Sweet. Looks like I don't have many changes to make.
SO some small updates since I last posted.
Nobody does rushdown in Smash 4 like Sheik. Her ability to get in and out tacking on damage and pressure is fantastic and is one of the reasons you'll see her a lot in competitive play. Her strengths and weaknesses are both very pronounced making her one of the most balanced characters in the game. She's certainly high tier, as in the hands of a talented player she can be a nightmare, but seeing as rest is an important part of staying fit, we have to make sure to exercise our own tools and make sure she doesn't sleep on WFT.
On Offense WFT is extremely dangerous to a light character to like Sheik. While Sheik tends to rack up damage by tacking on little hits here and there by keeping pressure on, WFT drops bombs with every success. This is particularly noticeable when landing nairs which can easily go from 0-30 and 30-90. Not a good look for a character as light as she is. Coupled with grabs(specifically Tomahawk grabs), that can do up to 11dmg with no follow ups, WFT is an extremely dangerous character for her to misread. Trades are hardly ever in her favor and she can be outplayed offstage, something Sheik is not used to when up against the other high tiers (sans maybe Robin).This is amplified by having a much stronger ledge trump game. Sheik should be terrified to grab the ledge with you waiting on stage. Jabs as usual are really powerful up close, she doesn't have any really strong OoS options, and being able to crouch her grab means that your reads will land you harder more damaging hits. She doesn't have many options when you're below her that don't amount to gambles or running away. All of that said, Sheik has two very strong tools in her arsenal which can ruin an over confident player. The first is needles, you can duck them and generally shield on reaction but they absolutely kill momentum and that's all it takes for a match to turn into the Sheik show as she has unparalleled acceleration. The other is her recovery speed. Whether it's being able to dash into shield or having no lag on her bnb aerials, you're going to find that Sheik doesn't just hand out opportunities to punish her. She'll make you work for every hit and every grab and every modicum of pressure, but when you get it, you'll be rewarded handsomely.
On Defense Wii Fit Trainer can be Rosalina and Luma levels of annoying to Sheik. First off you win the zoning war hands down. Trades are not in her favor, needles have tons of cool down, do less damage, microcharge worse, can be ducked regardless of charge, don't cancel into shield, don't travel as far, aren't really an option in the air, and don't ever become a kill move at any reasonable percents. If she wants to play that game, please do. Burst grenade has it's uses here and there, but is certainly the cause of more of her deaths than kills at high level play. Beware SS detonating it on you and you should be fine. This only leaves Sheik going in as a real option for building damage and killing. However, crouching limits so many of her usual options that it's really hard on a Sheik player beyond reads. Most importantly, WFT can crouch her grab and SH game. This forces her to commit in every approach and risk getting shield grabbed or worse. Btw those approaches while crouched boil down to basically FF-nair and delayed fair for aerials, dash attack(lol), and walk up attacks that hit low. Seeing as crouching also acts as a crouch cancel, this makes it even harder for Sheik to kill than it would have been for her besides.
Speaking of killing, Sheik has 3 ways she generally gets the job done: gimps--which should be fairly difficult against a character like WFT, Uair--which was nerfed and should also proof hard to land against a character with so many options in the air, and the infamous bouncing fish -- which also got nerfed. Gimps are more about players being outplayed than characters tools being better so I can't offer much advise other than be willing to challenge her when you can, and be aware of your own tools to throw the player off. Uair tends to be a followup rather than an outright move, and with her grab neutered by crouching it should see much use in the MU, make sure to DI any grabs she lands on you to avoid it. Bouncing fish for all it's complaints in the community isn't all that bad, it serves the same purposes as Brawl MK's shuttle loop, and has all of the same weaknesses. On stage, you've got quite a few options against it. First off Usmash, and seeing as it will kill her before 100%, you should look for these opportunities. Crouching also lowers your hitbox low enough that it becomes unreasonably difficult to land. Spotdodging(which you can do out of crouch, SS and DB) is the way to make it highly punishable. Otherwise shielding is fine as Sheik has to input an attack before she regains control, and having two speedy projectiles certainly helps in this regard. Offstage Sheik will be looking for her chance to land this and so should you. Your obvious option seeing this is to spotdodge and go for a punish which is certainly safe and respectable. If you want to play dirty however, you can challenge it with header. BF is not invincible and can trade and be beatout by other hitboxes. This is not a trade she ever wants. Finally beware her recovery. Vanish is her pocket ace in terms of kill moves having tons of knockback and stage spiking pretty easily when it doesn't outright kill.
wise Sheik likes platforms more than you do, but she doesn't have any particular advantage over you; she just likes having more options from them. You're a weightclass above her so low ceiling stages like Halberd are pretty neat, and you also don't suffer as much from janky stages that mess with recoveries so it's well worth it to keep Lylat Cruise in mind.
are all fair game here and will probably be more attuned to your opponent's style than the actual character.
it appears that Sheik needs to exercise. We hit harder, throw farther, jump higher, crouch lower, live longer, kill quicker and look better(kappa). Yet,even with all of that Sheik still has too great of a neutral to suggest something as concrete as a counter. I might be giving Sheik players too much credit here, and I suppose with time we'll be able to accurately decipher just how bad the MU is between players of equal skill, but for now I'm calling it near even with a slight advantage to WFT.