not in any way pragmatical. I've only seen two dominating Snake users--one, of course, being KDJ--while the other ( his brawl name is Herby) I've finally manage to overcome through the severe difference in Diddy, Ness, and Peach's metagame over Snake's.Kirby should definitely be lower. Putting Snake below the above characters, ESPECIALLY ones like Sheik and Mario...is this a joke? Anyway, Ike above Lucas and Pit, is lolz.
Personally, I think Marth is pretty horrible when not c-sticking, but it's allowed, so marth can use his sword attacks very cheaply and win easily against many opponets. Peach's return is dreadful, but I've never found it easier to string together so many consecutive hits than i can with Brawl's Peach. Peach is pragmatic combo city, if you haven't played with her much ( she's one of my mains). Olimar should probably be higher, while Dedede was screwed on my list. I have no basis for placing Olimar that low; I'm like 3-5 against good ones. As amazing as Dedede is, he's still abnormally large and easy to connect with when facing characters with long reach.Peach and Marth in middle? Moar liek low/bottom and high respectively. Olimar is probably higher, as is Dedede
I apologize for placing the Space animals that low; I just ALWAYS make sure I use Ness against them, placing them at huge disadvantages on many levels, resulting in many two-three stock wins against the better players on my friend list. Falco is fair, I guess, but I find his reaction time to be conveniently slow for me to play against. I love Fox's style, he's just not strong enough. Wolf's moveset is just horrible, to me. As powerful as Zelda is, she's a fricking statue. Get her in the air and it's an automatic two-three move combo almost everytime.This HAS to be a joke. The space animals, Zelda, and IC's THAT low? I hope to God you're kidding. Also, Falcon is the worst character in the game, kthx.
I feel bad for the Links; their attacks are so easy to avoid. I believe all their air attacks do them no justice at all, and their b-moves are junk. The only effective move they have is their f-smash. The metagame with them is possibly THEE worst in the game.Wario and Toon Link at the second lowest spot? Definitely a joke. They're both really, really good. Definitely high mid-high.
Link and DK are bad, but not that bad.
Wait a sec. you based the spacies placing by using your Ness? O Lord no. Also, you msut realize that a tier list is not just based on your personal experiences.Maybe so. Actually, after thinking about it, I would probably change 4-6 positions.
They weren't really buffed too much; the less gravitational force ( something which affects all characters) is what probably did it for me. Out of curiosity, what weakness do you think Ness and Pikachu really have? I know you immediately think of how easy it is to gimp Ness on a return, but that only happens with above-average-to-good players, from my experience. Being an avid Ness user, I've realized that all you need to do is fall a little further down and hit yourself at a greater slope--which also increases your chances of hitting them if they attempt to absorb your thunder. Also, Ness's moves are SUPER quick, except, maybe, his bat--which is probably faster than most f-smashes. He can decrease his own damage. That itself gives him the advantage over all long-range opponets ( Pikachu, Samus, Pit, Fox, Falco, Wolf, Bowser[especially], and sometimes Mario). I haven't found a flaw in Pikachu's game--and the biggest difference from my memory is how seldom he's vulnerable to attacks, other than Thunder--which is far different from someone like Snake.
I simply find G&W's offense to be almost impeccable, while Diddy is one of the three hardest to beat ( from my experience) in the hands of smart, aggresive controllers. I can't see how anyone can say Shiek sucks. The floatiness of the game might hurt her more than others, but aggresive players always seem to kick everyone's rear with her. If you get caught in her basic a attack for even two seconds, you've received over 23 damage each time. Besides, how can any hyper-quick character ever suck in a fighting game, regardless of lack of power--which I don't think she has, though Diddy has more.
Perhaps Kirby should be lower, considering he has a ton of horrible matchups across the board. I'll give you that one. Snake is very good, but if he uses a lot of long-range/ projectile attacks or mines, he will get tragically ***** by good Pika, Ness, Shiek, Diddy, Falco, Fox, Falcon, Peach, and MK users. Plus, his return has "shine spike" written all over it. Once he's off the stage he's screwed by his supposedly inferior, quicker opponets. Other than his basic attacks, every single one of his moves is not in any way pragmatical. I've only seen two dominating Snake users--one, of course, being KDJ--while the other ( his brawl name is Herby) I've finally manage to overcome through the severe difference in Diddy, Ness, and Peach's metagame over Snake's.
Personally, I think Marth is pretty horrible when not c-sticking, but it's allowed, so marth can use his sword attacks very cheaply and win easily against many opponets. Peach's return is dreadful, but I've never found it easier to string together so many consecutive hits than i can with Brawl's Peach. Peach is pragmatic combo city, if you haven't played with her much ( she's one of my mains). Olimar should probably be higher, while Dedede was screwed on my list. I have no basis for placing Olimar that low; I'm like 3-5 against good ones. As amazing as Dedede is, he's still abnormally large and easy to connect with when facing characters with long reach.
I apologize for placing the Space animals that low; I just ALWAYS make sure I use Ness against them, placing them at huge disadvantages on many levels, resulting in many two-three stock wins against the better players on my friend list. Falco is fair, I guess, but I find his reaction time to be conveniently slow for me to play against. I love Fox's style, he's just not strong enough. Wolf's moveset is just horrible, to me. As powerful as Zelda is, she's a fricking statue. Get her in the air and it's an automatic two-three move combo almost everytime.
Falcon is the worst character in the game? There's no way you're an agressive player. Falcon's reach in the air does take precise timing, but he can jump more quickly than most characters after touching the ground, literally forcing most types of characters to play very defensively. Plus, have you ever fought off the stage with Falcon? Other than with Ness, Shiek, and maybe Diddy, he will win everytime!
I feel bad for the Links; their attacks are so easy to avoid. I believe all their air attacks do them no justice at all, and their b-moves are junk. The only effective move they have is their f-smash. The metagame with them is possibly THEE worst in the game.
Wario is, in fact, quite good; it just so happens others have stronger pragmatic potential, if that even makes sense. ( might have worded that improperly)
Tell me who is possibly worse than DK in Brawl? They game mechanics( and probably some nerfing) totally took away what speed and quickness he had. When you're big and not quick or agile, you will take serious damage. Perhaps I just haven't tried hard enough with him, or, perhaps, his moves take divine precision and fortune to actually land. Even Falcon doesn't require as much luck and precision to at least land his attacks: his moves can land for quite a while, if you haven't noticed.
Not bad criticism, I just don't agree with it at all.
If I can find some time soon I will remake my tiers, if you still care for opinion at all.
Perhaps I'm ignorant--I won't count it out--I will just say that, yes, personal experience was a HUGE factor, but that a significant factor was based on watching good players with characters. I also tried to perform some thought experiments: If I were to perform x against y on this stage, what would likely be the result, from what I already know? And why? Is there anything x can do to get around it? How likely is it with my current skill? What part of my skillset, if anything, needs work to be able to do it? If I can't honestly conclude anything, I'll simply discredit the character's matchup. If the character has problems against numerous characters, I'll discredit the character. Things like this, I guess.I fear you are either very misinformed or ignorant. Neither should be taken as an insult, but please look around this discussion and the Smashboards in general before making a tier list as it seems you are judging by a very secluded personal experience, which has resulted in your flawed tier list.
1) Ness will have good matchups and bad matchups. Just because Ness is great at facing a specific character, does not mean that character is terrible. Likewise, if Ness has trouble with a character, that doesn't make it top tier. This just means Ness has strengths and weaknesses. Trying to create any reliable system of ranking based off one character's matchups will not work. In fact, all you'll get is a list of characters that work well/don't work well against Ness. That's not a tier list...Perhaps I'm ignorant--I won't count it out--I will just say that, yes, personal experience was a HUGE factor, but that a significant factor was based on watching good players with characters. I also tried to perform some thought experiments: If I were to perform x against y on this stage, what would likely be the result, from what I already know? And why? Is there anything x can do to get around it? How likely is it with my current skill? What part of my skillset, if anything, needs work to be able to do it? If I can't honestly conclude anything, I'll simply discredit the character's matchup. If the character has problems against numerous characters, I'll discredit the character. Things like this, I guess.
But, of course, personal experience is the biggest factor. And why shouldn't it be? It seems absurd to choose another factor over experience,something you have witnessed with your own eyes.
Hey, maybe my actual experience is the problem, as you say. Maybe I haven't faced valid opposition or maybe I haven't given enough time with some characters. Hey, it seems possible; I just don't think so.
Out of curiosity, what are you basing your opinions off? If you don't say personal experience and understanding of the game, I'll get upset that you would be content with backing up a belief primarily with " because the majority disagrees/ agrees with it".
Hey, maybe I know less than the majority; maybe I know more relevant information than the majority? I won't say until I've played good players outside of wi-fi. But until that point, I have enough reason to think my views are at least as valid as others.
Not arguing for anything, just my way of pointing things out.
what i meant is that at least 1 pkmn has an advantage besides those 3 i mentionedSudsy: WTF?
Also to the guy that said PT has good match-ups overall. No..he really doesn't.
I rarely ever use smash attacks. Just with Diddy, Shiek, Peach, Mario, and Bowser do I use them at all.Dude, when you play..do you just spam smash attacks or something?
Arrows-- easy to see coming and dodge. Boomerang--Very formidable move. Easy to dodge when not spaced closely. Sword twirl-- effective if opponet isn't cautious ( you can spam all day with it), but if you miss, you're doing to take some serious damage. Bombs--formidable, though not nearly as much as the boomerang. It doesn't travel quickly, so patience alone will be enough to avoid it.The Links have bad b-moves?
"Even Falcon doesn't require as much luck and precision to at least land his attacks: his moves can land for quite a while, if you haven't noticed. " All of Falcon's airials are quick and last longer than most other airials. I don't see how this is worse than a reasonable opinion.CF is more effective then DK.
What?
Go lie down, then.My head hurts.
...I'm not even gonna comment on thatT.Link's only effective strategy is f-smash, f-smash...and maybe moves which are usually easily avoided.
PT has about a favorable matchup against every character except, MK, Mario, and Zamus.
I can't speak for for many characters, but I can confidently add Pit to the list of characters that PT does not have a clear advantage of. I disagree with the chart you listed and while the one I prefer floating near the top of the tatical boards here has some debatle points for sure, I feel pits matchs-ups are fairly decent.what i meant is that at least 1 pkmn has an advantage besides those 3 i mentioned
http://www.smashboards.com/showthread.php?t=156038
Agreed, in that order, with ROB and Tink straight afterSnake and MK are god tier.
Then G&W, Falco, Marth and a few others are top tier.
So you think that there will be a new branch of tiers added to brawl, the new one being god tier? a higher division of the top tier?Snake and MK are god tier.
Then G&W, Falco, Marth and a few others are top tier.