- Rosalina's jab is pretty basic for Smash 4. Having access to both the 1-2-3 combo type and the multihit type. It's nothing amazing on damage and doesn't do a good job holding in the opponent, but it comes out fast enough to be usable and covers the area directly in front of her while her mechanics kick in.
- Luma's jab is much stronger and while it's multi hit still lacks damage and lacks a hold like Little Mac, the three hit combo has great knock back, and the jab hits can easily setup into Utilt and Usmash links.
- Her dash attack doesn't travel too far with an air dive to stand, but can have that impression if Luma leads. It hits twice making it good against power shields. Decent damage, and pops you up for good follow ups.
-Rosalina's tilts are all fast and long thanks to her limbs and star themed disjoints. Luma sits in front or nearby to pile on the damage, knock back, or hitstun.
-Ftilt is a fast swing out of both her legs, while Luma imitate. Rosalina does 6% and Luma does 4% for a combined 10%. It can not be angled.
-Dtilt is the same only angled downwards for 4% while Luma hits diagonally downwards for 3%.
-Utilt is a great anti air that sends out a small ring that bounces opponents upwards. It'll miss you standing directly next to her and won't become a kill move with no vectoring until around 170%. Luma's Utilt however is a viable kill move. Sweetspotted(think Mega Man's Utilt) it can kill as early as 130% with no vectoring. It can also hit you on the ground unlike Rosalina. Interestingly enough, they don't seem to be too in sync for this move. If one hits you the other probably won't. 4% sour, 8% sweet.
-RosaLuma has a great set of Smashes and it's here that the canon aspect of her character type really shows. They're powerful, disjointed, and have less recovery than our own smashes. They're biggest flaw seems to be in that the animation happens before the hitbox, meaning you can sometimes hit or grab her right through the stars she creates.
- Her Fsmash has her lean forward and make a mini galaxy that hits hard for 12% and can be angled to catch characters(like wiifit lol) that like to dance around her. Starts becoming a kill move at 100%. Luma's Fsmash, has him throw a hard cross for 7% that'll kill 5% earlier. It can be overshot unlike Rosalina's and miss you completely. It can also be angled. Both have sweet and sourspots. Because they link into each other(from Rosalina to Luma) it can kill about 10-15% earlier together. Covers a lot of space besides. Trajectory on both works in your favor, so don't bother DIing, just vector to survive.
- Her Dsmash does a spinning kick that does 7% on the front and 9% on the back. Doesn't really kill until later percents(170%), but the angle it send you out at is one that sets up for powerful edge guards as you will almost always need to use your second jump to get back. As usual, Luma will hit harder and kill earlier with an emulated attack around 130%. In this move however, he attacks in the opposite direction as Rosalina, meaning he won't hit you in combination from the front, but may provide pressure if you dodge/block Rosalina's initial Dsmash hit. They'll hit together from the back and kill about 10% earlier.
- Usmash is her go to finishing move and for plenty good reason. It has her lean forward before throwing her head back dramatically with speed, power and a deceptive range. It has no sweet or sour spots and will hit just as hard in front and in back. 115% is the range it'll start killing. This is the one time Luma will actually kill later than Rosalina at 125%, but because this can become a joint attack, together it'll hit for 18% and kill at around 105%.
-Rosalina's aerials are generally long lasting disjoints with lots of power in their sweetspots that can sometimes change the way her body is positioned making it harder to hit her. Luma sticks to his tried and true formula of just hitting fast and hard and it works for him.
-Nair has Rosalina do a feet first flip that travels counter clockwise. The hitbox is a single hit that gets stronger the further it travels around but has no initial front facing hitbox. Luma does a front to back strike similar to his down smash only attacking in the opposite order covering the area Rosalina's Nair doesn't. They can combo into each other at lower percents. Keep in mind that Nair auto cancels FAST. Don't get baited into something by thinking you can punish it as hard as her other aerials. If you see it and you can't punish it while it's active, just move to regain space control. The double assault from the duo on landing isn't worth the attempt.
- Fair has her do a backflip using the same galaxy motif as her F & D smashes. Similar to them the animation startup and end is longer than the actual existence of a hitbox. If it hits it will pull you in for a multi hit attack until the end of the animation before sending you out with decent knock back. Because it's active for so long, lots of RosaLuma players like to edge guard with this as well as a general aerial approach. If you try to beat it, attack from the top or bottom. Luma does what appears to be a shovel hook. Part hook, part uppercut, it'll hit hard and sometimes knock you into Rosalina's still active frames. Luma knocks you up and Rosalina hits you forwards. They won't really be banking on this as a kill move, but it will if she catches you deep enough off stage.
- Bair works similar to our own, stretching her body out for a fierce dropkick like move. It's the same as far as kill potential, but with much less active frames, and a much better trajectory. It'll send you almost directly horizontal making for a dangerous recovery. Luma emulates the back kick about a half second later either comboing you while in hitstun from Rosalina, or covering the area she missed.
- Uair is another one of her really solid kill moves. Like her Utilt but without Luma's SRK-esque sweetspot. This time, Luma seems to knock you into Rosalina's attack knocking you at diagonally upwards angle behind him. This move hits hard, has a disjoint, and is really effective at catching air dodges. It hits harder near the startup and becomes a weaker bounce as the ring travels. She has good air movement so your best bet in avoiding this move, is becoming efficient in B reversals and using all your other momentum changers like Header and Deep Breathing to make it hard for her to follow you and then getting back to the ground quickly. It's strong enough to kill you from Battlefield's top platform at 120%.
-Dair is just the opposite of Uair, only it gets a weak spike on it's sweetspot. Because of similar active frames it can be dragged into you from on high. Luma replaces her uppercut with a speedy stomp. It'll send you out at up killing around 160%. Rosalina might actually save you sometimes by hitting you with the sourspot of her Dair when Luma would have killed.