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NU to OU: The Next Chapter

mood4food77

Smash Hero
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Oct 6, 2005
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staraptor has the stats and the movepool that it needs

i mean, give it pursuit if you want but it's not going to change much
making it fighting/flying is the best route, it gets ***** by SR, that's why it's not used

it's such a ***** to switch into because of it's power and the fact it has u-turn, brave bird and CC 2HKO almost everything that doesn't resist them, hell even return deals a crap load of damage

intimidate actually works really well with staraptor, it forces switches and since staraptor has u-turn, it can also scout quite well, it's pretty annoying if SR is not in play
 

UltiMario

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ScarfRaptor is already pretty good in this metagame. It's BL already, so Fighting/Flying is just overkill.
 

Moozle

Smash Champion
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Staraptor already has pursuit.

Are you able to make abilities? If so, creating more weather oriented abilities would be great to help a lot of weaker pokemon. I'm basically just thinking of abilities that boost defense/attack in certain weather conditions, like Solar Power without the damage. I think if more pokemon were able to take advantage of weather, weather-based teams wouldn't be so boring (because right now, almost all weather-based teams look extremely similar).
 

UltiMario

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Custom abilities and moves are impossible at this point.

Custom items have potential.
 

mood4food77

Smash Hero
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oh wow, it does

if it was fighting/flying, it would ****

i still suggest we change it to see if it's really overpowered, if it is, just change it back
it's really the only thing that we could do to make it better

or give it rock head

:)
 

CRASHiC

Smash Hero
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Many pokemon take stealth rock damage and aren't ruined by it. Unless you have a time 4 weakness to Stealth Rock, I doubt its holding the Pokemon back.
 

Wave⁂

Smash Legend
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Messages
11,870
The reason Staraptor is not OU is because he is BL. The average player only uses OU Pokémon.
 

CRASHiC

Smash Hero
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Hey guys, I'm coding right now, and since this time around things have become far less organized, what I'm doing is going through the thread, and anything that got a good discussion and pier review I'm putting in. We can always take out later if something is bad. For things were no definitive answer was given, I've combined all that was discussed. Ditto has 110 HP, 250 speed, and Magic Guard. Altaria and Ninetails are literally a combination of things everyone had proposed. I once made a Corsola, and people said HELL NO so it was not included. The same can be said of Raichu. I'll have a full list when I'm finished.

The only issue I've had is with Tauros, who had NO ONE agreeing on what should be done, and NO ONE submitting any sort of similar ideas for him. I sat him aside and moved on. If you guys want Tauros to be included, get your **** together. Srsly ppl, om glob.
 

CRASHiC

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The stats were all over the place on that thing, so because there was no one direction, I took all and balance in mind. Giving him 250 HP, magic guard, and high speed he would beat nearly any pokemon. We don't want Ditto Uber lol. . . . OR DO WE? :o
 

CRASHiC

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Ehh, I meant Wonder Guard, sorry. But hey, if you guys are fine running 252 HP and 110 speed ditto, I'll do that, but don't say I didn't warn you.

Sorry the server has been down today, I'll get everything updated tonight.
 

CRASHiC

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Oh of course I will, don't have that at the moment though, but again, any changes can be made at any time.
Bad news though, someone turned my computer off, so I didn't get any of it saved! I'll have it up by 3 PM tomorrow, I did all the coding i could for tonight.
 

mood4food77

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i thought we agreed on tauros having mold breaker over intimidate, giving it flare blitz, and possibly making it normal/ground
 

UltiMario

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Those were your suggested changes that we argued with for like 5 pages.

I'm going to say that wasn't agreed on.
 

mood4food77

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normal/ground wasn't mine

i suggested mold breaker and flare blitz

a fast mold breaker would be nice
 

CRASHiC

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Golduck
Trace/Cloud 9
HP to 90 Speed changed to 106, Defense up to 92, special defense to 85, new bst 550
Movepool- Power Gem, Thunder Bolt, Thunder Wave, Thunder, Grass Knot, Aura Sphere, Taunt

Purpose- A pokemon that can counter many differnt pokemon, but not every pokemon at once.
Cloud 9 allows him to stop SandStall and IceStall in its tracks, while Trace allows him to counter many different pokemon successfully such as Machamp, Heatran, GDose, Vaporeon, and many others. Giving its defensive stats a small bost allows it to switch in better amonst many different pokemon, while its increased speed further allows it successfully threaten many pokemon. The movepool additions also increase the number of pokemon he may threaten, and Thunder Wave allows him to be more than a pokemon that simply forces a switch.

Questions to be answered: Is having potent and relevant situational uses enough to bump a pokemon to OU viability?
Does trace do more harm than good to a Pokemon?
Will this Pokemon aid stall, or will it boost offense?

Glalie
- Ice/Dark
Solid Rock/Ice Body
HP- 115
Attack- 134
Defense- 125
Speed- 60
Special Attack- 96
Special Defense- 30

Movepool additions- Rapid Spin Payback Nasty Plot Knock Off Punishment Gravity
Create a Pokemon that is not forced switches by ghost pokemon, and makes ghost pokemon think twice about switching in to block rapid spin.
Using his dark type, and new hefty attack stat, THE EVIL GLALIE proves to be as scary an attacking force as TTar, though lacking the superior typing and bulk of TTar. In relation to Weavile, who shares the same duel typing, Glalie can better handle steel users thanks to his bulk, Filter, Earthquake, and Gravity. However, lacking the speed and access to Pursuit, he can not preform the revenge killer role nearly aptly as Weavile. Using Nasty Plot, Glalie has the potential to run a potent Mixed set for a surprise factor, but to apty do this it must sacrifice its Rapid Spin functionality.

Questions to be answered-
Does this pokemon successfully prevent ghost pokemon from switching in during its rapin spins?
Does this pokemon discourage early set up of entry hazards, and encourage supporting pokemon that set them up instead?
Does this Pokemon's weakness to Stealth Rocks hurt its ability to push away entry hazards?

Marowak-
Arena Trap/Rock Head
Movepool changes- Head Smash

Purpose- To discourage the oversaturation of walls.
Marowak is known for one thing, hitting, and hitting hard. With the highest attack stat in the game from a non-boost, Marowak is a warning to all those who don't want to take a hit. By granting him Arena trap, he attempts to turn otherwise potent walls into setup Material. Blissey is now a desired target, setting up perfectly for an Aligiwak sweep. Though still weak to priority, especially after taking 2 Sesimec tosses to the skull (puns lol), Marowak can potentially wreck an unprepared stall team to pieces. A lot of stall has been added to the metagame as of late, and this is set to level the playing field.

Questions to be answered-
Does this pokemon successfully fullfill its purpose of taking care of pure walls?
Does this pokemon serve as a revenge killer despite its poor speed, lack or priority and bulk?
Does this pokemon aid to the destruction of stall teams?

Dugtrio-
Attack 110

Ninetails
Fire
Magic Guard/Normalize
Hp80 Attack 75 Defense 80 Speed 115 Special Attack 90 Special Defense 100
Movepool changes- Destiny Bond, Wish, Reflect, Light Screen, Baton Pass, Healing Wish, Pursuit, Moon Light, Extreme Speed, Taunt, Swicheroo, Thunder Wave, Superpower, Shadow Ball, Shadow Sneak, Transform, Miracle Eye, Future Sight, Skill Swap, Role Play, Psychic, Me First, U-turn, Taunt, Encore

Purpose- Create an unconvential fire pokemon, test its potency.
Ninetails was always a somewhat odd pokemon, held back by a conservative movepool and subpar stats. By aliveating these two, as well as granting it the abilty Magic Guard, we give Ninetails a role not currently filled by Fire pokemon. Though Normal type was originally planned, it was completely inconsequential, did nothing to assist in its goal, and all together hurt more than helped once you begin to crunch the numbers.

Questions to be answered-
Can a fire type aptly preform the roles of supporter, status spreder, and assist?
Does Heatran stop any potential of a Fire Pokemon annoyer?
How does an additional status Pokemon effect the metagame?

Sabelye
Unaware/Clear Body
HP: 90 Attack: 100 Defense: 98 Special Attack: 104 Special Defense: 35 Speed: 108
Movepool additions:
Vacuum Wave Stealth Rock Grass Knot Rock Slide Aura Sphere Ice Beam Ice Shard Recover

Purpose- To take defensive features and attempt to turn them into offensive ones, and to discrouage stat boosters.
With a great defensive typing and abilities, we are attempting to create a Sabelye that can cause be an offensive power house. Using its typing and defensive stat to switch in, and its ability to prevent unwanted damage, Sabelye has the potential to run a very offensive set. However, will the mediocre HP and gastly special defense be enough to discourage defensive sets?

Questions to be answered-
Does this Pokemon effectively fulfill its purpose as an offensive Pokemon using defensive attributes?
Is the Dark/Ghost typing overpowered when not held back by poor stats and ability?
In what way does this pokemon effect the viability of others?

Altaria
Natural Cure, Vital Spirit
HP 100 Attack 70 Defense 104 Speed 116 Special Attack 50 Special Defense 110
Purpose- To test the supporting and defensive capabilities of the Dragon/Flying type.

Adding another cleric to the game seems very necissary amongst the many, many annoyers we have added thus far, from Parafusion Amphy, to the SmashCAP Lilli. However, in an enviroment where Sharpedo discourages the use of Dragons, and where Stealth Rocks are highly present, is it apt to say that this pokemon will still have large trouble fulfilling its roles, even with these buffs?

Questions to be answered-
How does Dragon/Flying stand as a defensive typing?
How does Sharpedo effect the potential of this dragon?
Does the addition of this cleric help to discourage the use of status moves?

Ditto-
Magic Guard
HP 200, Speed 110

Exeggutor
Compound Eyes
95 / 110 / 85 / 95 / 80 / 85
95 / 110 / 85 / 95 / 80 / 85
Will-o-Wisp

Shiftry would become:
Chlor/Vital Spirit
110 Speed, 100 SpA
Wood Hammer, EARTH POWER

Tropious would be:
Cholr/Insomnia
118 Atk 73 Def 102 SpA 78 SpD
Agility, Bounce, Wood Hammer

Pidgeot
Quick Feet/Air Lock
HP: 88
Attack: 127
Defense: 75
SpA 50
Sp.Def: 50
Speed: 110
Flare Blitz, Flame Wheel, Volt Tackle, Spark, Wish

Noctowl
Insomnia/Klutz
HP: 120 Defense: 98, Special Defense: 121
Trick, Wish, Will-O-Wisp, Amnesia, Calm Mind

Farfetch'd
Thick Fat/Water Veil
90/105/75/100/80/90
Power Whip, Water Sport, Aqua Jet, Aqua Tail, Dive, Waterfall, Brave Bird, Surf, Grass Knot

Swellow
HP 110 Defense: 110 Special Attack: 40 Special Defense: 80
Switcheroo, Sucker Punch, Knock Off, Faint Attack, Punishment, Night Slash

Fearrow:
Hyper Cutter
Earthquake, Rock Slide

Staraptor:
Vital Throw

Castform:
100/100/100/100/100/100

Ampharos:
Volt Absorb/Quick Feet
Confuse Ray, Trick

Lanturn:
Volt Absorb/Marvel Scale


This is the change list. 20 new or semi-new pokemon for us to begin testing. This will be done very shortly. I'm over half way done.
 

CRASHiC

Smash Hero
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fiiiiinal done. Ulti will upload it for you guys, the server has been updated as well. I'm taking a few hour break from the computer, and I'll be on for testing tonight.
 

CRASHiC

Smash Hero
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When a changlist is agreed at least half agreed upon for Tauros, then I'll make one, the tauros discussion summarized:

Hey let's change his type and ability
Hey let's just change his ability
Hey let's give him flare blitz
NO
Hey let's give him flare blitz, new ability AND waterfall (this was me lol)
NO
Hey let's give him this type instead
Lol, you guys, Tauros is good as is, he doesn't need ya sticken buffies ya commies
 

mood4food77

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i still think he would be OU by just giving him mold breaker, flare blitz is just giving him another attack (which would be well welcomed)

and i think ulti mentioned that making him normal/ground would help him more
 

Terywj [태리]

Charismatic Maknae~
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We already have like around 20 Pokemon for 1-2. I'd rather not fit anymore so we'll just ensure Tauros is worked on more thoroughly at the beginning of 1-3.
 

mood4food77

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that's fine
it'd be annoying that if he was completley ignored as he did have a 4 page discussion on him
 

Wave⁂

Smash Legend
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Reasons to use Tauros instead of Lucario / Infernape / Gyarados / Rampardos / Sharpedo:

What reasons?
 

mood4food77

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with mold breaker, he's faster than rampardos AND he's bulkier
he already can be used in OU with the right team support, giving him mold breaker gives him a boost that could make it so he doesn't always need that team support

it's just a simple boost to make the king return to stardom once again
 

mood4food77

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electrode and jumpluff are also great changes and are definitely OU

electrode is like the perfect lead now
 

Wave⁂

Smash Legend
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Messages
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with mold breaker, he's faster than rampardos AND he's bulkier
he already can be used in OU with the right team support, giving him mold breaker gives him a boost that could make it so he doesn't always need that team support
Tauros requires a ****ton of support, and even then, you're better off with basically any of those that I listed because they don't need much support.
 

mood4food77

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i have a successful team with tauros on it, he needs someone to remove skarm, bronzong, and rotom-a

that was just about it, he took care of the rest on his own
 

mood4food77

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cause it was better to take them out with another poke than to use tauros, payback wasn't used enough outside of rotom when SE was used for flying types like salamence at the time
 

mood4food77

Smash Hero
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standard angry point sub salac berry tauros

Tauros @ Salac Berry
Anger Point / Jolly
6 HP/252 Atk/252 Spe
Sub
Return
EQ
Stone Edge
 

Pink Reaper

Real Name No Gimmicks
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I've never liked Anger Point Tauros.

70/95 defense with Intimidate is just to usable to ignore.

Tauros only really needs Super Power to be honest.

Tauros@Choice Scarf
Adamant(Jolly)/Intimidate
252Atk/252Spe/4Hp
-Earthquake
-Super Power
-Stone Edge
-Return/Double Edge

With it's natural physical bulk, Intimidate and great speed(beats every Dragon Dancer in the game) you've got yourself an amazing Revenge Killer. Think of it as the Physical version of Starmie.
 

mood4food77

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...don't fighting and ground have redundant coverage?

flare blitz would work better as skarmory and bronzong wouldn't have a free switch in anymore

Neutral 252 Atk Flare Blitz against 252/252 Impish Skarmory: 37.1%-44.3%
" " Bronzong: 42%-49.7%

these are two of the biggest counters tauros has, giving him flare blitz makes them much more cautious of switchin in on them and with SR, most sets of either poke are 2HKO'd by flare blitz

this still leaves Rotom as a pretty big counter but having 1 counter is better than having 3
 

Pink Reaper

Real Name No Gimmicks
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The coverage of Fighting/Ground is redundant but the pokemon they allow for SE hits on are usually why you need both. EQ wont OHKO TTar so Superpower is necessary. However Superpower wont be as effective against Jirachi/Metagross and will fail to OHKO Heatran. Superpower also gives you a "**** you blissey" move which is always nice to have lol.

Also Skarm does get a free switch in on Tauros. If you're not 2HKOing it, you're not KOing it at all.
 
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