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NY/NJ - Where do you stand on the MK-ban issue?

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
16,918
Location
Manhattan, New York
NNID
Dark.Pch
3DS FC
5413-0118-3799
Theoretically I can't imagine it happening. You can't really kill that well as peach and bananas beat her aerials?
Typical statement I hear for about all match ups as to why people think Peach loses to whoever. People need to get off this stuff and actually learn about a character fully and match ups.
 

ch33s3

Smash Lord
Joined
Jun 23, 2008
Messages
1,756
I'm pro-ban, not overwhelmingly so, but given a vote, I vote to ban him. Any reasoning I have has been said already by people to whose explanations I will defer.
 

BIGM1994

Smash Champion
Joined
Jan 23, 2009
Messages
2,888
Location
Fairlawn, New Jersey
I'm pro-ban, not overwhelmingly so, but given a vote, I vote to ban him. Any reasoning I have has been said already by people to whose explanations I will defer.
and you use ics. the gayest **** in the ****ing world

you know what ppl lets ban these little ****s, or there ****ing infinets.
 

Takeover1806

Smash Champion
Joined
Feb 10, 2009
Messages
2,013
Location
md/va
yea i dont agree to ban metaknight..
I def agree to banning planking, scrooging, or whatever stalling tactic mk uses..
this is the main reason mk's place high..
Look at pound & how many people got timed out with mk's..
without this they are a high tier that are beatable..
 

blue cheez

Smash Cadet
Joined
Jan 12, 2007
Messages
44
Metaknight is beatable. That's for sure. But the problem is that he overcentralizes the game. Either you play metaknight or you play a character that's intended to have an even match against metaknight. All other characters that do not have an even matchup are unplayable. This makes the game have less variety and less enjoyable for the community as a whole.

But I'm not so sure banning him as a whole is a good idea, so why can't we compromise?
Why don't we just give metaknight a small penalty for each time you use him in a set? How about a +10% damage handicap for each time you use metaknight?
Or maybe a non-metaknight player gets to choose the stage against metaknight?
Or maybe metaknight can only be used in the first match?

I think this shouldn't be an issue of "how can we ban/notban metaknight" but a discussion of how we can promote variety in a game that is currently overcentralized around mk.
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
Right now I am not at a good enough skill level to really give a strong input about this. On an honest note though, I don't care if he's banned or not but it would help me a lot. Both of my characters are practically inviable because of MK. Since there are so many of them and my skill level isn't good enough to overcome them, I could be pro-ban just for personal benefits. I really don't have much of a problem with any other character MU wise. The only characters that could be a problem for both of my characters would be Marth and G&W and I can just pick up DK for those. For anybody saying "just pick up MK" I don't really want to because I see MK as boring. I can yeah he has some super fast **** but he really isn't that much fun (yes I know this is a scrub comment). I have a lot of fun with the Mario Bros. I was thinking of picking up DK thanks to Cable.

All in all I'm neutral but I'd be perfectly fine with a ban. I'd only be pro-ban now to be biased in saying if he's gone then I can't get gayed out by MK. Who would quit brawl if MK was banned? Most MK players have another character they use which I'm guessing was their main before they switched to MK (Ksizzle uses Lucario, Atomsk uses D3 and ICs, Shadow uses Wario, etc.).
 

kingz-night-mare

Smash Lord
Joined
Apr 30, 2009
Messages
1,082
MK is by far the best charcter in the game and can never be beaten with anybody no matter how good you are...


POUND 4 RESULTS

1st ADHD(Diddy)
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
MK is by far the best charcter in the game and can never be beaten with anybody no matter how good you are...


POUND 4 RESULTS

1st ADHD(Diddy)
thats not what pro ban is arguing you idiot. learn to read. :laugh:

i used to be pro ban, i honestly wouldnt care much if they banned him though. i stopped trying to argue with anti ban when dekar tried to convince me that mk with tornado is better than mk with falcos SHDL as a b move :dizzy:.

my only problem would be i would just have to learn a character for all the gay stages, since falco/ics cant handle them. other than brins/rc i would probably place relatively the same ;)
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
This whole ban thing isn't getting us anywhere. Pro-ban players just say "oh MK is broken, makes over half the cast inviable, and is so easy to pick up that you can beat someone with more skill than you," and anti-ban says "he's beatable and he isn't Akuma broken." Honestly all those statements are true. MK is broken and anybody who says otherwise is either dumb or trying really hard to keep MK in the game.

There are 2 questions we need to be answered before we can really say if MK should be banned or not. The first one is what would make a character banned in brawl. This has never been established by anyone. Let's get this first. For anybody saying "ADHD won Pound 4" he did and he's a beast. Look at the rest of the top 8:

2. M2K (MK)
3. Ally (MK/Snake)
4. Ksizzle (MK/Lucario)
5. Shadow (MK)
5. Judge (MK)
7. Logic (Olimar)
7. Havok (MK)

6 of the top 8 used MK. This is proof that MK has much more significant tourney results than other character. Let's just set some points to define a broken character. Within these, there shouldn't be biased comments for either side. Just reasonable standards that would make him broken. Of course Ally, ADHD, and Logic definitely beat some high level MKs to get to these spots.

Second thing we need to know is the extent of how broken he is. As I said before he's broken whether you want to admit it or not. The game is very centralized around him and practically anybody with a bad MU against him is considered inviable. Also unlike some other games (mainly talking about the previous smash games) MK can win without having more skill than the other player. SSB was a very skill based game which is why Pikachu isn't banned. This game isn't as skill based as the previous smash games and you can win because you're MK. On the contrary, MK is definitely beatable because some players like Ally and ADHD have beaten top level MKs on a constant basis. This means that he isn't unbeatable broken.
 

erick gm14

Smash Ace
Joined
May 21, 2008
Messages
914
Location
North Jersey
lol YEhs. im anti ban because hes beatable and im maining him now. lets ban Icys 0-death. i mean seriously, THATs not even fair.
 

BIGM1994

Smash Champion
Joined
Jan 23, 2009
Messages
2,888
Location
Fairlawn, New Jersey
inferno 1st of all ally shouldnt have mk by his name, 2nd all those ppl who used mk can **** hard with another character and probably used them for matchups
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
wow @ people just using the argument of having a mk by his name. Ally using MK didn't help him win ****, Ksizl used Lucario to beat Judge, and Shadow did SIGNIFICANTLY better vs me with Wario than MK (3 stock).

mks overrated. I'm good with him, and he's popular. Maybe if the other MKs actually posed some threat to me I might think differently but all I see him as is a super popular character. I think Jiggs is the best in Melee cuz her top metagame wins everything (by not 1 but 2 people), but since she's not POPULAR then no one believes me. That's all smashboards cares about. Popularity. **** is stupid.
 

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
16,918
Location
Manhattan, New York
NNID
Dark.Pch
3DS FC
5413-0118-3799
wow @ people just using the argument of having a mk by his name. Ally using MK didn't help him win ****, Ksizl used Lucario to beat Judge, and Shadow did SIGNIFICANTLY better vs me with Wario than MK (3 stock).

mks overrated. I'm good with him, and he's popular. Maybe if the other MKs actually posed some threat to me I might think differently but all I see him as is a super popular character. I think Jiggs is the best in Melee cuz her top metagame wins everything (by not 1 but 2 people), but since she's not POPULAR then no one believes me. That's all smashboards cares about. Popularity. **** is stupid.
Dude, this has nothing to do with popular. He is the best in the darn game and people wanna win money. Of course people are gonna be using Meta Knight alot. You should freaking know this. You play to win and gay people out if you have to to win right? So please dude, don't try to slick your way out of this. I dare you t denie this. You know what it means to play competitive. So you saying this is straight stupid.

Allys meta is not that good to get him the placings like his snake does. And the other metas are not as good as you. Same time they might not even know the match ups they lost too. Just like how all meta players doin't know how to fight diddy. Judge lost to Reflex at SNES. Nearly got three stocked a game. Now even reflex himself knows Meta can beast on PT

I mean dude, look at all these big tourny results. Top ten is stacked with meta alot. And in your case, you cant handle/stand Diddy and Jiggs. Just admit it already and stop trying to save your character.

I seriously think up to this point you are being bias about meta cause you know the truth and don't want him banned. To a point you have ro learn another character. And guess what, It wont be that easy to win as much money as if you was meta. You will have to work harder now. And you are pulling everything out your *** to do so.

Also, just incase you dont know all this about your character, I did some homework last night on meta playing on the edge:

Upair-
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown

frame summary:
Hits on: 2
IASA frame: 14
Aerial cooldown: 10
Landing lag: 12
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -10
Optimal shield drop advantage: -3

This is of course a problem for everyone when he is on his crap on the stage. And lots of characters dont have an option to dealing with this.

Meta has to let go of the ledge then hop to an uair.

6+2= 8 Frames the move comes out. when he lets go, he gets 21 frames of invis. ( I treat every character to jump 6 frames until I can get full info on how long it takes for specific characters to do it)

21-8=13 frames he can't be touched while he does the attack.

Now lets say meta was to try and grab the ledge after one upair. When you let go of the ledge, you can not grab it for 30 frames. So when he lets go, jumps and does the move, the IASA frames kick in at frame 14.

30-14= 16 frames he has to do something else. So meta can not grab the ledge after one up air. Move ends too soon and has 16 frames to wait. For this meta would just do another uair
16-14= 2 frames he can't touch the ledge. By this time, it is hard to even abuse this while he is off stage. You would have to be lucky enough to have a move dished out already to hit this fool out of it.

When you let go, you are invis for 21 frames.

30-21= 19 frames one is able to get hit before being able to grab the ledge.

Now the aerial cool down of the move. Its 10 frames. and the move ends at 14 frames (IASA)

14-10= 4 frames he is a sitting duck before he can do anything. So Moves that hit in 4 frames or less can abuse this. (good to know if you power shield his moves and he is over you, or near him on stage while he does this.)

Now that we got all that info, lets put it into play here:

To do the attack off the ledge drop with a jump: 8 frames Move is out for 10 frames But has 4 frames that he can't do anything. So total duration of the move is 14. Invis off the ledge is 21 frames. 21-14= 7 frames of invis. and able to do something else. And would meta would do is another upair. Now around this time, meta can't be touched for 7 frames. The move is out for ten frames. 10-7= 3 frames the move is still out but him not being invinsible anymore. Now you have 3 frames to hit meta before he can do anything.

Keep in mind, you can't grab the ledge for 30 frames after a ledge drop. So now we have to add Upair x2 - 30 frames you cant touch the ledge

14+14=28
30-28=2

This dude has a 2 frame wait before grabbing the ledge. And if you know about Peachs jab, that is not a long wait. Meta can not be punished inbetween upairs cause he still have invis frames after doing the first one. If you wanna hit this fool, you have to do a move within 2 frames or less Or have an attack dish out ready to hit him within those 2 frames.


Now for 2 Uairs it would be 28 frames in total. (can't touch him out the first one anyway) and 21 invis frames once you let go. And I already went through that. A few paragraphs above.


So from what it looks like, trying to punish meta for this (frame perfect winse here) It's seriously hard to do so. You are giving 2 frames to do so. Thats not a good amout of time for us. Not I have not taken into account about meta doing one up air, taking the time to jump yet again and do another one. So we would have about a few more frames? Still freaking hard as hell, even if not frame perfect to hit this fool.


Now shielding his Uair if he puts up over the stage a lil if near the ledge:

7+2= 9 frames it takes to dish out a move.
7= frames to drop the shield
2= Shield stun from meta.

Now after the move, meta is a sitting duck for 4 frames.

9-4= 5 frames you have to punish this fool out of shield. His upair all above him to begin with. it takes nine frames to dish out a move from shield if you get hit with upair so:

9-6= frames we have to abuse. And after 2 upairs, meta has 2 frames to grab the ledge. It's really hard to do this. Power shielding may help out here. Doing that to some ground attacks that can somehow reach meta and hit him at the anngle that he is at. Stuff is too hard anyway. And he does not have to use Uair all the time nether. He can go with his other air attacks.


NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown

frame summary:
Hits on frame: 3
IASA frame: 32
Aerial cooldown: 6
Landing lag: 15
Autocancels on: 25
Shield hitlag differential strong hit: 0
Shield hitlag differential weak hit: -1
Shield stun strong hit: 4
Shield stun weak hit: 1
Optimal shield advantage strong hit: -11
Optimal shield drop advantage strong hit: -4
Optimal shield advantage weak hit: -15
Optimal shield advantage weak hit: -8
*Optimal shield advantage weak hit autocanceled: -2
*Optimal shield shield drop advantage weak hit autocanceled: +5

* Note that doing this is unrealistic because of how the nair works. It would be very difficult to hit a shield with the weak hitbox and then immediately land into the ac point. You would most all the time be hitting the top area of the shield and then falling until you land.


FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown

frame summary:
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
IASA frame: 40
Aerial cooldown: 25
Landing lag: 15
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -8
Optimal shield drop advantage: -1


BAIR
frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown

frame summary:
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
IASA frame: 46
Aerial cooldown: 24
Landing lag: 12
Autocancel on: 23
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -3
Optimal shield drop advantage: +4


DAIR
frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown

frame summary:
hits on frame: 4
IASA frame: 26
Aerial cooldown: 20
Landing lag: 15
Autocancels on: 24
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -13
Optimal shield drop advantage: -6
Shield advantage without landing: -18
Shield drop advantage without landing: -11

GROUNDED SHUTTLE LOOP
frame breakdown:
1-7 startup
5-8 invincibility frames
8-13 strong hitbox out
14-21
22-31 weak hitbox out

frame summary:
Hits on frame: 8
IASA frame: 32


AERIAL SHUTTLE LOOP
frame breakdown:
1-7 startup
8-14 strong hitbox out
15-36 weak hitbox out

frame summary:
hits on frame: 8
IASA frame: 38

Lets see how you gonna make an excuse for this.
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
Ban the witch! It'd be funny to see NJ without metaknight :laugh:
I get the feeling that regardless of a ban, NJ would still have MK tournaments. :laugh:
i get the feeling that if MK was banned from NJ, they would just float into the atlantic ocean, secede from the united states, and form the island nation of smashtonia

but yeah go ahead and ban him, it'd certainly make my job easier!
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
i get the feeling that if MK was banned from NJ, they would just float into the atlantic ocean, secede from the united states, and form the island nation of smashtonia

but yeah go ahead and ban him, it'd certainly make my job easier!
That settles it. All in favor of keeping mk, travel to nj's borders and start pushing towards the atlantic, where metaknight is free to exist without the troubles of the american government!
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
O.o @ Dark's giant post.

i get the feeling that if MK was banned from NJ, they would just float into the atlantic ocean, secede from the united states, and form the island nation of smashtonia

but yeah go ahead and ban him, it'd certainly make my job easier!
The best DDD has spoken. His word is law, this is certainly the future if MK is banned.
 

AllyKnight

Banned via Administration
Joined
Apr 30, 2008
Messages
10,881
Location
*'~-East Coast/Quebec/Michigan-~'*
wow @ people just using the argument of having a mk by his name. Ally using MK didn't help him win ****, Ksizl used Lucario to beat Judge, and Shadow did SIGNIFICANTLY better vs me with Wario than MK (3 stock).

mks overrated. I'm good with him, and he's popular. Maybe if the other MKs actually posed some threat to me I might think differently but all I see him as is a super popular character. I think Jiggs is the best in Melee cuz her top metagame wins everything (by not 1 but 2 people), but since she's not POPULAR then no one believes me. That's all smashboards cares about. Popularity. **** is stupid.
nugguh thats cuz I dont use Brokennado.

Dude, this has nothing to do with popular. He is the best in the darn game and people wanna win money. Of course people are gonna be using Meta Knight alot. You should freaking know this. You play to win and gay people out if you have to to win right? So please dude, don't try to slick your way out of this. I dare you t denie this. You know what it means to play competitive. So you saying this is straight stupid.

Allys meta is not that good to get him the placings like his snake does. And the other metas are not as good as you. Same time they might not even know the match ups they lost too. Just like how all meta players doin't know how to fight diddy. Judge lost to Reflex at SNES. Nearly got three stocked a game. Now even reflex himself knows Meta can beast on PT

I mean dude, look at all these big tourny results. Top ten is stacked with meta alot. And in your case, you cant handle/stand Diddy and Jiggs. Just admit it already and stop trying to save your character.

I seriously think up to this point you are being bias about meta cause you know the truth and don't want him banned. To a point you have ro learn another character. And guess what, It wont be that easy to win as much money as if you was meta. You will have to work harder now. And you are pulling everything out your *** to do so.

Also, just incase you dont know all this about your character, I did some homework last night on meta playing on the edge:

Upair-
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown

frame summary:
Hits on: 2
IASA frame: 14
Aerial cooldown: 10
Landing lag: 12
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -10
Optimal shield drop advantage: -3

This is of course a problem for everyone when he is on his crap on the stage. And lots of characters dont have an option to dealing with this.

Meta has to let go of the ledge then hop to an uair.

6+2= 8 Frames the move comes out. when he lets go, he gets 21 frames of invis. ( I treat every character to jump 6 frames until I can get full info on how long it takes for specific characters to do it)

21-8=13 frames he can't be touched while he does the attack.

Now lets say meta was to try and grab the ledge after one upair. When you let go of the ledge, you can not grab it for 30 frames. So when he lets go, jumps and does the move, the IASA frames kick in at frame 14.

30-14= 16 frames he has to do something else. So meta can not grab the ledge after one up air. Move ends too soon and has 16 frames to wait. For this meta would just do another uair
16-14= 2 frames he can't touch the ledge. By this time, it is hard to even abuse this while he is off stage. You would have to be lucky enough to have a move dished out already to hit this fool out of it.

When you let go, you are invis for 21 frames.

30-21= 19 frames one is able to get hit before being able to grab the ledge.

Now the aerial cool down of the move. Its 10 frames. and the move ends at 14 frames (IASA)

14-10= 4 frames he is a sitting duck before he can do anything. So Moves that hit in 4 frames or less can abuse this. (good to know if you power shield his moves and he is over you, or near him on stage while he does this.)

Now that we got all that info, lets put it into play here:

To do the attack off the ledge drop with a jump: 8 frames Move is out for 10 frames But has 4 frames that he can't do anything. So total duration of the move is 14. Invis off the ledge is 21 frames. 21-14= 7 frames of invis. and able to do something else. And would meta would do is another upair. Now around this time, meta can't be touched for 7 frames. The move is out for ten frames. 10-7= 3 frames the move is still out but him not being invinsible anymore. Now you have 3 frames to hit meta before he can do anything.

Keep in mind, you can't grab the ledge for 30 frames after a ledge drop. So now we have to add Upair x2 - 30 frames you cant touch the ledge

14+14=28
30-28=2

This dude has a 2 frame wait before grabbing the ledge. And if you know about Peachs jab, that is not a long wait. Meta can not be punished inbetween upairs cause he still have invis frames after doing the first one. If you wanna hit this fool, you have to do a move within 2 frames or less Or have an attack dish out ready to hit him within those 2 frames.


Now for 2 Uairs it would be 28 frames in total. (can't touch him out the first one anyway) and 21 invis frames once you let go. And I already went through that. A few paragraphs above.


So from what it looks like, trying to punish meta for this (frame perfect winse here) It's seriously hard to do so. You are giving 2 frames to do so. Thats not a good amout of time for us. Not I have not taken into account about meta doing one up air, taking the time to jump yet again and do another one. So we would have about a few more frames? Still freaking hard as hell, even if not frame perfect to hit this fool.


Now shielding his Uair if he puts up over the stage a lil if near the ledge:

7+2= 9 frames it takes to dish out a move.
7= frames to drop the shield
2= Shield stun from meta.

Now after the move, meta is a sitting duck for 4 frames.

9-4= 5 frames you have to punish this fool out of shield. His upair all above him to begin with. it takes nine frames to dish out a move from shield if you get hit with upair so:

9-6= frames we have to abuse. And after 2 upairs, meta has 2 frames to grab the ledge. It's really hard to do this. Power shielding may help out here. Doing that to some ground attacks that can somehow reach meta and hit him at the anngle that he is at. Stuff is too hard anyway. And he does not have to use Uair all the time nether. He can go with his other air attacks.


NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown

frame summary:
Hits on frame: 3
IASA frame: 32
Aerial cooldown: 6
Landing lag: 15
Autocancels on: 25
Shield hitlag differential strong hit: 0
Shield hitlag differential weak hit: -1
Shield stun strong hit: 4
Shield stun weak hit: 1
Optimal shield advantage strong hit: -11
Optimal shield drop advantage strong hit: -4
Optimal shield advantage weak hit: -15
Optimal shield advantage weak hit: -8
*Optimal shield advantage weak hit autocanceled: -2
*Optimal shield shield drop advantage weak hit autocanceled: +5

* Note that doing this is unrealistic because of how the nair works. It would be very difficult to hit a shield with the weak hitbox and then immediately land into the ac point. You would most all the time be hitting the top area of the shield and then falling until you land.


FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown

frame summary:
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
IASA frame: 40
Aerial cooldown: 25
Landing lag: 15
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -8
Optimal shield drop advantage: -1


BAIR
frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown

frame summary:
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
IASA frame: 46
Aerial cooldown: 24
Landing lag: 12
Autocancel on: 23
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -3
Optimal shield drop advantage: +4


DAIR
frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown

frame summary:
hits on frame: 4
IASA frame: 26
Aerial cooldown: 20
Landing lag: 15
Autocancels on: 24
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -13
Optimal shield drop advantage: -6
Shield advantage without landing: -18
Shield drop advantage without landing: -11

GROUNDED SHUTTLE LOOP
frame breakdown:
1-7 startup
5-8 invincibility frames
8-13 strong hitbox out
14-21
22-31 weak hitbox out

frame summary:
Hits on frame: 8
IASA frame: 32


AERIAL SHUTTLE LOOP
frame breakdown:
1-7 startup
8-14 strong hitbox out
15-36 weak hitbox out

frame summary:
hits on frame: 8
IASA frame: 38

Lets see how you gonna make an excuse for this.
Good point. Though I'm not pro-ban
 

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
16,918
Location
Manhattan, New York
NNID
Dark.Pch
3DS FC
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Something else I forgot to add. I just found this out by someone. Meta can do 2 upairs from 1 double jump and then grab the ledge. I forgot jump height and how quick an attack ends also comes into play. Thing is though, he has 4 frames to be hit after the move comes out. If he jumps and dishes out a second upair he would be a lil over the stage for 4 frames I think.

So a 4 frame move out of shield (keep in mind the shield info I just gave) to do a move that is 4 frames around the angle meta is to hit him. Also keep in mind it is not only the speed of your attack that matters, but also the range/hitbox of the attack too.

Ether way, it is seriously hard to hit him reguardless. To put it in simple terms.

If you ban MK you'll have to ban snake and IC also.
No you would not. For Snake you have DDD and a few other characxters that go even with him.
IC you have characters that beat them or go even with them.
 

rathy Aro

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MK is not broken. There's no arguement on that. So we CANNOT BAN HIM FOR BEING BROKEN. But I think some mk banned tournies in nj/ny would be cool. I would cry too much over inui not coming. I think all the mk mains have secondaries so attendance would probably not be hurt much if at all. So basically i am anti-ban, but pro mk banned tournies if that makes any sense.
 

Dark.Pch

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MK is not broken.
Also, just incase you dont know all this about your character, I did some homework last night on meta playing on the edge:

Upair-
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown

frame summary:
Hits on: 2
IASA frame: 14
Aerial cooldown: 10
Landing lag: 12
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -10
Optimal shield drop advantage: -3

This is of course a problem for everyone when he is on his crap on the stage. And lots of characters dont have an option to dealing with this.

Meta has to let go of the ledge then hop to an uair.

6+2= 8 Frames the move comes out. when he lets go, he gets 21 frames of invis. ( I treat every character to jump 6 frames until I can get full info on how long it takes for specific characters to do it)

21-8=13 frames he can't be touched while he does the attack.

Now lets say meta was to try and grab the ledge after one upair. When you let go of the ledge, you can not grab it for 30 frames. So when he lets go, jumps and does the move, the IASA frames kick in at frame 14.

30-14= 16 frames he has to do something else. So meta can not grab the ledge after one up air. Move ends too soon and has 16 frames to wait. For this meta would just do another uair
16-14= 2 frames he can't touch the ledge. By this time, it is hard to even abuse this while he is off stage. You would have to be lucky enough to have a move dished out already to hit this fool out of it.

When you let go, you are invis for 21 frames.

30-21= 19 frames one is able to get hit before being able to grab the ledge.

Now the aerial cool down of the move. Its 10 frames. and the move ends at 14 frames (IASA)

14-10= 4 frames he is a sitting duck before he can do anything. So Moves that hit in 4 frames or less can abuse this. (good to know if you power shield his moves and he is over you, or near him on stage while he does this.)

Now that we got all that info, lets put it into play here:

To do the attack off the ledge drop with a jump: 8 frames Move is out for 10 frames But has 4 frames that he can't do anything. So total duration of the move is 14. Invis off the ledge is 21 frames. 21-14= 7 frames of invis. and able to do something else. And would meta would do is another upair. Now around this time, meta can't be touched for 7 frames. The move is out for ten frames. 10-7= 3 frames the move is still out but him not being invinsible anymore. Now you have 3 frames to hit meta before he can do anything.

Keep in mind, you can't grab the ledge for 30 frames after a ledge drop. So now we have to add Upair x2 - 30 frames you cant touch the ledge

14+14=28
30-28=2

This dude has a 2 frame wait before grabbing the ledge. And if you know about Peachs jab, that is not a long wait. Meta can not be punished inbetween upairs cause he still have invis frames after doing the first one. If you wanna hit this fool, you have to do a move within 2 frames or less Or have an attack dish out ready to hit him within those 2 frames.


Now for 2 Uairs it would be 28 frames in total. (can't touch him out the first one anyway) and 21 invis frames once you let go. And I already went through that. A few paragraphs above.


So from what it looks like, trying to punish meta for this (frame perfect winse here) It's seriously hard to do so. You are giving 2 frames to do so. Thats not a good amout of time for us. Not I have not taken into account about meta doing one up air, taking the time to jump yet again and do another one. So we would have about a few more frames? Still freaking hard as hell, even if not frame perfect to hit this fool.


Now shielding his Uair if he puts up over the stage a lil if near the ledge:

7+2= 9 frames it takes to dish out a move.
7= frames to drop the shield
2= Shield stun from meta.

Now after the move, meta is a sitting duck for 4 frames.

9-4= 5 frames you have to punish this fool out of shield. His upair all above him to begin with. it takes nine frames to dish out a move from shield if you get hit with upair so:

9-6= frames we have to abuse. And after 2 upairs, meta has 2 frames to grab the ledge. It's really hard to do this. Power shielding may help out here. Doing that to some ground attacks that can somehow reach meta and hit him at the anngle that he is at. Stuff is too hard anyway. And he does not have to use Uair all the time nether. He can go with his other air attacks.


NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown

frame summary:
Hits on frame: 3
IASA frame: 32
Aerial cooldown: 6
Landing lag: 15
Autocancels on: 25
Shield hitlag differential strong hit: 0
Shield hitlag differential weak hit: -1
Shield stun strong hit: 4
Shield stun weak hit: 1
Optimal shield advantage strong hit: -11
Optimal shield drop advantage strong hit: -4
Optimal shield advantage weak hit: -15
Optimal shield advantage weak hit: -8
*Optimal shield advantage weak hit autocanceled: -2
*Optimal shield shield drop advantage weak hit autocanceled: +5

* Note that doing this is unrealistic because of how the nair works. It would be very difficult to hit a shield with the weak hitbox and then immediately land into the ac point. You would most all the time be hitting the top area of the shield and then falling until you land.


FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown

frame summary:
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
IASA frame: 40
Aerial cooldown: 25
Landing lag: 15
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -8
Optimal shield drop advantage: -1


BAIR
frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown

frame summary:
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
IASA frame: 46
Aerial cooldown: 24
Landing lag: 12
Autocancel on: 23
Shield hitlag differential: 0
Shield stun: 1
Optimal shield advantage: -3
Optimal shield drop advantage: +4


DAIR
frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown

frame summary:
hits on frame: 4
IASA frame: 26
Aerial cooldown: 20
Landing lag: 15
Autocancels on: 24
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -13
Optimal shield drop advantage: -6
Shield advantage without landing: -18
Shield drop advantage without landing: -11

GROUNDED SHUTTLE LOOP
frame breakdown:
1-7 startup
5-8 invincibility frames
8-13 strong hitbox out
14-21
22-31 weak hitbox out

frame summary:
Hits on frame: 8
IASA frame: 32


AERIAL SHUTTLE LOOP
frame breakdown:
1-7 startup
8-14 strong hitbox out
15-36 weak hitbox out

frame summary:
hits on frame: 8
IASA frame: 38

Something else I forgot to add. I just found this out by someone. Meta can do 2 upairs from 1 double jump and then grab the ledge. I forgot jump height and how quick an attack ends also comes into play. Thing is though, he has 4 frames to be hit after the move comes out. If he jumps and dishes out a second upair he would be a lil over the stage for 4 frames I think.

So a 4 frame move out of shield (keep in mind the shield info I just gave) to do a move that is 4 frames around the angle meta is to hit him. Also keep in mind it is not only the speed of your attack that matters, but also the range/hitbox of the attack too.

Ether way, it is seriously hard to hit him reguardless. To put it in simple terms
When you can come here and tell/prove me the many characters that can stop meta when he is on this nonsense without having such a nearly impossible time, then I'll believe he is not broken.
 

Kaiber Kop

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When you can come here and tell/prove me the many characters that can stop meta when he is on this nonsense without having such a nearly impossible time, then I'll believe he is not broken.
Diddy, Sonic, Falco, Snake, Luigi, Ness, Wario, IC's, MK, Olimar. None of them win the matchup but they can all certainly hold their ground against MK without the matchup being awful. Him having the least amount of bad matchups or even ones doesnt make him broken. Planking and gliding under the stage would, but we ban those anyway.
 

Dark.Pch

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Which is why I say meta should not be bann. But if they gonna keep the planking rukes in, then he is broken.

I'm gonna have to check out the frames of these methods all these characters you said for stopping meta from doing it. I did it with Peach. Peach can stop him, but it's freaking hard as hell.
 

Kaiber Kop

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Which is why I say meta should not be bann. But if they gonna keep the planking rukes in, then he is broken.

I'm gonna have to check out the frames of these methods all these characters you said for stopping meta from doing it. I did it with Peach. Peach can stop him, but it's freaking hard as hell.
Frame data doesn't take player error or skill into account. None of the characters I listed have a worse matchup than 6:4 with MK. Ness was the only one I was iffy about but we've all seen it at that CA event. Feel free to check the data though. Whether it supports my point or not, it isn't really relevent.

Planking is always banned.....it shouldn't be considered when talking about if the character is broken.
 

kingz-night-mare

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Messages
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wow @ people just using the argument of having a mk by his name. Ally using MK didn't help him win ****, Ksizl used Lucario to beat Judge, and Shadow did SIGNIFICANTLY better vs me with Wario than MK (3 stock).

mks overrated. I'm good with him, and he's popular. Maybe if the other MKs actually posed some threat to me I might think differently but all I see him as is a super popular character. I think Jiggs is the best in Melee cuz her top metagame wins everything (by not 1 but 2 people), but since she's not POPULAR then no one believes me. That's all smashboards cares about. Popularity. **** is stupid.
Since i agree with this completely... heres what you do, you pick up a diffrent character and **** with them just too prove it.
 

Dark.Pch

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It may not take player skill or errors into account but helps you know or options. Lets you know what you can and can't do With your character or against the enemy with your character. But yea, frames and the human mind, skills, error are seperate. You know your options, now it is up to the player to use them well (wether he can or can not) The way he uses then can be related to skills/errors)

And I am not sure they officially banned planking. I mean they do have tournaments that bann it but not all of them. it is not an official rule set. Some reason the SBR still can't tell wether to get rid of it or not. And I think there is more proof that Planking is crazy more than it is not.
 

Kaiber Kop

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Since i agree with this completely... heres what you do, you pick up a diffrent character and **** with them just too prove it.
Wrong. If you're constantly winning, and gaining money from the game like M2K is. You say, "complain all you want, just keep forking over the money".

It may not take player skill or errors into account but helps you know or options. Lets you know what you can and can't do With your character or against the enemy with your character. But yea, frames and the human mind, skills, error are seperate. You know your options, now it is up to the player to use them well (wether he can or can not) The way he uses then can be related to skills/errors)

And I am not sure they officially banned planking. I mean they do have tournaments that bann it but not all of them. it is not an official rule set. Some reason the SBR still can't tell wether to get rid of it or not. And I think there is more proof that Planking is crazy more than it is not.
Planking is always banned in NJ at any event that matters. It's banned at nationals too. It really isn't an issue.
 
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