B0NK
Smash Lord
- Joined
- Feb 28, 2008
- Messages
- 1,282
Miss this and I'm now on Amazon ordering AAA batteries....Batteries not included.
YOU TRICKED ME!!!
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Miss this and I'm now on Amazon ordering AAA batteries....Batteries not included.
Miss this and I'm now on Amazon ordering AAA batteries
AAA batteries
One individual doesnt represent an entire community's opinions. Im not saying MK isnt a reason, but quite honestly the proof is already there as we already saw that banning MK didn't magically make other stages more popular. In regards to Frigate and Delfino specifically, theres been plenty of frequently used rulesets without them already.Heard Keitaro say on stream that Frigate and Delfino are likely going away because of MK.
It isn't a red herring.
It would cause balance in a luck based way. What is more interesting, a game balanced based on counter picking or a game where distinct characters fight each other on even ground? Subjective answer, but my preference is the latter.I just want to point out that if the game becomes more CP based character wise, I would think that means we have a better balance at top level. It's not our job to make this happen, but it's something to note.
I agree that bracket luck cannot be eliminated completely, but MK reduces it a significant amount by virtue of the fact that youre more likely to run into MK than another oddball MU.I'd just like to say that even in the MK-legal environment, the metagame still leans towards being reliant on bracket luck for everyone except the MK mains. Falcos have to worry about their ICs/Pikas, ICs/Olimar need to worry about meeting characters that will abuse their bad stages/the characters they have bad MUs with, and this applies to about everyone but MK. MK players are the only ones who don't really need to worry about bracket luck, unless they have specific player vs. player issues that they'd like to avoid.
I understand and I know this wasnt your argument, I was only arguing against the statement i frequently saw that MK led to such a restricted stagelist. Dont even need to look further than our predecessors (melee,64) to see that isnt the case...If someones intention is to increase stage diversity their primary goal is to convince a community who's reflex reaction is to ban things that such stages are alright in the first place.Some may have said that. But it wasn't the main evidence for him being over-centralized, and Pro-Ban argument was over-centralization is a criteria to ban a character.
thats cos ur a weinerfunny i remember making a thread just like that on the competitive forum and mods closed it
;_;You ****ing dingus what the **** are you doing with your life tier :
Fishes.
My problem with this is that it eliminates luck only for those playing MK, while everyone else has an increased reliance on getting the lucky bracket that isn't full of MK. You can always secondary your way around the oddball MU, but you can't secondary your way around MK (unless you play MK).I agree that bracket luck cannot be eliminated completely, but MK reduces it a significant amount by virtue of the fact that youre more likely to run into MK than another oddball MU.
Youre telling me that theres mk banned tournaments that have delfino and frigate banned?One individual doesnt represent an entire community's opinions. Im not saying MK isnt a reason, but quite honestly the proof is already there as we already saw that banning MK didn't magically make other stages more popular. In regards to Frigate and Delfino specifically, theres been plenty of frequently used rulesets without them already.
fixed that for you. and personally, I, and what I can safely say based on the numbers is MOST other people, prefer the former.It would cause balance in a luck based way. What is more interesting, a game balanced based on counter picking or a game where every match is a battle of how long you can survive against the meta knight army? Subjective answer, but my preference is the latter.
brackets for the most part are or should be randomized.I agree that bracket luck cannot be eliminated completely, but MK reduces it a significant amount by virtue of the fact that youre more likely to run into MK than another oddball MU.
you say this, and in a way I agree with you that arguements to ban mk are weak. but if thats the case, the arguements to keep him legal are softer than baby food.I do sympathize with regions that want MK banned or to at least have events now and again without him, I get all that, but the argument for a blanket national ban simply is too weak, and without that the game stands where it is now.
This thread was bad since page 1. Very little productive discussion ever occurs here. You only say it's bad right now because you disapprove of the current topic.How can this thread still be so bad for so long?
We all can see the MK-legal metagame and how it develops.
Some people are ok with it don't mind facing a bunch of MKs.
A majority of people doesn't like it but still attends.
They complain... and they just keep complaining.
If you really have a problem, why don't you make one MK-banned tournament and see how it goes?
People have in my region (NJ/NY), it goes fine and on par with MK-legal events. I'm simply stating that majority opinion is a good basis for business and that majority opinion is being ignored due to personal bias towards top MK players. Not everyone has the time or financial means to secure a venue, properly advertise and event, and run the tourney. Securing a venue in a good location is already hard enough to find, and the TOs from 08 who have secured them aren't always willing to share them. It's just an unfortunate truth that many TOs from 08 (in NJ/NY at least) are Anti-Ban or have a top MK friend.If you really have a problem, why don't you make one MK-banned tournament and see how it goes?
Actually I dont agree, anyone that can compete with MK would likely be happy to have an MK vs a character that CP's theirs.My problem with this is that it eliminates luck only for those playing MK, while everyone else has an increased reliance on getting the lucky bracket that isn't full of MK. You can always secondary your way around the oddball MU, but you can't secondary your way around MK (unless you play MK).
I'm not sure if my reply to delta-cod answered this. All characters that can compete with MK wouldnt need to ditto MK. The most unfair thing about MK is that hes the only fair character and doesnt have to suffer counterpicks.Cassio, by your logic it sorta sounds like we should all just be playing MK dittos then.
I would say its not a stretch top assume many regions simply enjoy playing on a limited stagelist. Ill admit Halberd and Delfino are the shakiest in this regard, but other stages like Brinstar and Rainbow Cruise were simply widely unpopular and require a shift in community opinion.Youre telling me that theres mk banned tournaments that have delfino and frigate banned?
Im gonna need some verification on that. Because I run MK banned tournaments and delfino and frigate arent even close to bannable without mk. I even legalize brinstar and Rainbow cruise with a full list stage strike process and all of my events have played out fantastically. ive even had people strike to game one on rainbow cruise and frigate in tournament. thats how fair those stages are without mk.
Well I wasnt trying to reference brawl specifically. Think of this in more general terms. Which type of game do you prefer:fixed that for you. and personally, I, and what I can safely say based on the numbers is MOST other people, prefer the former.
I dont disagree, I can see the entertainment value its just preference really.brackets for the most part are or should be randomized.
if you run into some kind of character/stage combination that your skills and knowledge cant overcome, than point blank, you didnt deserve to win that day. thats all it is and i dont understand why people have such a problem with this.
Also, this statement heavily implies a terrible line of logic. That in a game like Brawl, somehow any stage and character combination that affords any person even the slightest of advantages over the other is going to result in an automatic win for the person in the advantage every single game. This is terrible logic for Smash because the complete opposite of this statement is the reason ANYBODY is currently beating metaknights to begin with.
I agree, but at the same time Pro-ban needed a stronger argument since they were hoping for a national ban while anti-ban was not.you say this, and in a way I agree with you that arguements to ban mk are weak. but if thats the case, the arguements to keep him legal are softer than baby food.
I can't necessarily argue against the first part, except by maybe throwing out the fact that it also means that these character don't get to play any of their advantages. But I see your point, and definitely agree with "the most unfair thing about MK" statement.Actually I dont agree, anyone that can compete with MK would likely be happy to have an MK vs a character that CP's theirs.
I'm not sure if my reply to delta-cod answered this. All characters that can compete with MK wouldnt need to ditto MK. The most unfair thing about MK is that hes the only fair character and doesnt have to suffer counterpicks.
The majority of your post implies a fundamental different in opinion you seem to have. It sounds like you believe that there are multiple characters that go even with MK on multiple stages. To the point where characters other than mk can go completely even with mk for an entire set. Personally I dont believe this, I feel like any given character is going to most likely be fighting uphill game one, MAYBE counterpick to an even or near even matchup game two and then be fighting up hill again game 3. Now, its smash, so its very possible for characters to win disadvantaged matchups but that doesnt mean any character can go even with mk for an entire set.No problem Bonk
Actually I dont agree, anyone that can compete with MK would likely be happy to have an MK vs a character that CP's theirs.
I'm not sure if my reply to delta-cod answered this. All characters that can compete with MK wouldnt need to ditto MK. The most unfair thing about MK is that hes the only fair character and doesnt have to suffer counterpicks.
I would say its not a stretch top assume many regions simply enjoy playing on a limited stagelist. Ill admit Halberd and Delfino are the shakiest in this regard, but other stages like Brinstar and Rainbow Cruise were simply widely unpopular and require a shift in community opinion.
I dont disagree, I can see the entertainment value its just preference really.
I agree, but at the same time Pro-ban needed a stronger argument since they were hoping for a national ban while anti-ban was not.
neither of those options really describes brawl.Well I wasnt trying to reference brawl specifically. Think of this in more general terms. Which type of game do you prefer:
one with multiple distinct characters that all fight evenly with each other (maybe something like starcraft)?
or one with multiple distinct characters with half their MU's being at a strong advantage and another half being strong CPs?
Both could be considered balanced, both could be entertaining, but as far as what id rather compete in I prefer the first option.
There are a lot of chars whose worst MU is arguably MKActually I dont agree, anyone that can compete with MK would likely be happy to have an MK vs a character that CP's theirs.
is that an invitation?How can this thread still be so bad for so long?
Nah dude, most Birky mains would take Meat Knight over Ike Climbers any day of the weekBirky
I would rather play against an MK than a ZSS as ROB.There are a lot of chars whose worst MU is arguably MK
Diddy, ICs, Marth, Lucario, DDD, TL, Peach, Ike, Pit, maybe also ROB Kirby and Sonic?
But MK doesn't have an infinite.But MK has Nado
yeah, that's true.This is all a moot point in the first place since SM has Jigglypuff for the MK matchup
MK is a flying ball of 0-death anywayI would rather play against an MK than a ZSS as ROB.
MK doesn't have an infinite on me
Thanks for clearing that upyeah And Jigglypuff it the perfect character to fight MK.
Nope, you're Dcod now.Please call me Delta if you're going to shorten my name.
Dcold?Nope, you're Dcod now.
That works.How about #BasedCod
Is Δ-cod any better? (:
I would say he's the hardest MU for the Mario Bros., but D3 might hold that spot for Mario.There are a lot of chars whose worst MU is arguably MK
Diddy, ICs, Marth, Lucario, DDD, TL, Peach, Ike, Pit, maybe also ROB Kirby and Sonic?
Dude, even I've gotten a couple co-signs; you're trying way too hard.da K.I.D., can I have an automatic co-sign yet? I mean, you gave one to Browny.
Last time I checked, there are NO CGs, or otherwise chained strings, in Melee that suddenly become extended into infinites in Melee due to walls other than Fox's waveshine infinite (which was thankfully removed in P:M). In fact, walls give you the ability to tech and mess up the CG or chained string (I can't even think of any 'chained strings' other than waveshines, tbh). However, in Brawl, you have DDD with his non-tumble inducing dthrow which is what REALLY causes the infinites (and other infinites that are extended with walls). In other words, walls are faaar less detrimental to Melee than they are to Brawl. The worst they do is induce camping, but that problem is magnified in Brawl, so they're not really similar there either.the same things that made permanent walls and walk offs ghey in Melee is the same stuff that made permanent walls and walkoffs ghey in Brawl. That part didn't change between the two games. Brawl just made it easier and more widespread.
I was trying to bring up relevant/semi-relevant characters, I guess.I would say he's the hardest MU for the Mario Bros., but D3 might hold that spot for Mario.
Good to know I'm talking to a TO, though I don't completely believe you'll understand why it's not reasonable to always expect people to host on their own.@B0NK: I am/was a TO myself
Knowing the right people, sure. But even the right people that helped you out may not be willing to go through the venture to help host a tourney for Smashers again. The more you host, the less venues become available in a good location, unless you are lucky enough to find a venue that could be used for years to come.Knowing people for example can make things easier for you to host a tournament.
I have plenty of friends who share my idea, I don't have ones that have the financial means and time to host a tourney. Many people do not. And people shouldn't be expected to have friends that have this luxury. Most people with friends with the financial means to host a tourney have jobs, and are not willing to use their free time to secure a venue. The shouldn't be expected to, hosting Smash tourneys should never be on the top of people's list of life priorities.Do you have a friend that shares that idea of making a MK-banned event but has way more free time than you do? Tell him to go look for a venue. heck, even a close friend that knows nothing about Brawl can do if you know he can go look for it in your place.
In NJ/NY most of people's houses are apartments and peoples houses/apartments are never spacious enough even for 15 people. Also most parents are not fond of the idea of their home being used for a tournament. Even in other regions, a mass majority of smashers are not wealthy, old enough, or even well off enough to own their own place with enough space to host tournaments. The mass majority of smashers don't even own cars to get to tourneys, let alone have a place to hold tournies.Do you have a friend that owns a nice place to run a tournament of like, 15 people (because let's face it, you won't start with a APEX-sized tournament right away)? Ask them if you can use their room.
People are not lazy, people are just not willing to do charity work for the community's sake. Especially since in general, this is a community that wants everything to be cheap and also perfect in every way but doesn't always show the maturity and willingness to help and deliver. Hosting a proper and successful tourney takes a lot of time and energy, often for little to no gain. TOs should not be expected to work for the community for nothing, especially when it hurts the TOs ability to find time to practice the game and in turn usually lose interest in the game or hosting when they no longer can even practice the game. Very few TOs place in the money to guarantee a return from the tourney. People simply don't find TOing fun enough to do it for free. Many of the TOs that are still around do have a venue(s) that they can use and make some sort of return. Whether financially or simply just having fun from successful events. Not all TOs or prospective TOs are as fortunate as you. Not everyone can even afford to take a huge hit financially nor truly have the time to host. (With jobs, school, and family obligations).I really think a lot of people are just lazy.
........No, it wouldn't. (-_-) Just learn how to play your bad MUs, lolz! There are no unwinnable MUs unless you're a Low Tier character and the +/-3's just prompt everyone to have a secondary. This is actually a trait of any FG that contains a lot of characters. You're practically 'required' to learn a secondary in most FGs, like SF, Marvel, etc. Even the Top Tiers have bad MUs in those games. Melee and Brawl circumvented this with the spacees and MK, which really destroyed the health of both games. Normally, a player should have to learn how to deal with bad MUs or should learn another character to deal with them FOR him in order to be successful. Now one can just go MK and not have to worry about the "bad MU" part.It would cause balance in a luck based way. What is more interesting, a game balanced based on counter picking or a game where distinct characters fight each other on even ground? Subjective answer, but my preference is the latter.
Wth? So you 'reduce bracket luck' by replacing those uncertain MUs with guaranteed losing ones? I'd much rather run into an "oddball MU" that either I win, I can CP, or no one really knows about then be forced into a MU where the only choice that evens the playing field is to choose the same character.I agree that bracket luck cannot be eliminated completely, but MK reduces it a significant amount by virtue of the fact that youre more likely to run into MK than another oddball MU.
All of this can potentially fit under the huge sub-option of A)Uses MK.Generally those who wish MK to be around:
1)Are ok with fighting MK and his presence in the metagame
2)Are ok with adjusting the ruleset subjectively
3)Feel the ability to compete with MK given enough dedication and effort
I agree that MK is not the sole reason that restricted stagelist are being favored, but MK is indeed a major factor in select influential TO's decision in their stagelist in major regions. (Namely, NJ/NY, home of the Apex Series, but has also been a factor in other Atlantic North regions). I understand the regions, such as SoCal, have always had a conservative stagelist and ruleset since Melee and have little to do with MK.I understand and I know this wasnt your argument, I was only arguing against the statement i frequently saw that MK led to such a restricted stagelist. Dont even need to look further than our predecessors (melee,64) to see that isnt the case...If someones intention is to increase stage diversity their primary goal is to convince a community who's reflex reaction is to ban things that such stages are alright in the first place.
There are also Pro-Ban players that feel the same way about MK, except for that they are not okay with his presence in the metagame. There are Pro-Ban players that can fight MK, want the ruleset to be changed subjectively, and feel that they can compete with MK. Although, most of these players believe that the only reason they can compete is because MK players have not yet learned the match-up they are playing, or feel they must use MK themselves.As to the rest of your post, I know its frustrating to pull evidence to support your opinions only to be rejected, but thats the fickle nature of subjective arguments. Fact is some people dont care about money or how much hes used when they decide whether or not they want him. Thats just the way the dice rolls.
Generally those who wish MK to be around:
1)Are ok with fighting MK and his presence in the metagame
2)Are ok with adjusting the ruleset subjectively
3)Feel the ability to compete with MK given enough dedication and effort
While I would support a national ban on MK, I have never expected to happen. Never, even during every single debate thread's lifespan. I just know at the end of all the discussion it was the majority opinion that he was ban-worthy, and the only reason he wasn't banned on a larger scale in most regions is because of TOs personal bias in rulesets towards themselves, their anti-ban MK maining friends. So I am with agreement with you here that a blanket national ban should have never been coerced through means of not stickying threads or any other sort of means. But do I believe that a national standard of MK-legal should not be encouraged when the majority opinion shows they want otherwise.Its just as easy to support these opinions as it is to argue against them (as pro-ban has). People cater and formulate opinions based on top level players when crafting rulesets for the most important tournaments because hardly anyone cares about mid-level play for such important events, not even the mid-level players, since the argument 'get better' can apply in any other instance.
Also the MK ban poll on SWF was bad. No one should reference that.
http://smashboards.com/threads/urc-analysis-voluntary-response-polling-and-the-75-myth.317228/
I do sympathize with regions that want MK banned or to at least have events now and again without him, I get all that, but the argument for a blanket national ban simply is too weak, and without that the game stands where it is now.
I completely agree with this statement and believe that's why TOs should be encouraged to hold polls and discussions with their potential attendees and their region. This may indirectly result in more MK-banned events, and more data on an MK-banned metagame.Cassio said:I think census data from tournament attendees can be useful especially for a region or popular tournament series opinion.