Iota
Smash Lord
Fried eggs.
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Moves that are safer on shield tend to be strong STRONG hits. Puff Dair are weak hits.
Yeah I always get grabbed if I fail to cross-up or retreat for whatever reason, it never feels like I'm terribly behind frame-advantage wise once I'm finished thoughDepends, does the last hit of jiggs' fair occur during the AC window? I'm seeing 30 frames of landing lag for jigglypuff's dair and it only does 2% damage, so to be honest it doesn't look good.
2% damage, ends on frame uhh 57 (landing frame+30 frames lag) lol. Not good.
This has nothing to do with the float. The shine is just a cue for the autocancel that fair has. Do you even know what floatcanceling is in Melee?1. Dash (OR DASH HOLDING DIAGONALLY DOWN)
2. Hold down/input press y
3. do steps 1 and 2 but press a while holding forward and press A
4. You are now using her fair on the ground with her dash momentum because instant fair no float
5. Cancel fair on shine
6. USE ANYTHING SHE HAS even taunt can be done ON shine.
7. Notice there is 0 frames of lag
8. try this now with uair
9. Cancel ON hitbox
10. Notice there is 1 frame of lag that can be cancelled with her jab
11. Proceed with bair, but cancel bair with bair across the stage 0 frames of lag
12. Notice this doesn;t work with dair until after the hitbox.
13. For the lolz, input that newly attained ground fair 100 times to go across the stage.
Ok blondie you're taking this way too far nowEw, Dutchling food.
This is war.Hagelslag is so weird. lol
I said on shine instead of saying the specific frame. Since.. nobody got time for that.This has nothing to do with the float. The shine is just a cue for the autocancel that fair has. Do you even know what floatcanceling is in Melee?
Does this seriously need a 'new' word. ._. What would you call this ;tactic' to me they are the same. They are cancelling their float albeit an auto cancel. It doesn;t matter. If you wanna call the **** peach goes lolz with cancels by all means go for it. To mean I'll call it what it looks like. It's better now than it is in melee.Peachy float-cancelling is being able to get standard landing lag at ANY point during ANY of your aerials
it's not the same as auto-cancelling fair
I'm half dutch and I want to live in Holland some day, so I'll have to start learning what all of these silly words mean some day. >_>
Ok blondie you're taking this way too far now
This is war.
(And I'm eating vlokken :3)
You do realize that outside ko power I'd argue peach in her current form is better.. fluid wise. Mainly from what she can do with Peach goes bat**** crazy with ac's.please just stop peachy XD
auto-cancelling fair is not better than float cancelling in Melee and the reason we use two different words is because they are blatantly different things and we want to avoid confusion
lol, jigg's dair is -26 on shield at best unless she lands during the AC window and I don't know about it.
nvm I love you again, come here and let's eat Hagelslag together :3 Dutch is easy (but not very pretty :3)!I'm half dutch and I want to live in Holland some day, so I'll have to start learning what all of these silly words mean some day. >_>
(btw i'm just teasing hagelslag is really good)
Isn't her dair much, much better in Brawl? In Melee it barely has any hitstun and is way too easy to SDI out of. Also it can be argued turnips are better in Brawl with the increased odds of getting good stuff and all the new tricks like glidetossing and instant tossing.You do realize that outside ko power I'd argue peach in her current form is better.. fluid wise. Mainly from what she can do with Peach goes bat**** crazy with ac's.
If she had her fthrow back, dair back, and turnips back she'd probably be a ton better more so with peach goes bat**** crazy with ac's.
Again can be done with all her air attacks, fair just easier.
I fixed the dair.. even put a *~Isn't her dair much, much better in Brawl? In Melee it barely has any hitstun and is way too easy to SDI out of. Also it can be argued turnips are better in Brawl with the increased odds of getting good stuff and all the new tricks like glidetossing and instant tossing.
And of course it can be done with all of her air attacks, since they all have low landing lag or autocancels. The float just allows you to manipulate the timing easier, but you can do it all normally as well without commiting to a float.
uair/bair are for once negligible due to when they can be ac'd try it with uair and bair and laugh as you do this across the stage with almost no set back for her 'non existant lack of movement'. Fair ok I'll give you that one it's a very long animation same with dair.Brawl Peach and Melee Peach come from two different environments so they can't be directly compared. Doesn't matter if dair or turnips are better in Brawl, or down smash and fair are better in Melee, etc...
But if Peach could KO, Melee Peach would still be higher (relatively speaking) on the tier list than Brawl Peach.
And float cancelling is strictly better than auto-cancelling during a float; it's the same thing but you can do it during ANY part of the move. It's no competition.
That's the moves themselves being better, not auto cancelling being better than float cancellinguair/bair are for once negligible due to when they can be ac'd try it with uair and bair and laugh as you do this across the stage with almost no set back for her 'non existant lack of movement'. Fair ok I'll give you that one it's a very long animation same with dair.
Uair/dair/bair/fair can also be cancelled BEFORE the hitbox for little - no set back. Uair and bair being on for 0/1 frame *fair being the only longerish animation* and dair after.
In that regards her bair and uair imho are stronger.. hell her fair can due to the bug increasing her speed allowing greater movement and pressure.
They also disappear immediately from clanking, while in melee they bounced up. Again I'd rather have them create more pressure than having marth be like.. oh i'll fair this and it's gone. Dk bairing.. well to be fair almost the entire casts bairs/fairs.Turnips are damn amazing. The turnips itself may have been nerfed, but the options Peach has when she uses them have increased. They still clank with moves. Even I can punish people who use an aerial on my turnips, causing them additional hitlag and hitting them while they are vulnerable. And glidetossing is also a big deal, it helps with Peachs lack of mobility. And of course every downB is a potential item/stich which are game changers. In Melee a bomb is a rare sight. So rare you shouldn't even care.
So moves that are better than original check, moves that get better in use due to peach goes bat**** crazy with ac's check.That's the moves themselves being better, not auto cancelling being better than float cancelling
:o huehue I love that you said that. <3Well no because if Brawl Peach had float-cancelling instead of "peach goes bat**** crazy with ac's", she'd be a better character.
Which makes it a better mechanic.
Too late? It's hitbox onward, you will always land with 2 frames of lag. 1 If you input a dash which overrides the other frame. If you input a bair you now have 1 frame of lag going from hitting someone's shield with nair - bair their shield. This would legit shield break *tested in a brawl mod where shield stun exists* because she could bair their shield lagless. Till it breaks. The only reason she can get only one bair off is due to lack of shieldstun.Yeah. Nair does have an ac but it's too late to be of much use. It's actually safer to just land asap than ac it.
I would say dair is *assuming it's grounded* hell landing with dair is also horrible although you can end lagless unlike nair.Nair is still Peachs least safe aerial. You cannot use it on shield like other aerials, it's always unsafe, but of course considering human error, it doesn't get punished all the time.
I thought you couldnt buffer in melee? >.> Since P:M fanboys cry over it all the time lolI've got guaranteed shield breaks with Melee Peach (repeated FC nair).
It's really ****ing hard without buffering though.